Mod

Alex's Mobs
Rank 78
Rank 41 among mods

Quick rating

Alex's Mobs

Overall rating distribution
0.5★ (no ratings)
1.0★ (no ratings)
1.5★ (no ratings)
1 rating (7%) · 2.0★
1 rating (7%) · 2.5★
2 ratings (13%) · 3.0★
2 ratings (13%) · 3.5★
4 ratings (27%) · 4.0★
2 ratings (13%) · 4.5★
3 ratings (20%) · 5.0★
0.5★ 5★
Gameplay rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
2 reviews (22%) · 1.5★
2.0★ (no reviews)
2.5★ (no reviews)
2 reviews (22%) · 3.0★
1 review (11%) · 3.5★
1 review (11%) · 4.0★
1 review (11%) · 4.5★
2 reviews (22%) · 5.0★
0.5★ 5★
Aesthetics rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
1 review (13%) · 2.5★
2 reviews (25%) · 3.0★
3.5★ (no reviews)
3 reviews (38%) · 4.0★
1 review (13%) · 4.5★
1 review (13%) · 5.0★
0.5★ 5★
Performance rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
3 reviews (33%) · 2.0★
2.5★ (no reviews)
1 review (11%) · 3.0★
2 reviews (22%) · 3.5★
1 review (11%) · 4.0★
4.5★ (no reviews)
2 reviews (22%) · 5.0★
0.5★ 5★

85+ New mobs with stylistic quality above the default game.

Adventure/Exploration
Ocean & Aquatic Improvements
Custom Weapons
Custom Armor
Hostile Mobs
Pets & Tameables
Peaceful & Neutral Mobs
Magical Creatures
Detailed Textures/Models
Mod Loaders
Forge
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

2.5
LVTH3R

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 22, 2026 at 7:39:55 PM UTC
100 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
Gameplay
1.5
Aesthetics
4.0
Performance
2.0

Alex's Mobs is the modern successor to an old mod called Mo' Creatures and carries its legacy for better and for worse. It's used as a filler animal mod when in fact it's a detailed and verbose ecosystem of mobs across many different themes. They spawn frequently enough by default to overwrite normal vanilla mobs and completely transform the nature of the game. They rely on one of the more egregious core dependencies out there, Citadel. And while many issues of Alex's Mobs can be fixed with lots of config tweaking, Modpack developers fail to do so, creating a frustrating and sometimes terrifying experience from nothing at all.

First off, Alex's Mobs comes with a breathtaking roster of almost 90 Mobs, one of which being a boss. Each mob is beautifully textured in a way that is genuinely faithful to Minecraft's style. They are also charmingly animated, my favorite being the catfish. When damaged, he will bulge his eye like a cartoon character. Another favorite of mine is the Comb Jelly, a rainbow jelly fish that drifts under the ice of cold oceans.

The thumbnail for this mod might fail to properly explain however that there's far more than a few farm animals in Alex's Mobs. There's a reason why it's not just Alex's Animals. Some of the creatures in here are the worst Modded Minecraft has to offer.

  • The Crimson Mosquito is a Nether Mob that can "latch" to your face, blocking your view and ticking you for damage, staying put until you kill it. Did I mention it has the same amount of health as a Spider? In a dimension where stepping in the wrong place often means the end of your life, and sometimes your items, this jumps the list as one of the worst mobs to encounter.
  • The Murmur is a cave mob that can extend its neck through and around over 45 blocks. Their head does not de-aggro if you warp away either, creating a horrifying scenario where you could /home out of a cave, only for the creature's head to hit through your floor. Like the Crimson Mosquito, it has way too much health, sitting just above an Evoker with 15 Hearts by default.
  • The Cave Centipede is a mind numbingly horrific creature that is also in the caves. It has 17.5 hearts, is about 5 blocks long, moves faster than you can sprint, poisons on contact, and of course, it can climb walls.

For most of the aggressive mobs in this mod, they will attack you unless you are wearing a specific bit of gear or are under the influence of a particular potion effect. Everyone has a weakness or interaction, usually in a way that's secular to the mod by itself or the vanilla game. An anaconda can be pacified with Raw Chicken. A Tusklin will attack unless you feed it Brown Mushrooms. In addition many of these mobs prey or interact with other mobs within Alex's Mobs. An Anteater will indeed eat Leafcutter Ants. And the AI for many of these mobs can be downright advanced, such as the Cockroach, which will run from areas with a Light Level at or above 7. They consume dropped food, get eaten by Cave Centipedes, run from players, can be fed sugar and bread, and can live without their head. They even dance next to a Jukebox or wear a sombrero if given a Maraca.

There's two issues with these mobs being as in-depth as they are.

  1. It creates an insular environment. Unless twisted in the way that Intergrated MC twists Create to function, the mobs in here react with the very world they are overwriting and nothing else. While not as aggregious as the Aether, locking you out of your equipment and asking you to start progression over from almost nothing for this one dimension, Modpack developers really need to put the work in to make the Mobs in Alex's Mobs bearable for any playthrough or modpack. I will echo other users here in saying that this mod would do well in a Zoo pack just because it's fantastic on its own and holds up its own experience. It's built to be the star of a modpack, not an accessory, but that's how it is used.

  2. All this advanced AI comes at a performance cost. I mentioned it before, but Alex's Mobs spawns a LOT of these guys if using the default config. It's not unusual to see vanilla mobs rarely because Alex's take the mob cap for themselves. And when there's so many of these guys running around with AI that's as complex as early Sims titles, especially in a modpack that's already bloated with 800 structure mods and zombie expansions, it's a killer. There's very few mods that you could blame for boosting the RAM requirements of a pack but this is one of them.

Alex's Mobs isn't buggy, I've never crashed or seen something that was functioning abnormally. It isn't ugly, everything fits in its own weird and charming way. It isn't poorly designed, the creatures are clever and have interesting behaviors that one could grow to love.

But if you're a Modpack dev, you have no business using Alex's Mobs unless you know what you are doing or if the Mod dev updates the default config for Alex's Mobs to be more friendly with little tweaking.

In short,

Use Naturalist instead.

1
2
Last edited: June 22, 2026 at 7:43:32 PM UTC
2.5
LVTH3R

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 22, 2026 at 7:39:55 PM UTC
100 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
Gameplay
1.5
Aesthetics
4.0
Performance
2.0

Alex's Mobs is the modern successor to an old mod called Mo' Creatures and carries its legacy for better and for worse. It's used as a filler animal mod when in fact it's a detailed and verbose ecosystem of mobs across many different themes. They spawn frequently enough by default to overwrite normal vanilla mobs and completely transform the nature of the game. They rely on one of the more egregious core dependencies out there, Citadel. And while many issues of Alex's Mobs can be fixed with lots of config tweaking, Modpack developers fail to do so, creating a frustrating and sometimes terrifying experience from nothing at all.

First off, Alex's Mobs comes with a breathtaking roster of almost 90 Mobs, one of which being a boss. Each mob is beautifully textured in a way that is genuinely faithful to Minecraft's style. They are also charmingly animated, my favorite being the catfish. When damaged, he will bulge his eye like a cartoon character. Another favorite of mine is the Comb Jelly, a rainbow jelly fish that drifts under the ice of cold oceans.

The thumbnail for this mod might fail to properly explain however that there's far more than a few farm animals in Alex's Mobs. There's a reason why it's not just Alex's Animals. Some of the creatures in here are the worst Modded Minecraft has to offer.

  • The Crimson Mosquito is a Nether Mob that can "latch" to your face, blocking your view and ticking you for damage, staying put until you kill it. Did I mention it has the same amount of health as a Spider? In a dimension where stepping in the wrong place often means the end of your life, and sometimes your items, this jumps the list as one of the worst mobs to encounter.
  • The Murmur is a cave mob that can extend its neck through and around over 45 blocks. Their head does not de-aggro if you warp away either, creating a horrifying scenario where you could /home out of a cave, only for the creature's head to hit through your floor. Like the Crimson Mosquito, it has way too much health, sitting just above an Evoker with 15 Hearts by default.
  • The Cave Centipede is a mind numbingly horrific creature that is also in the caves. It has 17.5 hearts, is about 5 blocks long, moves faster than you can sprint, poisons on contact, and of course, it can climb walls.

For most of the aggressive mobs in this mod, they will attack you unless you are wearing a specific bit of gear or are under the influence of a particular potion effect. Everyone has a weakness or interaction, usually in a way that's secular to the mod by itself or the vanilla game. An anaconda can be pacified with Raw Chicken. A Tusklin will attack unless you feed it Brown Mushrooms. In addition many of these mobs prey or interact with other mobs within Alex's Mobs. An Anteater will indeed eat Leafcutter Ants. And the AI for many of these mobs can be downright advanced, such as the Cockroach, which will run from areas with a Light Level at or above 7. They consume dropped food, get eaten by Cave Centipedes, run from players, can be fed sugar and bread, and can live without their head. They even dance next to a Jukebox or wear a sombrero if given a Maraca.

There's two issues with these mobs being as in-depth as they are.

  1. It creates an insular environment. Unless twisted in the way that Intergrated MC twists Create to function, the mobs in here react with the very world they are overwriting and nothing else. While not as aggregious as the Aether, locking you out of your equipment and asking you to start progression over from almost nothing for this one dimension, Modpack developers really need to put the work in to make the Mobs in Alex's Mobs bearable for any playthrough or modpack. I will echo other users here in saying that this mod would do well in a Zoo pack just because it's fantastic on its own and holds up its own experience. It's built to be the star of a modpack, not an accessory, but that's how it is used.

  2. All this advanced AI comes at a performance cost. I mentioned it before, but Alex's Mobs spawns a LOT of these guys if using the default config. It's not unusual to see vanilla mobs rarely because Alex's take the mob cap for themselves. And when there's so many of these guys running around with AI that's as complex as early Sims titles, especially in a modpack that's already bloated with 800 structure mods and zombie expansions, it's a killer. There's very few mods that you could blame for boosting the RAM requirements of a pack but this is one of them.

Alex's Mobs isn't buggy, I've never crashed or seen something that was functioning abnormally. It isn't ugly, everything fits in its own weird and charming way. It isn't poorly designed, the creatures are clever and have interesting behaviors that one could grow to love.

But if you're a Modpack dev, you have no business using Alex's Mobs unless you know what you are doing or if the Mod dev updates the default config for Alex's Mobs to be more friendly with little tweaking.

In short,

Use Naturalist instead.

1
2
Last edited: June 22, 2026 at 7:43:32 PM UTC
2.5
LVTH3R

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 22, 2026 at 7:39:55 PM UTC
100 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
1
2
3.0
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 20, 2026 at 10:37:54 AM UTC
250 hrs
Total hours played at time of review
MC 1.20, 1.1… MC 1.20, 1.18, 1.16, 1.17
The version(s) the reviewer played
Gameplay
3.5
Aesthetics
4.5
Performance
2.0

Alex's mobs is one of those mods I used to really enjoy as a player. A good chunk of the mods are incredibly well designed and textured and when I was playing packs they played really well. Even a lot of the modern mobs still have great textures, and if you just want to build a zoo or play in creative that's all that matters.

In survival however, configuring this mod is a mini nightmare and the amount of mobs that have been added, some of which don't live up to the quality of others makes this mod very hit and miss. For a mod that describes itself as incredibly customisable this isn't good enough. Making a pack with this mod can be a chore.

Then, the performance, many of these mobs have quite complex AI and spawn so frequently that this mod can be a nightmare on servers, it can bring entire packs down to a halt especially if spawns haven't been significantly reduced. if you are a server owner, I'd advise turning all the spawns down significantly.

Try this mod out in creative, maybe try it in a small pack in survival, but I wouldn't recommend this on servers.

2
0
3.0
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 20, 2026 at 10:37:54 AM UTC
250 hrs
Total hours played at time of review
MC 1.20, 1.1… MC 1.20, 1.18, 1.16, 1.17
The version(s) the reviewer played
Gameplay
3.5
Aesthetics
4.5
Performance
2.0

Alex's mobs is one of those mods I used to really enjoy as a player. A good chunk of the mods are incredibly well designed and textured and when I was playing packs they played really well. Even a lot of the modern mobs still have great textures, and if you just want to build a zoo or play in creative that's all that matters.

In survival however, configuring this mod is a mini nightmare and the amount of mobs that have been added, some of which don't live up to the quality of others makes this mod very hit and miss. For a mod that describes itself as incredibly customisable this isn't good enough. Making a pack with this mod can be a chore.

Then, the performance, many of these mobs have quite complex AI and spawn so frequently that this mod can be a nightmare on servers, it can bring entire packs down to a halt especially if spawns haven't been significantly reduced. if you are a server owner, I'd advise turning all the spawns down significantly.

Try this mod out in creative, maybe try it in a small pack in survival, but I wouldn't recommend this on servers.

2
0
3.0
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 20, 2026 at 10:37:54 AM UTC
250 hrs
Total hours played at time of review
MC 1.20, 1.1… MC 1.20, 1.18, 1.16, 1.17
The version(s) the reviewer played
2
0
3.5
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 9, 2026 at 4:25:16 PM UTC
100 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
3.0
Performance
3.5

If a mob/animal mod is BETTER than Alex's Mobs, thats a good mod.
If a mob/animal mod is WORSE than Alex's Mobs, that's a bad mod.

Alex's Mobs is the baseline. Not amazing, not terrible. While it does add some cool animals, it seems focused on quantity > quality at this point. They could work on making the config simpler, they could work on configuring the mod better so I don't have to immediately start tweaking the config, they could work on improving the current animals and textures, but they seem to be focused on adding more mobs instead.

One big problem I face is their spawn frequencies. A weird bug or mob will spawn frequently, while the more immersive and realistic mobs rarely spawn, or will spawn in weird places or in weird group sizes (too small or too big).
Of course, this is all customizable, but with 85+ mobs, it takes hours in the config just for it to more polished and more immersive. Also, the newer mobs seem to have little info online, which makes config-editing even harder.

I think if their config was better designed and more set-up from the start, I would increase my rating. The fact that I have to start tweaking a ton of config files in the big 2026 and have to think about a lot of weird new mobs with little wiki info is not great.

3
1
Last edited: June 9, 2026 at 7:41:52 PM UTC
3.5
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 9, 2026 at 4:25:16 PM UTC
100 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
3.0
Performance
3.5

If a mob/animal mod is BETTER than Alex's Mobs, thats a good mod.
If a mob/animal mod is WORSE than Alex's Mobs, that's a bad mod.

Alex's Mobs is the baseline. Not amazing, not terrible. While it does add some cool animals, it seems focused on quantity > quality at this point. They could work on making the config simpler, they could work on configuring the mod better so I don't have to immediately start tweaking the config, they could work on improving the current animals and textures, but they seem to be focused on adding more mobs instead.

One big problem I face is their spawn frequencies. A weird bug or mob will spawn frequently, while the more immersive and realistic mobs rarely spawn, or will spawn in weird places or in weird group sizes (too small or too big).
Of course, this is all customizable, but with 85+ mobs, it takes hours in the config just for it to more polished and more immersive. Also, the newer mobs seem to have little info online, which makes config-editing even harder.

I think if their config was better designed and more set-up from the start, I would increase my rating. The fact that I have to start tweaking a ton of config files in the big 2026 and have to think about a lot of weird new mobs with little wiki info is not great.

3
1
Last edited: June 9, 2026 at 7:41:52 PM UTC
3.5
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 9, 2026 at 4:25:16 PM UTC
100 hrs
Total hours played at time of review
The version(s) the reviewer played
3
1
2.0
madsiemads

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 9, 2026 at 5:41:26 AM UTC
20 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
Gameplay
1.5
Aesthetics
2.5
Performance
2.0

Alex's Mobs is not great, it has a lot of one note mobs with "uses" that don't really add much besides some flavor, and no ambient mobs. The mod strives to have only useful mobs but will shoehorn uses into mobs that wouldn't really need them solely to justify their existence when they're already justified. Many mobs are just vanilla thing but "better", such as almost every tame being a better wolf, the hummingbird being a better bee for crop pollination, and the Laviathan being a better strider. Most mobs don't have interesting interactions with one another or the world, so a lot fail to add much life to the game either, outside of existing at least. The art isn't very vanilla-fitting, most mobs in the mod lack the goofy stylization that vanilla mobs have, rather having more basic "accurate" proportions. There's some gems, like the catfish, but unless you need filler for a modpack, especially a zoo modpack, where the collection aspect is more important than the immersion and usefulness, I wouldn't suggest Alex's Mobs. Use a mod like Spawn instead for more interesting animals use/design-wise, or Species for more interesting fantasy creatures.

4
1
Last edited: June 9, 2026 at 5:57:27 AM UTC
2.0
madsiemads

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 9, 2026 at 5:41:26 AM UTC
20 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
Gameplay
1.5
Aesthetics
2.5
Performance
2.0

Alex's Mobs is not great, it has a lot of one note mobs with "uses" that don't really add much besides some flavor, and no ambient mobs. The mod strives to have only useful mobs but will shoehorn uses into mobs that wouldn't really need them solely to justify their existence when they're already justified. Many mobs are just vanilla thing but "better", such as almost every tame being a better wolf, the hummingbird being a better bee for crop pollination, and the Laviathan being a better strider. Most mobs don't have interesting interactions with one another or the world, so a lot fail to add much life to the game either, outside of existing at least. The art isn't very vanilla-fitting, most mobs in the mod lack the goofy stylization that vanilla mobs have, rather having more basic "accurate" proportions. There's some gems, like the catfish, but unless you need filler for a modpack, especially a zoo modpack, where the collection aspect is more important than the immersion and usefulness, I wouldn't suggest Alex's Mobs. Use a mod like Spawn instead for more interesting animals use/design-wise, or Species for more interesting fantasy creatures.

4
1
Last edited: June 9, 2026 at 5:57:27 AM UTC
2.0
madsiemads

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 9, 2026 at 5:41:26 AM UTC
20 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
4
1
5.0
Toni21

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 8, 2026 at 8:04:24 PM UTC
100 hrs
Total hours played at time of review
MC 1.20, 1.1… MC 1.20, 1.19
The version(s) the reviewer played
Gameplay
5.0
Performance
5.0

It's my favorite animal mod (and I'd say many people's too). It brings tons of animals to life, each with its own unique mechanics. It's very comprehensive; in my opinion, nothing else comes close.

0
3
Last edited: June 8, 2026 at 8:32:34 PM UTC
5.0
Toni21

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 8, 2026 at 8:04:24 PM UTC
100 hrs
Total hours played at time of review
MC 1.20, 1.1… MC 1.20, 1.19
The version(s) the reviewer played
Gameplay
5.0
Performance
5.0

It's my favorite animal mod (and I'd say many people's too). It brings tons of animals to life, each with its own unique mechanics. It's very comprehensive; in my opinion, nothing else comes close.

0
3
Last edited: June 8, 2026 at 8:32:34 PM UTC
5.0
Toni21

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 8, 2026 at 8:04:24 PM UTC
100 hrs
Total hours played at time of review
MC 1.20, 1.1… MC 1.20, 1.19
The version(s) the reviewer played
0
3
3.5
Tingle_Bells

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 8, 2026 at 6:16:51 PM UTC
100 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
3.0
Performance
3.5

For a mod that seeks to add mobs to the game, alex's mobs is second to none. At a glance, it adds everything from the realistic to the fantastical.

When playing with the mod, it's easy to get lost in the sheer amount of content present. Almost every single of the dozens of new mobs added have detailed behaviors and functions. Populating nearly every nook and cranny of the world, the mobs liven the place up, provide new friends to tame or foes to fight, new gear to acquire and resources to obtain, as well as one boss in the End.

One thing after playing with this mod extensively - it is nigh impossible to play without configs. Whether it be adjusting spawn weights to compensate for regular mobs or other modded mobs, tweaking spawns since those goddamn mosquitoes won't stop harassing me, or just causing noticeable lag spikes upon loading new chunks and simply playing around, I can't give this mod anything higher than a 3.5. Additionally, despite being a touch above the Vanilla mobs, the mod has not updated in nearly two years (the creator is probs js busy), and the last few updates have left a bit to be desired.

Good mod, adds a marvelous menagerie, but can be rough around the edges. Worth a download, but I think you can find better alternatives for the real and the fantastical.

5
0
3.5
Tingle_Bells

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 8, 2026 at 6:16:51 PM UTC
100 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
3.0
Performance
3.5

For a mod that seeks to add mobs to the game, alex's mobs is second to none. At a glance, it adds everything from the realistic to the fantastical.

When playing with the mod, it's easy to get lost in the sheer amount of content present. Almost every single of the dozens of new mobs added have detailed behaviors and functions. Populating nearly every nook and cranny of the world, the mobs liven the place up, provide new friends to tame or foes to fight, new gear to acquire and resources to obtain, as well as one boss in the End.

One thing after playing with this mod extensively - it is nigh impossible to play without configs. Whether it be adjusting spawn weights to compensate for regular mobs or other modded mobs, tweaking spawns since those goddamn mosquitoes won't stop harassing me, or just causing noticeable lag spikes upon loading new chunks and simply playing around, I can't give this mod anything higher than a 3.5. Additionally, despite being a touch above the Vanilla mobs, the mod has not updated in nearly two years (the creator is probs js busy), and the last few updates have left a bit to be desired.

Good mod, adds a marvelous menagerie, but can be rough around the edges. Worth a download, but I think you can find better alternatives for the real and the fantastical.

5
0
3.5
Tingle_Bells

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 8, 2026 at 6:16:51 PM UTC
100 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
5
0
4.0
JDII

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: May 25, 2024 at 12:29:55 AM UTC
20 hrs
Total hours played at time of review
MC 1.16, 1.1… MC 1.16, 1.18, 1.20
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
4.0
Performance
4.0

Mobs that feel both fun and vanilla-esque in design. This one is a real gem.

0
5
4.0
JDII

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: May 25, 2024 at 12:29:55 AM UTC
20 hrs
Total hours played at time of review
MC 1.16, 1.1… MC 1.16, 1.18, 1.20
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
4.0
Performance
4.0

Mobs that feel both fun and vanilla-esque in design. This one is a real gem.

0
5
4.0
JDII

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: May 25, 2024 at 12:29:55 AM UTC
20 hrs
Total hours played at time of review
MC 1.16, 1.1… MC 1.16, 1.18, 1.20
The version(s) the reviewer played
0
5
4.0
MythicHH

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: October 13, 2023 at 6:14:20 AM UTC
MC 1.19
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
4.0
Performance
3.0

The mod is okay, I would like to see more of a focus on performance as it can get pretty laggy. I do like the animals though and I would like to see a version of it with only mobs that exist IRL.

0
1
4.0
MythicHH

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: October 13, 2023 at 6:14:20 AM UTC
MC 1.19
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
4.0
Performance
3.0

The mod is okay, I would like to see more of a focus on performance as it can get pretty laggy. I do like the animals though and I would like to see a version of it with only mobs that exist IRL.

0
1
4.0
MythicHH

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: October 13, 2023 at 6:14:20 AM UTC
MC 1.19
The version(s) the reviewer played
0
1
5.0
Goshen

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: April 27, 2023 at 10:48:41 PM UTC
MC 1.16, 1.1… MC 1.16, 1.18, 1.19
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Great mod, I include it in my packs because it adds a really nice amount of variety.

0
2
5.0
Goshen

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: April 27, 2023 at 10:48:41 PM UTC
MC 1.16, 1.1… MC 1.16, 1.18, 1.19
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Great mod, I include it in my packs because it adds a really nice amount of variety.

0
2
5.0
Goshen

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: April 27, 2023 at 10:48:41 PM UTC
MC 1.16, 1.1… MC 1.16, 1.18, 1.19
The version(s) the reviewer played
0
2

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
alexsmobs-1.22.9
Authors
CurseForge

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

THIS MOD REQUIRES CITADEL

Se0dRBJ.png

 Alex's Mobs is a Forge mod that adds 89 new mobs to Minecraft. All of these mobs fall into either two categories: most of them are real world creatures, like Grizzly Bears, Roadrunners, Orcas, etc; but some of them are purely fictional, like the Endergade and Bone Serpent. All of these creatures fulfill a necessary purpose, and either have unique drops, mechanics or functions, as there are no purely aesthetic creatures. That said, they also help make some environments in the game feel more alive. The models, textures, animations and AI are all stylistically compatible with the vanilla game's latest additions.

The new mobs currently added are as follows (fantastical mobs in blue, real-world ones in black, boss mobs in red):

In Release 1.0.0:

  • Grizzly Bear
  • Roadrunner
  • Bone Serpent
  • Gazelle
  • Crocodile
  • Fly
  • Hummingbird
  • Orca
  • Sunbird
  • Gorilla
  • Crimson Mosquito
  • Rattlesnake
  • Endergrade
  • Hammerhead Shark
  • Lobster
  • Komodo Dragon
  • Capuchin Monkey
  • Cave Centipede
  • In Release 1.1.0:
  • Warped Toad
  • Moose
  • In Release 1.2.0:
  • Mimicube
  • Raccoon
  • Blobfish
  • In Release 1.3.0:
  • Seal
  • Cockroach
  • Shoebill
  • In Release 1.4.0:
  • Elephant
  • Soul Vulture
  • In Release 1.5.0:
  • Snow Leopard
  • Spectre
  • Crow
  • In Release 1.6.0:
  • Alligator Snapping Turtle
  • Mungus
  • Mantis Shrimp
  • In Release 1.7.0 (Mighty Monsters Update):
  • Guster
  • Warped Mosco
  • Straddler
  • Stradpole
  • In Release 1.8.0 (Down Under Update):
  • Emu
  • Platypus
  • Dropbear
  • Tasmanian Devil
  • Kangaroo
  • In Release 1.9.0 (Big and Small Update):
  • Cachalot Whale
  • Leafcutter Ant
  • Enderiophage
  • In Release 1.10.0 (Ferocious Predators Update)
  • Bald Eagle
  • Tiger
  • Tarantula Hawk
  • In Release 1.11.0
  • Void Worm
  • Frilled Shark
  • Mimic Octopus
  • In Release 1.12.0
  • Seagull
  • In Release 1.13.0 (Bygone Beasts Update)
  • Froststalker
  • Tusklin
  • Laviathan
  • Cosmaw
  • In Release 1.14.0 (Come to Brazil Update)
  • Toucan
  • Maned Wolf
  • Anaconda
  • Anteater
  • In Release 1.15.0 (Caves and Cliffs Update):
  • Rocky Roller
  • Flutter
  • Gelada Monkey
  • In Release 1.16.0 (Atmospheric Update):
  • Jerboa
  • Terrapin
  • Comb Jelly
  • Cosmic Cod
  • In Release 1.17.0 (Fan Favorites Update):
  • Bunfungus
  • Bison
  • Giant Squid
  • In Release 1.18.0 (Fishy Business Update):
  • Devil's Hole Pupfish
  • Catfish
  • Flying Fish
  • Skelewag
  • In Release 1.19.0 (Wilder Update):
  • Rain Frog
  • Potoo
  • Mudskipper
  • Rhinoceros
  • Sugar Glider
  • In Release 1.20.0 (Very Scary Update):
  • Farseer
  • Skreecher
  • Underminer
  • Murmur
  • In Release 1.21.0 (Forest Friends Update):
  • Skunk
  • Banana Slug
  • Blue Jay
  • In Release 1.22.0 (Freshwater Update):
  • Caiman
  • Triops

Many of these mobs have unique drops or items associated with them. Following the traditional vanilla rules, rare or endangered animals do not have drops that can be obtained only through death. Rather, most of them, like the Komodo Dragon and Hammerhead Shark, drop their items when performing a specific function. Many of these drops and items can be used to craft unique weapons, arrows, potions, and armors with special effects. In addition, most of the mobs added are not outright hostile, but can be provoked by distance or attacking, like vanilla polar bears and piglins are. However, most of the unique, fantastical mobs are hostile.

When joining a world with Alex's Mobs for the first time, the player will be given the Animal Dictionary. This is a very basic guide and documentation of each creature added by the mod, and should provide insight into uses for each of the mobs or their drops.
TEtIfTB.png

tt0ew4K.png

 If lost somehow, this book can be recrafted with a vanilla book, a green dye and any item from the mod.

Alex's Mobs is intended to be used alongside other mods, including those that add new blocks, mobs, biomes and dimensions. It is extremely configurable, and all mob spawns can be specified by BiomeDictionary, biome registry names, dimension tags, and biome categories. This mod should play nice with biome adding mods, and should be a perfect fit for many modpacks, whether they be Vanilla-themed or extremely advanced.

Special Thanks to:

Nebula240 and StickZilla (Spanish Translations)
Mikeliro (PT-BR Translations)

ChirenCQR (Chinese Translations)

Robongio (Swedish Translations)

Elloellie (German Translations)

BardinTheDwarf (Russian Translations)

Othuntgithub (Korean Translations)

mattepanda (Italian Translations)

Thank you for translating our mod! If you helped out translating the mod and isn't listed here, please contact Carro1001 on discord.


Check out LudoCrypt's other music here and here.


If you encounter any bugs with Alex's Mobs, please report them at the github, here.

Come check out our discord: https://discord.gg/8xkzWsEPc4 

Alex's Mobs

Alex's Mobs is a Forge mod that adds 89 new mobs to Minecraft. All of these mobs fall into either two categories: most of them are real world creatures, like Grizzly Bears, Roadrunners, Orcas, etc; but some of them are purely fictional, like the Endergade and Bone Serpent. All of these creatures fulfill a necessary purpose, and either have unique drops, mechanics or functions, as there are no purely aesthetic creatures. That said, they also help make some environments in the game feel more alive. The models, textures, animations and AI are all stylistically compatible with the vanilla game's latest additions.

The new mobs currently added are as follows (fantastical mobs in blue, real-world ones in black, boss mobs in red):

New Mobs...

In Release 1.0.0:

  • Grizzly Bear
  • Roadrunner
  • Bone Serpent
  • Gazelle
  • Crocodile
  • Fly
  • Hummingbird
  • Orca
  • Sunbird
  • Gorilla
  • Crimson Mosquito
  • Rattlesnake
  • Endergrade
  • Hammerhead Shark
  • Lobster
  • Komodo Dragon
  • Capuchin Monkey
  • Cave Centipede

In Release 1.1.0:

  • Warped Toad
  • Moose

In Release 1.2.0:

  • Mimicube
  • Raccoon
  • Blobfish

In Release 1.3.0:

  • Seal
  • Cockroach
  • Shoebill

In Release 1.4.0:

  • Elephant
  • Soul Vulture

In Release 1.5.0:

  • Snow Leopard
  • Spectre
  • Crow

In Release 1.6.0:

  • Alligator Snapping Turtle
  • Mungus
  • Mantis Shrimp

In Release 1.7.0 (Mighty Monsters Update):

  • Guster
  • Warped Mosco
  • Straddler
  • Stradpole

In Release 1.8.0 (Down Under Update):

  • Emu
  • Platypus
  • Dropbear
  • Tasmanian Devil
  • Kangaroo

In Release 1.9.0 (Big and Small Update):

  • Cachalot Whale
  • Leafcutter Ant
  • Enderiophage

In Release 1.10.0 (Ferocious Predators Update)

  • Bald Eagle
  • Tiger
  • Tarantula Hawk

In Release 1.11.0

  • Void Worm
  • Frilled Shark
  • Mimic Octopus

In Release 1.12.0

  • Seagull

In Release 1.13.0 (Bygone Beasts Update)

  • Froststalker
  • Tusklin
  • Laviathan
  • Cosmaw

In Release 1.14.0 (Come to Brazil Update)

  • Toucan
  • Maned Wolf
  • Anaconda
  • Anteater

In Release 1.15.0 (Caves and Cliffs Update):

  • Rocky Roller
  • Flutter
  • Gelada Monkey

In Release 1.16.0 (Atmospheric Update):

  • Jerboa
  • Terrapin
  • Comb Jelly
  • Cosmic Cod

In Release 1.17.0 (Fan Favorites Update):

  • Bunfungus
  • Bison
  • Giant Squid

In Release 1.18.0 (Fishy Business Update):

  • Devil's Hole Pupfish
  • Catfish
  • Flying Fish
  • Skelewag

In Release 1.19.0 (Wilder Update):

  • Rain Frog
  • Potoo
  • Mudskipper
  • Rhinoceros
  • Sugar Glider

In Release 1.20.0 (Very Scary Update):

  • Farseer
  • Skreecher
  • Underminer
  • Murmur

In Release 1.21.0 (Forest Friends Update):

  • Skunk
  • Banana Slug
  • Blue Jay

In Release 1.22.0 (Freshwater Update):

  • Caiman
  • Triops

Many of these mobs have unique drops or items associated with them. Following the traditional vanilla rules, rare or endangered animals do not have drops that can be obtained only through death. Rather, most of them, like the Komodo Dragon and Hammerhead Shark, drop their items when performing a specific function. Many of these drops and items can be used to craft unique weapons, arrows, potions, and armors with special effects. In addition, most of the mobs added are not outright hostile, but can be provoked by distance or attacking, like vanilla polar bears and piglins are. However, most of the unique, fantastical mobs are hostile.

When joining a world with Alex's Mobs for the first time, the player will be given the Animal Dictionary. This is a very basic guide and documentation of each creature added by the mod, and should provide insight into uses for each of the mobs or their drops.

If lost somehow, this book can be recrafted with a vanilla book, a green dye and any item from the mod.

Animal Dictionary Animal Dictionary 2

Alex's Mobs is intended to be used alongside other mods, including those that add new blocks, mobs, biomes and dimensions. It is extremely configurable, and all mob spawns can be specified by BiomeDictionary, biome registry names, dimension tags, and biome categories. This mod should play nice with biome adding mods, and should be a perfect fit for many modpacks, whether they be Vanilla-themed or extremely advanced.

Special Thanks to:

  • Nebula240 and StickZilla (Spanish Translations)
  • Mikeliro (PT-BR Translations)
  • ChirenCQR (Chinese Translations)
  • Robongio (Swedish Translations)
  • Elloellie (German Translations)
  • BardinTheDwarf (Russian Translations)
  • Othuntgithub (Korean Translations)

Thank you for translating our mod! If you helped out translating the mod and isn't listed here, please contact Carro1001 on discord.

Check out LudoCrypt's other music here and here.

If you encounter any bugs with Alex's Mobs, please report them at the github, here.

Come check out our discord!

Screenshots

Gallery

  • Blue Jay
    Blue Jay several blue jays fly through a forest during the morning.
  • Banana Slug
    Banana Slug some banana slugs slither across giant spruce trees.
  • Skunk
    Skunk a lone skunk rests in a clearing.
  • Murmur
    Murmur deep below the surface of the earth is a tortured soul, the murmur.
  • Underminer
    Underminer claustrophobic mineshafts are haunted by the occasional underminer.
  • Skeecher
    Skeecher above the deep dark hangs the ever-present stare of the skreecher.
  • Farseer
    Farseer a farseer looms over the world border.
  • Rhinoceros
    Rhinoceros a large rhinoceros overlooks the savanna.
  • Sugar Glider
    Sugar Glider a group of sugar gliders leaps between the trees of the birch forest.
  • Mudskipper
    Mudskipper two mudskippers fight under the mangrove trees.
  • Potoo
    Potoo two potoos haunt the dark oak forest.
  • Rain Frog
    Rain Frog a few rain frogs uncovered in the morning.
  • Skelewag
    Skelewag two skelewags, skeletal fish monsters, patrol the waters of a sunken ship.
  • Flying Fish
    Flying Fish a flying fish leaps from the water to glide through the air.
  • Catfish
    Catfish some catfish swim lethargically through a swamp.
  • Devil's Hole Pupfish
    Devil's Hole Pupfish The world's rarest fish can only spawn within a single chunk.
  • Crocodile
    Crocodile A crocodile basks with its mouth open.
  • Sunbird
    Sunbird the legendary sunbird flies high above mountains.
  • Roadrunner
    Roadrunner two roadrunners overlook a sunrise.
  • Gelada Monkey
    Gelada Monkey some gelada monkeys prepare to battle each other.
  • Sunbird
    Sunbird
  • Elephant
    Elephant
  • Froststalker
    Froststalker
  • Gorilla
    Gorilla
  • Roadrunner
    Roadrunner
  • Murmur
    Murmur
  • Bone Serpent
    Bone Serpent

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

15
Ratings
1
Followers
4
In stacks

By the numbers

Statistics

159.8m
Total Downloads
CurseForge
147.6m
Modrinth
12.2m
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync