Mod
Archers (RPG Series)
๐น Draw, Release, Conquer - Master the art of Archery!
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Includes magical spells, wands, and other casting tools.
Introduces new enchantments and/or changes the vanilla enchantment system.
Features structures with designs often found in RPG games, typically tiered and full of monsters or traps.
Contains enhancements to village mechanics, expanding on existing features or adding entirely new ones.
Introduces player leveling systems with skills and abilities.
Adds skill trees or abilities for character progression.
Introduces new weapons, which may add unique mechanics or abilities.
Introduces new armor, which may add special properties.
Introduces new tools, which may add enhanced capabilities.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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๐น Draw, Release, Conquer - Master the art of Archery!
โจ Discover more of the RPG Series
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๐ฆ Installation
Required
Strongly recommended
- Better Combat for proper weapon mechanics
๐น Features
This project adds RPG-style combat focused skill setโcommonly known as classesโ, introducing the archer archetype.

Archery skills
Find a Spell Binding Table in village Gazebos, or build your own (just don't forget bookshelves around the Spell Binding Table).
Make your Archery Manual (spellbook of archers), and unlock all the archery skills.
Archery skills can be used with any bow or crossbow (vanilla, or even third party mods).


Archer equipment
Explore new, craftable ranged weapons with varying characteristics, and armor pieces with archery bonuses!
Equipment bonuses are configureable in config/archers/items.json.

Auto-Fire Hook
Auto-Fire Hook is a new, craftable gadget, that can be attached to any bow or crossbow, to automatically release fully charged arrows. So arrows can spam shot by hold the use key (right click).
Can be removed on the Grindstone.
Compatible items are listed in the archers:auto_fire_hook_attachables data tag.

Rebalanced enchantments
Rebalanced vanilla enchantments for ranged weapons to scale in an equivalent manner compared to melee enchantments.
Power (for bows) gives +8% damage per level (instead of +50% per level).
Quick Draw (for crossbows) reduce draw time by 10% damage per level (instead of 20% per level).
Infinity available for Crossbows (turned on by default).
These changes are configurable in config/archers/tweaks.json.
Disclaimer: on 1.21 and later versions, this is implemented by overriding vanilla enchantment data files. (Datapacks can be used to customize or restore the original behaviour)

Extended dungeon loot
Find powerful archery equipment in dungeon loot chests!
Loot table injections are configurable in config/rpg_series/loot.json.

New village structures
Find Archery Ranges in villages, where archery equipment is being sold!
The spawn weight and limit are configureable in config/archers/villages.json.
(When playing with Better Villages by JTL mod, it is recommended to disable spawning of small archery ranges in revamped villages, so only large ones will spawn)

๐ง Configuration
Skill use mechanics and HUD can be configured under Mod Menu / Spell Engine / Settings.
All skills are defined in data files, hence customisable via data packs. Find the original data files in the project source linked to this page.
Item attributes of wizard equipment, chest loot chances, village structure generation can be configured by changing config JSON files under config/archers/
Designed for multiplayer
Create your own RPG server. Using our promo code gets you cheaper prices and also supports us.
๐ Looking for even more content?
Discover a wide range of Spell Engine mods, made by our beloved partners!
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๐น Draw, Release, Conquer - Master the art of Archery!
โจ Discover more of the RPG Series
๐ฆ Installation
Required
Strongly recommended
- Better Combat for proper bow attributes
๐น Features
This project adds RPG-style combat focused skill setโcommonly known as classesโ, introducing the archer archetype.

Archery skills
Find a Spell Binding Table in village Gazebos, or build your own (just don't forget bookshelves around the Spell Binding Table).
Make your Archery Manual (spellbook of archers), and unlock all the archery skills.
Archery skills can be used with any bow or crossbow (vanilla, or even third party mods).


Archer equipment
Explore new, craftable ranged weapons with varying characteristics, and armor pieces with archery bonuses!
Equipment bonuses are configureable in config/archers/items.json.

Auto-Fire Hook
Auto-Fire Hook is a new, craftable gadget, that can be attached to any bow or crossbow, to automatically release fully charged arrows. So arrows can spam shot by hold the use key (right click).
Can be removed on the Grindstone.
Compatible items are listed in the archers:auto_fire_hook_attachables data tag.

Rebalanced enchantments
Rebalanced vanilla enchantments for ranged weapons to scale in an equivalent manner compared to melee enchantments.
Power (for bows) gives +8% damage per level (instead of +50% per level).
Quick Draw (for crossbows) reduce draw time by 10% damage per level (instead of 20% per level).
Infinity available for Crossbows (turned on by default).
These changes are configurable in config/archers/tweaks.json.
Disclaimer: on 1.21 and later versions, this is implemented by overriding vanilla enchantment data files. (Datapacks can be used to customize or restore the original behaviour)

Extended dungeon loot
Find powerful archery equipment in dungeon loot chests!
Loot table injections are configurable in config/rpg_series/loot.json.

New village structures
Find Archery Ranges in villages, where archery equipment is being sold!
The spawn weight and limit are configureable in config/archers/villages.json.
(When playing with Better Villages by JTL mod, it is recommended to disable spawning of small archery ranges in revamped villages, so only large ones will spawn)

๐ง Configuration
Skill use mechanics and HUD can be configured under Mod Menu / Spell Engine / Settings.
All skills are defined in data files, hence customisable via data packs. Find the original data files in the project source linked to this page.
Item attributes of wizard equipment, chest loot chances, village structure generation can be configured by changing config JSON files under config/archers/
Designed for multiplayer
Create your own RPG server. Using our promo code gets you cheaper prices and also supports us.
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