Mod
Rogues & Warriors (RPG Series)
🗡️ Silent Blades, Mighty Blows - Dominate with martial skills!
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Includes magical spells, wands, and other casting tools.
Introduces new enchantments and/or changes the vanilla enchantment system.
Features structures with designs often found in RPG games, typically tiered and full of monsters or traps.
Contains enhancements to village mechanics, expanding on existing features or adding entirely new ones.
Introduces player leveling systems with skills and abilities.
Adds skill trees or abilities for character progression.
Introduces new weapons, which may add unique mechanics or abilities.
Introduces new armor, which may add special properties.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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🗡️ Silent Blades, Mighty Blows - Dominate with martial skills
✨ Discover more of the RPG Series
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📦 Installation
Required
Strongly recommended
- Better Combat for proper weapon mechanics
🗡️ Features
This project adds RPG-style combat skill sets—commonly known as classes—, introducing rogue and warrior archetypes (inspired by World of Warcraft).

Skills
Become a true Rogue or Warrior by creating the respective Spell Book, and unlocking all of its powerful spells!
To do it, find a Spell Binding Table in village Gazebos, or build your own (just don't forget bookshelves around the Spell Binding Table).
To use the spell books: equip them and hold a weapon (vanilla, or even third party mods).

Rogue Manual
Offers rogue skills, focusing on evading attacks, tricking opponents.
Best used with dual wielded quick weapons (such as Daggers or Sickles).

Warrior Codex
Offers warrior skills, focusing on weakening and smashing opponents in various ways.
Best used with heavy, slow weapons (such as: Double Axes, Glaives, Claymores),

Weapons
Explore a whole arsenal of entirely new weapons, with varying characteristics and attack moves.
Some weapons are exclusively available when BetterEnd and BetterNether mods are installed.
Equipment bonuses are configureable in config/rogues/items.json.

Armory
Explore new armor sets, designed to sinergize with different combat playstyles.

Rebalanced enchantments
Rebalanced vanilla damage enchantments, so they scale equally for fast and slow weapons.
Sharpness grants +8% damage per level.
Smite grants +12% damage per level.
Bane of Arthropods grants +12% damage per level.
These changes are configurable in config/rogues/tweaks.json.
Disclaimer: on 1.21 and later versions, this is implemented by overriding vanilla enchantment data files. (Datapacks can be used to customize or restore the original behaviour)

Extended dungeon loot
Find powerful weapons and armors in dungeon loot chests!
Loot table injections are configurable in config/rpg_series/loot.json.

New village structures
Find Barracks in villages, where rogue and warrior equipment are being sold!
The spawn weight and limit are configureable in config/rogues/villages.json.

🔧 Configuration
Skill use mechanics and HUD can be configured under Mod Menu / Spell Engine / Settings.
All skills are defined in data files, hence customisable via data packs. Find the original data files in the project source linked to this page.
Item attributes of wizard equipment, chest loot chances, village structure generation can be configured by changing config JSON files under config/wizards/
Designed for multiplayer
Create your own RPG server. Using our promo code gets you cheaper prices and also supports us.
🎁 Looking for even more content?
Discover a wide range of Spell Engine mods, made by our beloved partners!
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🗡️ Silent Blades, Mighty Blows - Dominate with martial skills
✨ Discover more of the RPG Series
📦 Installation
Required
Strongly recommended
- Better Combat attack moves, dual wielding, and much more!
🗡️ Features
This project adds RPG-style combat skill sets—commonly known as classes—, introducing rogue and warrior archetypes (inspired by World of Warcraft).

Skills
Become a true Rogue or Warrior by creating the respective Spell Book, and unlocking all of its powerful spells!
To do it, find a Spell Binding Table in village Gazebos, or build your own (just don't forget bookshelves around the Spell Binding Table).
To use the spell books: equip them and hold a weapon (vanilla, or even third party mods).

Rogue Manual
Offers rogue skills, focusing on evading attacks, tricking opponents.
Best used with dual wielded quick weapons (such as Daggers or Sickles).

Warrior Codex
Offers warrior skills, focusing on weakening and smashing opponents in various ways.
Best used with heavy, slow weapons (such as: Double Axes, Glaives, Claymores),

Weapons
Explore a whole arsenal of entirely new weapons, with varying characteristics and attack moves.
Some weapons are exclusively available when BetterEnd and BetterNether mods are installed.
Equipment bonuses are configureable in config/rogues/items.json.

Armory
Explore new armor sets, designed to sinergize with different combat playstyles.

Rebalanced enchantments
Rebalanced vanilla damage enchantments, so they scale equally for fast and slow weapons.
Sharpness grants +8% damage per level.
Smite grants +12% damage per level.
Bane of Arthropods grants +12% damage per level.
These changes are configurable in config/rogues/tweaks.json.
Disclaimer: on 1.21 and later versions, this is implemented by overriding vanilla enchantment data files. (Datapacks can be used to customize or restore the original behaviour)

Extended dungeon loot
Find powerful weapons and armors in dungeon loot chests!
Loot table injections are configurable in config/rpg_series/loot.json.

New village structures
Find Barracks in villages, where rogue and warrior equipment are being sold!
The spawn weight and limit are configureable in config/rogues/villages.json.

🔧 Configuration
Skill use mechanics and HUD can be configured under Mod Menu / Spell Engine / Settings.
All skills are defined in data files, hence customisable via data packs. Find the original data files in the project source linked to this page.
Item attributes of wizard equipment, chest loot chances, village structure generation can be configured by changing config JSON files under config/wizards/
Designed for multiplayer
Create your own RPG server. Using our promo code gets you cheaper prices and also supports us.
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