Armor Durability Cap
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Limits how much durability armor can lose from a single hit, with simple settings for everyday use and advanced per-item, per-slot, and per-damage-type rules.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
Armor Durability Cap prevents armor from losing too much durability from a single hit. It works with vanilla armor and is compatible with modded armor that uses normal durability behavior, making it useful for both lightweight packs and heavily modded setups.
The mod includes two configs:
- basic for quick and easy setup
- advanced for detailed rules and special cases
The basic config is made to be readable for normal players, while the advanced config is intended for pack makers and server owners.
Advanced configuration examples and rule documentation are available on the WIKI.
Basic config example
enabled=true
# Max durability loss per hit: 20%
max_percent=0.20
# Flat cap per hit (-1 = off)
max_flat_damage=-1
# Minimum durability loss
minimum_damage=1
# FLOOR / ROUND / CEIL
rounding_mode=FLOOR
# Also affect compatible modded armor
affect_modded_armor=true
# Set true to generate advanced config next restart
advanced.generate_file=false
License & Permissions
This mod is licensed under All Rights Reserved.
You may:
- Include this mod in public and private modpacks.
- Use this mod on public and private servers.
- Create addons or datapacks that depend on this mod.
- Showcase this mod in videos and livestreams.
You may not:
- Redistribute this mod as a standalone download.
- Reupload this mod to other websites.
- Modify and redistribute this mod or its assets without permission.
All other rights are reserved.
Credits
Thanks to Nk for helping with testing and balance ideas.
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