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Ars Magica 2: Rekindled
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A look into minecraft with a splash of magic... now in 1.12.2
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features machines that process raw materials or automation processes.
Includes magical spells, wands, and other casting tools.
Features structures with designs often found in RPG games, typically tiered and full of monsters or traps.
Improves the visual aspects of the game with better textures, models, etc.
Adds or overhauls bosses to the game.
Adds or enhances hostile creatures and enemies.
A modified or ported version of an existing mod.
Adds extra features or content to an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Ars Magica 2 on 1.12.2
Unofficial 1.12.2 Port
A look into what Minecraft can become with a splash of magic.
This is an unofficial port of Mithion’s original Ars Magica 2, brought forward from Minecraft 1.7.10 to 1.12.2 by WinDanesz.
The goal of this project is to preserve the classic Ars Magica 2 experience while making it playable on newer legacy versions of Minecraft.
It also includes some reworked textures and visuals, bug fixes and I plan to add more spell shapes and content.
Ars Magica 2 on 1.12.2 comes with extensive support for Electroblob's Wizardry (including spell integrations, unified casting system and more).
These features are only enabled if you have both mods installed.
All core mechanics, progression, and gameplay concepts remain faithful to the original mod.
✨ What is Ars Magica 2?
Ars Magica 2 is a magic-focused mod centered around:
- Creating and customizing powerful spells
- Exploring magical structures and dimensions
- Fighting bosses and dangerous magical creatures
- Progressing through a deep magic system based on skill and experimentation
At the heart of the mod is a unique spell creation system, allowing you to design spells from scratch by combining spell parts, shapes, components, and modifiers.
📖 Getting Started
Getting started with Ars Magica 2 is simple:
Find a pool of Liquid Essence in the world with a Book in your inventory.
The Arcane Compendium is your main guide for the mod. It contains:
- Tutorials and progression guides
- Information about items, spells, and blocks
- Details on structures, mobs, and bosses
Everything you need to learn and progress is available in-game.
Gameplay Features
- Learn everything from the Arcane Compendium in-game.
- Create your own spells with a flexible spellcrafting system.
- Gain Magic XP to unlock stronger spells as you cast.
- Manage Mana and Burnout for balanced spellcasting.
- Explore ten magical affinities, each with unique buffs, drawbacks, and bosses.
- Fight elemental bosses.
🐞 Bug Reports & Issues
Should be reported in the Issue tracker
📦 Modpack Usage & License
This mod is distributed under the
Creative Commons Attribution–NonCommercial 3.0 Unported License, with some exceptions, see License for more details.
You may include this mod in modpacks.
⚠️ Disclaimer
This is not an official continuation of Ars Magica 2 and is not affiliated with the original author Mithion.
Please do not bother Mithion with bug reports or queries, but use this mod's own issue tracker.
This project exists to keep the mod playable on Minecraft 1.12.2 and to preserve its legacy.
All original concepts, designs, and content belong to Mithion. Original textures by D3miurge, changes were made to these with his explicit permission. See the project license in GitHub
Enjoy rediscovering magic in Minecraft! — WinDanesz
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