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Art of Alchemy
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An "industrial magic" mod that allows you to unleash the power of transmutation!
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Features machines that process raw materials or automation processes.
Includes gameplay or mechanics related to brewing systems, potions, or the transmutation of matter.
Features a blend of magic and tech themes in a more Sci-Fi style, either in a "magic like tech" or "tech indistinguishable from magic" setting.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Art of Alchemy
This mod requires the Fabric Loader and Fabric API. A Forge port is not planned, though you are welcome to make one yourself.
The World of Alchemy
At the heart of alchemy is the practice of transmutation. The ability to transmute substances into other, more useful substances is a valuable skill for any would-be crafter, and it starts with understanding the world around us. Our world is fundamentally made of two things: materia and essentia.
Materia is the physical material that all objects are made from. Although in principle all matter is interchangeable, in practice an alchemist will obtain poorer-quality materia from more common items, and richer materia from rare items. Thus, materia comes in seven grades, from F rank through to A and S rank. There are rumors of an eighth "omega" rank, but no concrete evidence of such a thing has ever surfaced.
Essentia, on the other hand, is the metaphysical essence of an object. You can't interact with it directly; when not bound within an object, it must be dissolved into solution. There are thirteen known types of essentia in this world, named after celestial bodies and related concepts.
Materia gives essentia substance, and essentia gives materia form. By breaking substances down into these two elements and recombining them in different ways, new substances can be formed.
Alchemical Machinery
There are three core devices that alchemists make heavy use of in their work. They are the Calcination Furnace, Dissolution Chamber, and Synthesis Table. The Calcination Furnace uses solid fuel (the same sort you'd use in a regular furnace) to burn off the essentia within a substance, leaving behind only materia. The Dissolution Chamber does the opposite, using alkahest (the universal solvent) to break down the materia of a substance and leave its essentia in solution. Finally, the materia and essentia can be recombined in a Synthesis Table with a small sample of a desired substance to create more of the catalyst substance. The basic versions of these machines only extract half of the theoretical yield of a substance; however, a philosopher's stone would allow upgrading these machines to faster and more efficient versions, if you can get your hands one. It also allows for the creation of a Projection Altar to upgrade materia into higher-ranking forms.
Links and Contact
For more information, see the GitHub repository and wiki.
Discord: SynthRose#8312 (preferred method)
Twitter: @synth_rose
Reddit: /u/SynthRose
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