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SafeCam
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Move a limited local camera inside loaded chunks with collision, distance limits, blocked interactions, and visible boundaries.
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Description
SafeCam
A limited camera with visible boundaries.
SafeCam is a deliberately restricted free-camera utility. The player stays fixed while the local camera moves inside a small, collision-aware area; movement and interaction inputs are blocked while active.
✨ Highlights
- Hold/toggle activation with a persistent active-state warning
- Smooth local camera movement and adjustable speed
- One-key return to the player/start position
- Collision enabled and loaded-chunks-only behavior
- Maximum distance boundary with direction and distance HUD
- Automatic reset on damage, world change, dimension change, death, or disconnect
🎮 Quick start
- Download the file for your exact Minecraft version and loader.
- Install Fabric API as well when using a Fabric build.
- Put the JAR in your profile's
modsfolder. - Start Minecraft and check Controls/settings for the available options.
Press F6 to toggle SafeCam. Reset, speed, boost, movement smoothing, distance, and damage behavior are available in settings.
🧩 Compatibility
- Client-side only; a vanilla server does not need to install it.
- Fabric builds require Fabric API. Forge and NeoForge builds use their matching loader.
- Use the file made for your exact Minecraft version and loader.
- Available from Minecraft 1.16.5 through 26.1.2 where that loader exists.
🔒 Privacy and safety
- No telemetry, analytics, ads, account system, or background network service.
- Configuration stays on your device.
- The mod is designed around conservative defaults and clean fallback behavior.
- Always check the rules of the server you play on; some servers restrict client utilities.
🚫 What it does not do
- Does not pass through solid blocks or load new chunks
- Does not attack, use, break, open containers, or interact remotely
- Does not generate player movement packets, imitate spectator mode, reveal hidden content, or bypass anti-cheat systems
📦 Support
When reporting a problem, include the Minecraft version, loader, mod version, and the relevant client log. Do not upload a random loader/version combination: each published file is built for the exact version shown on its page.
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