Asynchronous Reprojection
No reviews yet
Asynchronous reprojection in Minecraft
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Enhances game performance and optimizes resource usage.
Designed to be compatible with virtual reality headsets.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
This mod (especially in its current state) is more of a proof of concept than actual optimization mod!
It has many issues and greatly reduces performance of main rendering thread (even when disabled), so for comparing performance use instance without mod installed.
About
Asynchronous Reprojection creates second rendering context to asynchronously reproject frames from main rendering thread with new camera rotation and player position. It can be used to smooth out the frame rate.
It was inspired by Comrade Stinger's demo, which was also base for shader code: https://www.youtube.com/watch?v=VvFyOFacljg
Known issues:
-Fabric version works only on Windows and Linux (I haven't tested it on macos). Forge version works only on Windows.
-Screenshots (F2) and world icons don't work - they're black.
-Minor visual glitches.
-Camera bobbing is disabled.
-"Fabulous" graphics doesn't change anything compared to "Fancy".
-Camera sometimes rotates itself when opening or closing GUI.
-Forge version crashes when trying to resize window during startup.
-It sometimes just crashes (for no particular reason).
Examples



This mod (especially in its current state) is more of a proof of concept than actual optimization mod!
It has many issues and greatly reduces performance of main rendering thread (even when disabled), so for comparing performance use instance without mod installed.
About
Asynchronous Reprojection creates second rendering context to asynchronously reproject frames from main rendering thread with new camera rotation and player position.
It was inspired by Comrade Stinger's demo, which was also base for shader code: https://www.youtube.com/watch?v=VvFyOFacljg
Known issues:
- Fabric version works only on Windows and Linux (I haven't tested it on macos). Forge version works only on Windows.
- Screenshots (F2) and world icons don't work - they're black.
- Minor visual glitches.
- Camera bobbing is disabled.
- "Fabulous" graphics doesn't change anything compared to "Fancy".
- Camera sometimes rotates itself when opening or closing GUI.
- Forge version crashes when trying to resize window during startup.
- It sometimes just crashes (for no particular reason).
Examples



Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers