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ATMons Spawn Index
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JEI pages showing where every Cobblemon Pokémon spawns and the ideal Poke Snack to attract it. Recommended with the All the Mons modpack, but works in any pack with Cobblemon + JEI.
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ATMons Spawn Index
Where does that Pokémon spawn, and what Poke Snack brings it to me? Ask JEI.
Recommended modpack: All the Mons. This mod was built and tuned for All the Mons, and it shows that pack's custom spawns and KubeJS changes. It also works in any NeoForge 1.21.1 pack that has Cobblemon and JEI.
Features
Pokémon Spawn pages
Press R on any Pokémon in JEI. Each way it can spawn gets its own page:
- Rarity bucket, level range and spawn weight
- Where it spawns: on the ground, underwater, on the water surface, on the seafloor, or by fishing
- Biomes: the biome tags expanded into the actual biomes
- Time of day, rain and thunderstorms, sky visibility, light level, height (Y), moon phase, structures, and nearby or base blocks
- Weight multipliers (for example ×5 during thunderstorms) and "Except when" rules
- Regional and alternate forms on their own pages, all under a single Pokémon entry
Ideal Poke Snack
Two suggestions for every Pokémon:
- Attract this Pokémon: the best mix of type, egg-group and EV seasonings to make it out-spawn everything else in its biomes.
- Shiny hunt: one attraction seasoning plus the strongest shiny boosters.
Each page explains why every seasoning was picked and gives an estimated boost. Press U on a berry to see every Pokémon it is recommended for.
Legendary and Mythical Pokémon are flagged, since Poke Snacks don't affect them. Fishing-only Pokémon get a hint to use the same seasonings as Poké Rod bait.
Works with your pack's data
The spawn list is read from the server's live Cobblemon spawn pool, and seasonings from the loaded bait data. That means:
- Datapacks, KubeJS changes and spawns added by other mods are all shown.
- Spawns your pack disables are hidden.
Requirements
- Minecraft 1.21.1, NeoForge 21.1
- Cobblemon 1.7.3+
- JEI 19+, needed on the client only
Install this mod on both the server and the client, because the spawn data is sent from the server.
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