Audition

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Audition

By TasuposedOwner

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An audio optimization mod for Minecraft that enhances sound performance

Mod Loaders
Minecraft
26.2

About

Description

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Audition

Audition is a specialized audio optimization mod for Minecraft, enhancing sound processing without changing vanilla audio aesthetics.

It works exclusively on the client side.

With the mod installed, you can expect significantly reduced lag spikes during sound-heavy situations like mob farms, redstone contraptions, or crowded areas. 

Even in a single-player, Minecraft's sound system can create substantial CPU overhead when many sounds play simultaneously. By optimizing how sounds are processed, batched, and prioritized, Audition frees up your computer's resources to focus on other tasks, resulting in smoother gameplay and improved responsiveness. 

The careful design ensures that important audio cues remain audible while strategically optimizing background and distant sounds that would otherwise consume CPU resources unnecessarily.

Installation

Make sure you have the latest version of Fabric Loader installed and then simply drop the mod into your mods folder. Fabric API is required. No additional setup or configuration is necessary, and you don't need to create new worlds to benefit from the optimizations.

Commands

Audition provides a few simple commands to interact with the mod:

  • /audition debug - Toggles the performance overlay showing real-time optimization statistics
  • /audition stats - Displays current sound processing statistics in chat
  • /audition reset - Resets all sound optimization counters

Configuration

Audition includes a straightforward configuration system available in your .minecraft/config/audition.json folder. This allows you to control the three main optimization systems:

  1. Dynamic Mixing - Intelligently batches similar sounds

  2. Adaptive Quality - Reduces sound quality for distant sounds

  3. Spatial Optimization - Skips complex positional audio calculations for off-screen sounds

The configuration file is automatically generated with performance-optimized defaults that work well for most players.

Permissions

Yes. You can use this mod in your mod packs, in fact, I encourage you to add it.

Reporting Issues

Please issue a report in our Discord server linked at the top of the page to report bugs, crashes, and other issues.

Audition

Audition is a client-side performance mod for Fabric that lowers CPU overhead from the Minecraft sound engine during high-stress scenarios like mob farms, explosions, or dense redstone setups.

The mod intercepts sound requests before the engine allocates an audio channel. It evaluates each request against player configuration rules, including distance, sound category, and current game load to determine if the sound plays immediately, merges with identical requests in the same tick, or drops entirely. Critical sounds near the player bypass this check to ensure gameplay audio remains accurate. Audition only drops low-priority sounds before they initialize; it never cuts off or alters audio that is already playing.

A built-in sampler monitors active sound counts per tick to adjust culling thresholds dynamically, increasing optimization automatically as sound density peaks.

The injection points are isolated at the entry window of the audio loop to prevent state conflicts. If another mod conflicts with these hooks, Audition catches the exception, logs a single warning, and disables its optimization layer for the rest of the session. The client reverts to standard vanilla sound handling instead of crashing.

This mod runs strictly client-side on the Fabric loader. It has no server-side components and does not need to be installed on multiplayer servers.


Installation

Requires Fabric Loader and Fabric API. Place the compiled JAR file into your mods folder. It can be safely added to or removed from existing worlds.

Configuration

The in-game configuration menu opens via a customizable keybind (default: V) and contains the following parameters:

  • Global Toggle: Completely enables or disables the optimization system.
  • Culling Aggressiveness: Controls the threshold for dropping non-critical audio streams under heavy load.
  • Category Filters: Toggles optimization independently for ambient, entity, block, music, weather, player, and interface categories.
  • Fine Tuning: Direct numeric fields for culling radius, guaranteed audible distance, maximum concurrent audio channels, and category priority weights.

Configuration metrics save directly to a JSON file in the client config directory and apply instantly without requiring a game restart.