Community listing page, reviews may not be monitored by the author.
Audition
No reviews yet
Cuts sound clutter in noisy areas by dropping distant and duplicate sounds.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Runs entirely on the client. Works on vanilla servers.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Audition
Audition is a client-side Fabric mod that thins out sound in noisy areas: mob farms, explosions and busy redstone builds. It drops distant and duplicate sounds before they start, so the sounds near you stay clear and fewer sounds compete for Minecraft's limited sound channels.
How it decides
Every sound request is checked before vanilla allocates a channel for it:
- Always plays: player, UI and voice sounds, sounds attached to you (such as music), and anything within 8 blocks.
- Always dropped: sounds more than 32 blocks away. Most vanilla sounds are already silent at that distance.
- In between (8–32 blocks):
- If the same sound has already played this tick, repeats are dropped.
- Each remaining sound gets a priority from its distance and category. Low-priority sounds are dropped. Quieter categories such as ambient and weather go first, and mobs and blocks are rarely affected at default settings.
- The cut-off rises as more sounds are playing at once, so Audition gets stricter in noisy areas. Even in quiet areas, a few distant low-priority sounds can be dropped.
All the distances and weights are configurable.
Installation
Client-side only. Requires Fabric Loader and Fabric API. Put the JAR in your mods folder. It can be added to or removed from existing worlds at any time, and servers don't need it.
<details> <summary>Configuration</summary>
Open the settings with a keybind (default V, changeable in Controls). Changes apply immediately and are saved to a JSON file in your config folder.
- Master toggle: turns Audition off entirely. All sounds then behave as in vanilla.
- Aggressiveness: how readily low-priority sounds between 8 and 32 blocks are dropped.
- Culling distance: beyond this distance sounds are always dropped (default 32 blocks).
- Always-audible distance: within this distance sounds always play (default 8 blocks).
- Max concurrent sounds: the number of playing sounds at which Audition is at its strictest (default 64). It is not a hard limit.
- Distance and category weights: how much distance and category count toward a sound's priority. </details>
Audition
Audition is a client-side Fabric mod that thins out sound in noisy areas: mob farms, explosions and busy redstone builds. It drops distant and duplicate sounds before they start, so the sounds near you stay clear and fewer sounds compete for Minecraft's limited sound channels.
How it decides
Every sound request is checked before vanilla allocates a channel for it:
- Always plays: player, UI and voice sounds, sounds attached to you (such as music), and anything within 8 blocks.
- Always dropped: sounds more than 32 blocks away. Most vanilla sounds are already silent at that distance.
- In between (8–32 blocks):
- If the same sound has already played this tick, repeats are dropped.
- Each remaining sound gets a priority from its distance and category. Low-priority sounds are dropped. Quieter categories such as ambient and weather go first, and mobs and blocks are rarely affected at default settings.
- The cut-off rises as more sounds are playing at once, so Audition gets stricter in noisy areas. Even in quiet areas, a few distant low-priority sounds can be dropped.
All the distances and weights are configurable.
Installation
Client-side only. Requires Fabric Loader and Fabric API. Put the JAR in your mods folder. It can be added to or removed from existing worlds at any time, and servers don't need it.
Configuration
Open the settings with a keybind (default V, changeable in Controls). Changes apply immediately and are saved to a JSON file in your config folder.
- Master toggle: turns Audition off entirely. All sounds then behave as in vanilla.
- Aggressiveness: how readily low-priority sounds between 8 and 32 blocks are dropped.
- Culling distance: beyond this distance sounds are always dropped (default 32 blocks).
- Always-audible distance: within this distance sounds always play (default 8 blocks).
- Max concurrent sounds: the number of playing sounds at which Audition is at its strictest (default 64). It is not a hard limit.
- Distance and category weights: how much distance and category count toward a sound's priority.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources