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Biome Music
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change delay between music, more varied music, fix modded biomes not playing music
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- Enhanced Biome Variety: Biomes can play a mix of general and category-specific music.
- Modded Biome Support: Automatically assigns fitting music to modded biomes using biome tags.
- Customizable Playback Conditions: Define when and where each type of music plays, such as in caves, at night, underwater, or in specific dimensions.
- Performance Optimization: Prevents sound lag by limiting duplicate sounds and skipping inaudible distant sounds. Also helps with
Maximum sound pool size 247 reachedissues. - Add Your Music: Expand the soundtrack with your additional tracks for the Nether, End, caves, water, and night categories.
Note that this mod does not feature adding new music per biome, as vanilla already allows to do so via biome datapacks.
To add additional custom music create a resourcepack with the fitting folders/file names, you can find a simple example resourcepack here
Requires Cuboard dependency to be installed in newer versions 
- Adjust the delay between songs
- Add randomized pitch variance for slightly different sounding songs
- Enable smart stopping of music when conditions like biomes, caves, or night transitions change.
- Set playback conditions with options like
[NIGHT, WATER, OVERWORLD, CAVE, NETHER, END]. - Set amount of maximum current sound instances of the same sound to reduce lag
- Optionally display currently playing music in chat or log files.
Music delay modifications are overtaken by other mods changing delay, like music duration reducers and infinite music.
Incompatible with The Immersive Music Mod, as that one prevents playing of any music.
Only required on client side

If you enjoy this mod consider supporting the development, any support is greatly appreciated.
The development is an unpaid free-time activity, so any support helps being able to spend more time on it.
You can support me on Patreon:
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