Automobility Fix

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Automobility Fix

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Fixes ghost hitboxes, flinging physics, trunk dupes and crashes in Automobility, and adds vehicle ownership with FTB Teams, FTB Chunks and Open Parties and Claims support.

Mod Loaders
Minecraft

About

Description

About

Automobility Fix is an unofficial addon for Automobility on NeoForge 1.21.1. It fixes long-standing bugs in Automobility 0.5.0.h and makes vehicles behave properly on multiplayer servers with claim and team mods.

It is an addon, not a replacement: it contains no Automobility code. Install it next to the original Automobility, on both the server and the client.

Fixes

Hitboxes

  • No more "ghost" vehicles that can't be entered after rejoining or after a chunk reloads.
  • No more invisible, permanent obstacles left behind where a vehicle used to be.
  • Old broken hitboxes already saved in your world are cleaned up automatically.

Physics

  • Vehicles no longer get flung into the air at chunk borders, on step edges or when several vehicles collide in tight spaces.
  • Fixed wrong block detection at negative coordinates.
  • Invalid (NaN) physics values are cleaned up, which removes AABB errors and vehicles disappearing or rendering broken.

Items and menus

  • Fixed item duplication through trunks and other attachment menus: menus now close before the items drop when a vehicle or attachment is destroyed, and when you walk away.

Crashes

  • Fixed the Auto Mechanic Table crashing when hovering an empty recipe category (e.g. when a modpack removes recipes).
  • Fixed a render crash with the autopilot attachment.

Autopilot

  • Vehicles on autopilot stop before unloaded chunks instead of falling through the world or vanishing.

Vehicle ownership

  • The player who assembles or places a vehicle becomes its owner.
  • The owner's whole team counts as owners too: FTB Teams party or Open Parties and Claims party (team allies are optional).
  • Other players can't get in, drive, open the trunk or dismantle the vehicle — anywhere, not only inside claims.
  • The owner and their team can use their vehicle even inside other players' claims (OPAC and FTB Chunks). All other claim rules stay unchanged.
  • Vehicles placed before installing the addon have no owner and keep working as before.

Claim mod compatibility

Open Parties and Claims

  • Fixed vehicles appearing duplicated at claim borders (one inside, one outside).
  • A claim barrier no longer throws the driver out of the vehicle; the vehicle stops at the border instead.
  • Protection checks use the vehicle itself, so automobility:automobile is all you need in OPAC configs (no more automobility:hitbox).

FTB Chunks

  • Protection checks use the vehicle and the chunk it is actually in, not its hitbox.

FTB Teams

  • Team members share ownership of vehicles.

All integrations are optional and only activate when the corresponding mod is installed.

Configuration

Server config: config/automobility_fix-server.toml

Option Default What it does
ownerProtection true Only the owner and their team can use a vehicle
trustPartyMembers true The owner's FTB Teams / OPAC team counts as owners
trustAllies false Allied teams count as owners too
ownerTeamIgnoresClaims true Owners may use their vehicle in anyone's claims
opsBypass false Operators may use any vehicle

The same file also has physics limits (collision impulse, max added velocity), the unloaded-chunk guard and the claim-mod integration options.