AutoSell

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AutoSell

By LartsOwner

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A mod to automatically sell items from your inventory to the villagers.

Automation & Processing
QoL & Tweaks
Economy & Trade Systems
Mod Loaders
Forge
NeoForge
Fabric
Quilt
Minecraft

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Available Platforms

Compatibility

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Where It Runs
Client Only

Runs entirely on the client. Works on vanilla servers.

About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
autosell-1.0.5.jar

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Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description


AutoSell will no longer receive updates here

All new versions will be published only on Modrinth


AutoSell

Tired of manually selling tons of items to villagers? This mod will automatically sell your items as soon as you open the trading GUI, saving your time and effort.

Features

Configurable trades

You can specify which trades to process by simply adding entries to the config (via ModMenu).

Format:

  • _ => _ (single-input trades)
  • _ + _ => _ (two-input trades)

Where _ should be an in-game item identifier.

For example:

  • pumpkin => emerald (one of default one)
  • emerald + compass => filled_map
  • minecraft:emerald + minecraft:gravel => minecraft:flint

Tip: Press F3 + H to see item identifiers in inventory.

As you can see, you also can specify a namespace where's the item from. All Minecraft items have a default minecraft namespace and it can be skipped. If you want to process some modded trades with modded items, you must specify the namespace explicitly, e.g. create:cogwheel.

Warning: AutoSell should work with modded items, but it is not tested yet. Please report any bugs to GitHub Issues.

Price control

You don't want to sell really everything, right?.. In my opinion, trading 40 pumpkins for 1 emerald is kinda unprofitable.

That's why AutoSell has 3 (4 with Off) work modes! Here they are:

  • Only Real Prices: Sell items only at default prices or lower (e.g. 6 pumpkins => 1 emerald).
  • Acceptable Prices: Use the "Acceptable Price Multiplier" field from the config to set a maximum price threshold. (For example, if set to 1.5, a trade costing ≤ 9 pumpkins per emerald would still trigger).
  • Any Prices: Speaks for itself. Sells everything with any price. (If trade items match, of course :3)

Compatibility & Support

  • Works with Fabric (Minecraft 1.21.4)
  • Open-source (GPL-3.0)
  • Source code can be found here (GitHub)

Say goodbye to tedious trading - let AutoSell handle the grind!


Notes

  1. Other game versions (thinking of 1.18.x-1.21.x support) and other modloaders (Quilt first, NeoForge and Forge later) will be added soon.
  2. GitHub commit history is kinda empty because initially it was my local small mod for my local small needs and I didn't plan to publish it.
  3. Other translations? You can suggest your translations on GitHub, I'd accept any kind of help. By myself I can create only English, Russian and Ukrainian translations, maybe also Belarusian and Kazakh.
  4. I was born to be C++ developer, forced to make silly Minecraft mods, so the code can contain silly bugs.

AutoSell

Tired of manually selling tons of items to villagers? This mod will automatically sell your items as soon as you open the trading GUI, saving your time and effort.

Here should be a demo gif. If you can read this text, then something's wrong or you have a bad internet connection. AutoSell configured to sell pumpkins, melons, paper, buy maps and process some custom trades for demonstration

Features

Configurable trades

You can specify which trades to process by simply adding entries to the config (via ModMenu).

Format:

  • _ => _ (single-input trades)
  • _ + _ => _ (two-input trades)

Where _ should be an in-game item identifier.

For example:

  • pumpkin => emerald (one of default one)
  • emerald + compass => filled_map
  • minecraft:emerald + minecraft:gravel => minecraft:flint

Tip: Press F3 + H to see item identifiers in the inventory.

As you can see, you also can specify a namespace where's the item from. All Minecraft items have a default minecraft namespace and it can be skipped. If you want to process some modded trades with modded items, you must specify the namespace explicitly, e.g. create:cogwheel.

Price control

You don't want to sell really everything, right?.. In my opinion, trading 40 pumpkins for 1 emerald is kinda unprofitable.

That's why AutoSell have 3 (4 with Off) work modes! Here they are:

  • Only Real Prices: Sell items only at default prices or lower (e.g. 6 pumpkins => 1 emerald).
  • Acceptable Prices: Use the "Acceptable Price Multiplier" field from the config to set a maximum price threshold. (For example, if set to 1.5, a trade costing ≤ 9 pumpkins per emerald would still trigger).
  • Any Prices: Speaks for itself. Sells everything with any price. (If trade items match, of course :3)

Villager highlighting

If you have a large tradehall, sometimes you can forget which villager you stopped at after running *somewhere* to refill your inventory. AutoSell can help you even here!

The mod remembers the last processed villager and highlights it by emitting particles. And since v1.1.0 you can customize what particles to use, what shape they will form and how fast they will move!

Keybinds

By default, the mod uses

  • R to cyclically switch work mode (Off -> Only Real Prices -> ...)
  • T to toggle villager highlighting (also can be changed via config menu)

Both keybinds could be changed in Minecraft keybind settings.

Compatibility & Support

  • Works with Fabric/Quilt 1.21-1.21.4 and Forge/NeoForge 1.21.4
  • Open-source (GPL-3.0)
  • Source code can be found here
  • Bug reports or feature requests can be made here

Say goodbye to tedious trading - let AutoSell handle the grind!


Notes

  1. [IMPORTANT] AutoSell hasn't received updates in a long time. I'm currently experiencing some kinda serious problems in my real life and can't finish it anytime soon (including porting to newer and older versions). I'm sorry about this, but I'd be very happy if you could wait for it.
  2. Other game versions (thinking of 1.18.x-1.21.x support) will be added soon some sunny day...
  3. Other translations? You can suggest your translations on GitHub, I'd accept any kind of help.
  4. I was born to be C++ developer, forced to make silly Minecraft mods, so the code can contain silly bugs.

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