Lightman's Currency x CC:Tweaked Compat
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A simple CC:Tweaked addon to add in compatibility with Lightman's Currency
Does not follow a specific thematic focus apart from vanilla Minecraft.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features machines that process raw materials or automation processes.
Features a method of a programmable language system, ranging from pictographs to real programming languages.
Mechanics and features that improve on the Vanilla redstone system, from QoL to compact circuit substitutes.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds extra features or content to an existing mod.
Includes systems for trading and managing economies.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
This mod adds in support for Lua interaction with Lightman's Currency using CC Tweaked!
simply place a computer near any lightman's currency trader blocks and wrap the peripheral.
How to Use
Attach the terminal peripheral to your ComputerCraft computer. You can then call the following Lua functions:
getName(trader): Returns the custom name of the trader.getOwnerName(trader): Returns the name of the trader's owner.getTrades(): Returns a table of all trades for the trader. Each trade includes:items: List of items being sold or offered (each withitemandcount).transactionType: One ofsale,purchase, orbarter.price: (For sales/purchases) The price in currency.itemsCost: (For barters) List of items required as cost (each withitemandcount).
Example Lua Usage
local p = peripheral.wrap("back") -- change to your peripheral side
local traders = p.getTrades()
for _, trader in ipairs(traders) do
print("Trader:", trader.name, "(ID:", trader.id .. ")")
if #trader.trades == 0 then
print(" No trades available.")
else
for i, trade in ipairs(trader.trades) do
print(" Trade " .. i .. ":")
print(" Type:", trade.transactionType)
if trade.price then
print(" Price:", trade.price)
end
if trade.items then
print(" Items:")
for _, item in ipairs(trade.items) do
print(" -", item.count, item.item)
end
end
if trade.itemsCost then
print(" Cost Items:")
for _, item in ipairs(trade.itemsCost) do
print(" -", item.count, item.item)
end
end
end
end
print()
end
This mod adds in support for Lua interaction with Lightman's Currency using CC Tweaked!
simply place a computer near any lightman's currency trader blocks and wrap the peripheral.
How to Use
Attach the terminal peripheral to your ComputerCraft computer. You can then call the following Lua functions:
getName(trader): Returns the custom name of the trader.getOwnerName(trader): Returns the name of the trader's owner.getTrades(): Returns a table of all trades for the trader. Each trade includes:items: List of items being sold or offered (each withitemandcount).transactionType: One ofsale,purchase, orbarter.price: (For sales/purchases) The price in currency.itemsCost: (For barters) List of items required as cost (each withitemandcount).
Example Lua Usage
local p = peripheral.wrap("back") -- change to your peripheral side
local traders = p.getTrades()
for _, trader in ipairs(traders) do
print("Trader:", trader.name, "(ID:", trader.id .. ")")
if #trader.trades == 0 then
print(" No trades available.")
else
for i, trade in ipairs(trader.trades) do
print(" Trade " .. i .. ":")
print(" Type:", trade.transactionType)
if trade.price then
print(" Price:", trade.price)
end
if trade.items then
print(" Items:")
for _, item in ipairs(trade.items) do
print(" -", item.count, item.item)
end
end
if trade.itemsCost then
print(" Cost Items:")
for _, item in ipairs(trade.itemsCost) do
print(" -", item.count, item.item)
end
end
end
end
print()
end
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