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Lightman's Currency Tech
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A Lightman's Currency Expansion Mod that adds fluid & energy traders.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Adds extra features or content to an existing mod.
Includes systems for trading and managing economies.
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About:
LC Tech is an expansion mod for Lightman's Currency that adds new Fluid & Energy Traders to your game.
Features:
- Adds 2 new in-person Fluid Traders to the game, with 1 & 4 trades each.
- Adds 4 fluid tanks (Iron,Gold, Diamond, and Netherite Tank) that can hold 10/25/100/200 buckets respectively (can be configured). Will maintain their contents once harvested, and will automatically combine when stacked on top of each other (assuming non-conflicting fluids are held).
- Adds 4 fluid trader capacity upgrades that increase the tank capacity of all trades by 10/25/100/200 buckets each (can be configured). Each fluid trader can hold up to 5 upgrades.
- Adds 4 Fluid Network Traders with 2,4,6, & 8 trades each.
- Adds an Energy trader that can sell or purchase any Forge Energy compatible energy. Customizable to have 1-4 trades (trades can be added/removed at will by the owner).
- Energy Network Trader. Also customizable to have 1-4 trades.
- Adds 4 energy trade capacity upgrades that increase the amount of power able to be held in the energy traders by 100k/250k/1M/2M FE each (can be configured).
- Adds Fluid/Energy Trader Network Traders Interface blocks to allow remote restocking or purchasing from fluid & energy network traders.
Compatibility:
- Should be compatible with all modded fluids.
- Tanks and traders should be compatible with all modded fluid pipes/pumps. I cannot make any promises that their names will display 100% correctly for mods that add fluids whose names change based on NBT data, as I've found that not all mods implement that the same way.
- Should be compatible with most modded energies. If not, then that mod does not properly utilize the built-in forge energy api's included within forge.
About:
LC Tech is an expansion mod for Lightman's Currency that adds new Fluid & Energy Traders to your game.
Features:
- Adds 2 new in-person Fluid Traders to the game, with 1 & 4 trades each.
- Adds 4 fluid tanks (Iron,Gold, Diamond, and Netherite Tank) that can hold 10/25/100/200 buckets respectively (can be configured). Will maintain their contents once harvested, and will automatically combine when stacked on top of each other (assuming non-conflicting fluids are held).
- Adds 4 fluid trader capacity upgrades that increase the tank capacity of all trades by 10/25/100/200 buckets each (can be configured). Each fluid trader can hold up to 5 upgrades.
- Adds 4 Fluid Network Traders with 2,4,6, & 8 trades each.
- Adds an Energy trader that can sell or purchase any Forge Energy compatible energy. Customizable to have 1-4 trades (trades can be added/removed at will by the owner).
- Energy Network Trader. Also customizable to have 1-4 trades.
- Adds 4 energy trade capacity upgrades that increase the amount of power able to be held in the energy traders by 100k/250k/1M/2M FE each (can be configured).
- Adds Fluid/Energy Trader Network Traders Interface blocks to allow remote restocking or purchasing from fluid & energy network traders.
Compatibility:
- Should be compatible with all modded fluids.
- Tanks and traders should be compatible with all modded fluid pipes/pumps. I cannot make any promises that their names will display 100% correctly for mods that add fluids whose names change based on NBT data, as I've found that not all mods implement that the same way.
- Should be compatible with most modded energies. If not, then that mod does not properly utilize the built-in forge energy api's included within forge.
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