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Balanced Crystals
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Adds a delay between placing and interacting with an End Crystal, making it more fair for combat.
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Runs entirely on the server. Also works in singleplayer.
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Varies by version.
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Description
| DESCRIPTION |
Adds a cooldown to every End Crystal, preventing interaction for the first 0.5 seconds. This prevents any left- or right-clicks on the crystal entity, making it impossible to detonate it by attacking it or throwing a projectile while looking at it. This delay is shown when using hitboxes (f3 + b) as a second, slightly larger, hitbox layer.
Some methods that may be used to detonate an End Crystal during cooldown include:
- Throwing multiple snowballs or eggs up, then spamming crystals when they land, allowing for multiple quick detonations
- Shooting a bow then placing a crystal before it lands, similar to methods used in Cart PvP
- Standing at a distance where you can reach the obsidian but not the crystal (there is about a 1 block range where this is possible), and throwing a snowball or egg after placing the crystal
| VERSIONS |
Currently supports Minecraft Java 1.21-26.3. No versions before 1.21 will work, however an update may be made to add support for these versions in the future.
| COMPATIBILITY |
Incompatible with any datapack using minecraft:balanced_crystals_tick.mcfunction, an interaction entity with the Crystal tag, or a CrystalLife scoreboard (all will probably be unlikely to happen). Will significantly affect gameplay in late-game survival, especially Crystal PvP.
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