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Random Village Names
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๐ All villages receive a randomized name from a configurable list, shown in the GUI via the Areas mod.
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Random Village Names is a mod which gives all villages in the world a random name chosen from a list. This name is given via a sign in the center of the village, see the description of Areas for more information on how this is done. It'll give your world a bit more immersion. It is possible to remove the sign and rename it, or remove the name altogether by placing an empty sign in its position.
The Areas mod has specific config options if you'd for example like to remove the "Entering" part of the displayed text.
You can also remove the automatically generated sign and place your own. Just make sure it's within a 15 block radius of the automated one.
The names can be changed in the config. You can add your own, or turn off the built-in list to only use yours. It's also possible to use each name only once, or to place the sign a few blocks underground so it can't be broken by accident.
ย ย ย All available config options:
customVillageNamesย ย default []
Your own village names, one per line in the config screen. A village gets a random name from this list, together with Collective's names when 'useCollectiveVillageNames' is enabled.
useCollectiveVillageNamesย ย default true
Whether villages can also get a name from Collective's built-in list, which is editable in ./config/serilum/collective/area_names.json.
useEachNameOnceย ย default false
If enabled, a village name is only used again once every name has been given to a village in that dimension.
placeSignsUndergroundย ย default false
If enabled, the village name sign is placed underground below the village center, where it can't be broken by accident. Areas still finds it.
undergroundSignDepthย ย default 3, min 1, max 10
How many blocks below the surface the sign is placed when 'placeSignsUnderground' is enabled.
/areas - Shows all area signs, which contains the village name, around the player.

A village named by its center sign:



You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I'm unable to keep track of them across so many separate mod pages.
For issues, ideas, suggestions or anything else there is theย Github repo. Thanks!
Requires the library modย Collective, the GUI mod Areas and the Fabric API.
ย ย ย This mod is part of The Vanilla Experience.
Random Village Names is a mod which gives all villages in the world a random name chosen from a preset list. This name is given via a sign in the center of the village, see the description of Areas for more information on how this is done. It'll give your world a bit more immersion. It is possible to remove the sign and rename it, or remove the name altogether by placing an empty sign in its position.
The Areas mod has specific config options if you'd for example like to remove the "Entering" part of the displayed text.
You can also remove the automatically generated sign and place your own. Just make sure it's within a 15 block radius of the automated one.
Commands:
/areas - Shows all area signs, which contains the village name, around the player.

Example GIFs:



------------------
You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I'm unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is theย Github repo. Thanks!
Random Village Names is a mod which gives all villages in the world a random name chosen from a list. This name is given via a sign in the center of the village, see the description of Areas for more information on how this is done. It'll give your world a bit more immersion. It is possible to remove the sign and rename it, or remove the name altogether by placing an empty sign in its position.
The Areas mod has specific config options if you'd for example like to remove the "Entering" part of the displayed text.
You can also remove the automatically generated sign and place your own. Just make sure it's within a 15 block radius of the automated one.
The names can be changed in the config. You can add your own, or turn off the built-in list to only use yours. It's also possible to use each name only once, or to place the sign a few blocks underground so it can't be broken by accident.
ย ย ย All available config options:
Show Spoiler
customVillageNamesย ย default []
Your own village names, one per line in the config screen. A village gets a random name from this list, together with Collective's names when 'useCollectiveVillageNames' is enabled.
useCollectiveVillageNamesย ย default true
Whether villages can also get a name from Collective's built-in list, which is editable in ./config/serilum/collective/area_names.json.
useEachNameOnceย ย default false
If enabled, a village name is only used again once every name has been given to a village in that dimension.
placeSignsUndergroundย ย default false
If enabled, the village name sign is placed underground below the village center, where it can't be broken by accident. Areas still finds it.
undergroundSignDepthย ย default 3, min 1, max 10
How many blocks below the surface the sign is placed when 'placeSignsUnderground' is enabled.
/areas - Shows all area signs, which contains the village name, around the player.
Show Spoiler

A village named by its center sign:
Show Spoiler

ย
Show Spoiler

ย
Show Spoiler

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
For issues, ideas, suggestions or anything else there is theย Github repo. Thanks!
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