Create: Commerce

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Create: Commerce

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Minecraft

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About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
Create: Commerce 0.1.3
Authors
CurseForge
Modrinth

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About

Description

📦 Create: Commerce

A physical village-based wholesale logistics trade economy mod, built with Create automation in mind.


✨ Overview

Create: Commerce adds a fully physical, logistics-based economy to Minecraft.

Produce, pack, dispatch, and deliver goods to get paid.

Villages become real economic endpoints, and your Create factory becomes part of a living supply network.

Create: Commerce is designed first for modpack devs to configure values of bulk trade items, ie. an incentive to mass produce items in Create. You can configure all values of all items to fit your specific needs, but as time goes on I will try to ensure the default values are accurate enough for plug-and-play.


⚙️ Key Features

🏪 Village Trade System

  • Every village has a unique commerce profile
  • Villages accept specific goods based on their village type
  • Fixed, configurable pricing using the Create: Numismatics Spur currency
  • Configurable daily/weekly/whenever caps ensure anti-cheese and natural competition (or alliance) between players

📊 Block 1: Trade Terminal

  • View all linked villages
  • See eligible items, caps, and payouts
  • Village details and coordinates

📚 Block 2: Depot Lectern

  • Accepts items from the block UI, hoppers on the sides, or dropped into the top face
  • Converts goods into Spur instantly
  • Fully automatable

📋 Dependencies

Required:

  • Neoforge 21.1.187 or higher
  • Create 6.0.6 or higher
  • Create: Numismatics 1.0.18 or higher

Recommended:

  • Areas / Random Village Names for automatic village naming

🗺️ Roadmap

  • Village orders/contracts (specific item requests for higher payouts)
  • Plan delivery routes in the Trade Terminal
  • Advanced compatibility with Create: Aeronautics and other addons
  • Option to require the Trade Terminal be powered by SU from the bottom (enabled by default)

❔ FAQ

Can I...?

  • Do whatever you want with the mod, as long as it remains free & open source (GPLv3 License)

How do I adjust trades, values, village types, etc?

  • Configs will generate in the 'Create_Commerce' folder upon world load.

  • Easiest way is to open the create_commerce-items.json in Notepad++, select 'View' > 'Fold All', then open up the "item_overrides" tab. You will see all auto-detected eligible items sectioned by mod. You can edit values, and add or remove items from the list.

  • Village types can be fully configured in create_commerce-villages.json. You can add your own types, remove default ones, or edit any parameter.

Will you port to...?

  • My objective is to polish 1.21.1 NeoForge before considering other versions.

Mod compatibility?

  • This mod automatically detects eligible items from other mods, adds a section into the config file, and assigns values to those items based on criteria. You can then configure those items or add new ones.

What if I update a mod and new items are added?

  • The config will automatically add any eligible items.

Logo

📦 Create: Commerce

A physical village-based wholesale logistics trade economy mod, built with Create automation in mind.


✨ Overview

Create: Commerce adds a fully physical, logistics-based economy to Minecraft.

Produce, pack, dispatch, and deliver goods to get paid.

Villages become real economic endpoints, and your Create factory becomes part of a living supply network.

Create: Commerce is designed first for modpack devs to configure values of bulk trade items, ie. an incentive to mass produce items in Create. You can configure all values of all items to fit your specific needs, but as time goes on I will try to ensure the default values are accurate enough for plug-and-play.


⚙️ Key Features

🏪 Village Trade System

  • Every village has a unique commerce profile
  • Villages accept specific goods based on their village type
  • Fixed, configurable pricing using the Create: Numismatics Spur currency
  • Configurable daily/weekly/whenever caps ensure anti-cheese and natural competition (or alliance) between players

📊 Block 1: Trade Terminal

  • View all linked villages
  • See eligible items, caps, and payouts
  • Village details and coordinates

📚 Block 2: Depot Lectern

  • Accepts items from the block UI, hoppers on the sides, or dropped into the top face
  • Converts goods into Spur instantly
  • Fully automatable

📋 Dependencies

Required:

  • Neoforge 21.1.187 or higher
  • Create 6.0.6 or higher
  • Create: Numismatics 1.0.18 or higher

Recommended:

  • Areas / Random Village Names for automatic village naming

🗺️ Roadmap

  • Village orders/contracts (specific item requests for higher payouts)
  • Plan delivery routes in the Trade Terminal
  • Advanced compatibility with Create: Aeronautics and other addons
  • Option to require the Trade Terminal be powered by SU from the bottom (enabled by default)

❔ FAQ

Can I...?

  • Do whatever you want with the mod, as long as it remains free & open source (GPLv3 License)

How do I adjust trades, values, village types, etc?

  • Configs will generate in the 'Create_Commerce' folder upon world load.

  • Easiest way is to open the create_commerce-items.json in Notepad++, select 'View' > 'Fold All', then open up the "item_overrides" tab. You will see all auto-detected eligible items sectioned by mod. You can edit values, and add or remove items from the list.

  • Village types can be fully configured in create_commerce-villages.json. You can add your own types, remove default ones, or edit any parameter.

Will you port to...?

  • My objective is to polish 1.21.1 NeoForge before considering other versions.

Mod compatibility?

  • This mod automatically detects eligible items from other mods, adds a section into the config file, and assigns values to those items based on criteria. You can then configure those items or add new ones.

What if I update a mod and new items are added?

  • The config will automatically add any eligible items.

Screenshots

Gallery

  • depot_lectern.png
    depot_lectern.png depot_lectern.png
  • Trade_Terminal.png
    Trade_Terminal.png Trade_Terminal.png
  • depot_lectern_recipe.png
    depot_lectern_recipe.png depot_lectern_recipe.png
  • depot_lectern_1.png
    depot_lectern_1.png depot_lectern_1.png
  • depot_lectern_2.png
    depot_lectern_2.png depot_lectern_2.png
  • depot_lectern_3.png
    depot_lectern_3.png depot_lectern_3.png
  • depot_lectern_4.png
    depot_lectern_4.png depot_lectern_4.png
  • trade_terminal_recipe.png
    trade_terminal_recipe.png trade_terminal_recipe.png
  • trade_terminal_1.png
    trade_terminal_1.png trade_terminal_1.png
  • trade_terminal_2.png
    trade_terminal_2.png trade_terminal_2.png
  • Depot Lectern
    Depot Lectern Spawns in villages near the bell, can also be crafted. Usable anywhere within the village perimeter.
  • Trade Terminal
    Trade Terminal Crafted in the mechanical crafter, link to village depot lecterns to view data.
  • Depot Lectern Deposit Screen
    Depot Lectern Deposit Screen Deposit items directly in the UI
  • Depot Lectern Accepts Screen
    Depot Lectern Accepts Screen Show the village's accepted trades
  • Depot Lectern Terminals Screen
    Depot Lectern Terminals Screen List and configure all Trade Terminals connected to this Depot Lectern
  • Depot Lectern Info Screen
    Depot Lectern Info Screen View village type and rename the village. Default name can be set by the Random Village Names mod
  • Trade Terminal Main Screen
    Trade Terminal Main Screen View all connected Depot Lecterns
  • Trade Terminal Village Screen
    Trade Terminal Village Screen View all data from the selected village
  • Depot Lectern Recipe
    Depot Lectern Recipe Vanilla and mechanical crafting
  • Trade Terminal Recipe
    Trade Terminal Recipe Mechanical crafting only

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