Balloons Fabric

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Balloons Fabric

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Serverside mod/library that allows you to add balloons to your server!

Mod Loaders
Fabric
Quilt
Minecraft
26.2

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Client Unsupported
Server Required

About

Project Details

Type
Mod
License
GNU Affero General Public License v3.0 or later
Latest Version
Balloons-2.0.2+26.2.jar
Authors
CurseForge
Modrinth

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About

Description

Balloons

A small serverside mod for Fabric that lets you attach custom balloon models to players using commands.

⚠️ This mod does not include any balloon models — you have to add your own!


What it does

This mod lets you define balloons in a config file. Balloons can be permanent (persist after death, does not require them to be equipped) or based on items with the minecraft:equippable component or using trinkets

You can add the balloons:balloon component to any item.

Each balloon is linked to a specific item, a model file, and an optional animation.

There is no client mod required — models are handled via .bbmodel or .ajblueprint files, and shown using item displays and a generated resourcepack.


Setup

🪄 Add balloon models

Put your model files in:

config/balloons/<model>.bbmodel
  • The model filename (without extension) becomes the internal model ID used in the config.
  • Supports both .bbmodel (Blockbench) and .ajblueprint (Animated Java) formats.

Config file

The mod reads balloon definitions from:

config/balloons.json

Storage options:

  • storage-type: Can be LPMETA, MONGODB, MARIADB, POSTGRESQL, or SQLITE
  • database: Defines connection details for databases

** gui: **

  • Customize button positions with the config
  • Adjust menu heights and titles

** permissions: **

Allows to assign vanilla permission levels for the luckperm nodes.

** messages: **

Player facing messages / strings

Here’s a minimal example:

{
  "permissions": {
    "balloons.reload": 2,
    "balloons.list": 2,
    "balloons.command": 2,
    "balloons.direct": 2,
    "balloons.give": 2,
    "balloons.remove": 2
  },
  "messages": {
    "player-not-found": "Player not found",
    "back": "Back",
    "browse": "Browse All",
    "prev": "Previous Page",
    "next": "Next Page",
    "confirm": "Confirm",
    "cancel": "Cancel",
    "component-tooltip": "Balloon: %s",
    "already-owning": "<green>You own this balloon</green>",
    "added": "%s was added to your balloons!",
    "equip-tooltip": "<green>🎈</green> Press <keybind:key.attack> to equip",
    "unequip-tooltip": "<color:#800080>↔</color> Press <keybind:key.use> to unequip",
    "get-item-tooltip": "<color:#802080>↔</color> Press <keybind:key.use> to get item"
  },
  "gui": {
    "add-back-button": true,
    "back-button-item": "minecraft:arrow",
    "back-button-location": [
      1,
      1
    ],
    "selection-menu-height": 6,
    "selection-menu-title": "Select Balloon",
    "prev-button-item": "minecraft:arrow",
    "next-button-item": "minecraft:arrow",
    "prev-button-location": [
      8,
      6
    ],
    "next-button-location": [
      9,
      6
    ],
    "browse-menu-height": 6,
    "browse-menu-title": "Browse Balloons",
    "confirmation-menu-height": 1,
    "confirmation-menu-title": "Confirm",
    "add-browse-button": true,
    "browse-button-item": "minecraft:chest",
    "browse-button-location": [
      1,
      6
    ],
    "confirm-button-item": "minecraft:emerald",
    "confirm-button-location": [
      7,
      1
    ],
    "cancel-button-location": [
      3,
      1
    ]
  },
  "storage-type": "SQLITE",
  "database": {
    "host": "localhost",
    "port": 3306,
    "user": "username",
    "password": "secret",
    "filepath": "cosmetic.sqlite",
    "max-pool-size": 10,
    "ssl-enabled": false,
    "database-name": "balloon_db",
    "connection-timeout": 30000,
    "idle-timeout": 600000,
    "keepalive-time": 300000,
    "validation-timeout": 5000,
    "use-srv": false
  },
  "balloons": [
    {
      "id": "test:one",
      "item": {
        "id": "minecraft:cobblestone",
        "count": 1
      },
      "data": {
        "model": "flower_balloon"
      },
      "glint": false,
      "lore": [],
      "permission-level": 0
    },
    {
      "id": "test:two",
      "item": {
        "id": "minecraft:stone",
        "count": 1
      },
      "data": {
        "model": "satyr_balloon"
      },
      "glint": false,
      "lore": [],
      "permission-level": 0
    },
    {
      "id": "test:three",
      "item": {
        "id": "minecraft:stone",
        "count": 1
      },
      "data": {
        "model": "apple_balloon",
        "glint": true
      },
      "glint": false,
      "lore": [],
      "permission-level": 0
    },
    {
      "id": "test:segments",
      "item": {
        "id": "minecraft:stone",
        "count": 1
      },
      "data": {
        "segments": [
          {
            "model": "dragon1",
            "distance": 0.5
          },
          {
            "model": "dragon2",
            "distance": 0.5
          },
          {
            "model": "dragon3",
            "distance": 0.5
          }
        ],
        "tilt": false,
        "model": "dragon_root"
      },
      "glint": false,
      "permission-level": 0
    }
  ]
}

Each balloon entry includes:

  • id: Internal identifier for the balloon.
  • item (optional): The item used to represent the balloon. Supports components
  • title (optional): Formatted title
  • lore (optional): List of formatted lore lines
  • glint (optional): Flag whether the balloon has an enchantment glint
  • data.model: The model filename (without extension or path), e.g., "balloon_model" for balloons from config/ballons/ or for filament managed models with a namespace: "mynamespace:balloon_model".
  • data.animation (optional): Name of the animation to use. Defaults to "idle".
  • data.show_leash (optional): Whether the leash is shown. Defaults to true.
  • data.tilt (optional): Whether the balloon tilts (pitch) while following the entity. Defaults to true.
  • data.rotate (optional): Whether the balloon rotates (yaw). Defaults to true.
  • data.follow_speed (optional): How quickly the balloon follows its target. Defaults to 0.25.
  • data.drag (optional): Drag factor slowing the balloon's movement when the attached entity stopped moving. Defaults to 0.2.
  • data.bob_frequency (optional): Frequency of the bobbing motion. Defaults to 0.2.
  • data.bob_amplitude (optional): Amplitude (height) of the bobbing motion. Defaults to 0.2.
  • data.offset (optional): Position offset relative to the attached entity.
  • data.segments (optional): List of additional segments for the balloon

Segment format:

  • model: Model filename, same as the model for the main balloon segment
  • animation: Name of the animation to play
  • distance: Distance to the previous segment

Commands

This mod adds simple commands to allow permanent attachment of the balloon to the player and to remove it.

/balloon show <id>
/balloon hide

Example:

/balloon show test:one

This will attach the balloon with ID test:one (from your config) to the player. The balloon will respawn immediately after the player respawns.

To add balloons to the players available selection, use /balloon give <player> <id or *> To remove balloons from the players available selection, use /balloon remove <player> <id or *>

/balloon will display the selection UI

/balloon <id> run by a player will set the balloon with the given id as active

/balloon reload to reload the config and db connection


Components

  • balloons:token: For voucher items that can be redeemed by using the item (the item won't be consumed if the player already has the balloon available to them)

  • balloons:balloon: For items that should display the balloon if worn as equipment or trinket. Has the same fields the "data" object in the config has, for example "model", "animation", "show_leash", etc.


filament support

Filament based items with the balloons:balloon will be automatically added as option to the /balloon show <id> command, using the items' id. The mod will also try to load blockbench models from filament datapacks if its installed and has the model loaded. Make sure to specify a namespace in this case!

Notes

  • This is a backend mod only, it doesn't add items, recipes, or models directly.
  • You'll need to provide your own models.
  • Useful for customized servers, cosmetics, or just for fun.

Balloons

A small serverside mod for Fabric that lets you attach custom balloon models to players using commands.

⚠️ This mod does not include any balloon models — you have to add your own!


What it does

This mod lets you define balloons in a config file. Balloons can be permanent (persist after death, does not require them to be equipped) or based on items with the minecraft:equippable component or using trinkets

You can add the balloons:balloon component to any item.

Each balloon is linked to a specific item, a model file, and an optional animation.

There is no client mod required — models are handled via .bbmodel or .ajblueprint files, and shown using item displays and a generated resourcepack.


Setup

🪄 Add balloon models

Put your model files in:

config/balloons/<model>.bbmodel
  • The model filename (without extension) becomes the internal model ID used in the config.
  • Supports both .bbmodel (Blockbench) and .ajblueprint (Animated Java) formats.

Config file

The mod reads balloon definitions from:

config/balloons.json

Storage options:

  • storage-type: Can be LPMETA, MONGODB, MARIADB, POSTGRESQL, or SQLITE
  • database: Defines connection details for databases

** gui: **

  • Customize button positions with the config
  • Adjust menu heights and titles

** permissions: **

Allows to assign vanilla permission levels for the luckperm nodes.

** messages: **

Player facing messages / strings

Here’s a minimal example:

{
  "permissions": {
    "balloons.reload": 2,
    "balloons.list": 2,
    "balloons.command": 2,
    "balloons.direct": 2,
    "balloons.give": 2,
    "balloons.remove": 2
  },
  "messages": {
    "player-not-found": "Player not found",
    "back": "Back",
    "browse": "Browse All",
    "prev": "Previous Page",
    "next": "Next Page",
    "confirm": "Confirm",
    "cancel": "Cancel",
    "component-tooltip": "Balloon: %s",
    "already-owning": "<green>You own this balloon</green>",
    "added": "%s was added to your balloons!",
    "equip-tooltip": "<green>🎈</green> Press <keybind:key.attack> to equip",
    "unequip-tooltip": "<color:#800080>↔</color> Press <keybind:key.use> to unequip",
    "get-item-tooltip": "<color:#802080>↔</color> Press <keybind:key.use> to get item"
  },
  "gui": {
    "add-back-button": true,
    "back-button-item": "minecraft:arrow",
    "back-button-location": [
      1,
      1
    ],
    "selection-menu-height": 6,
    "selection-menu-title": "Select Balloon",
    "prev-button-item": "minecraft:arrow",
    "next-button-item": "minecraft:arrow",
    "prev-button-location": [
      8,
      6
    ],
    "next-button-location": [
      9,
      6
    ],
    "browse-menu-height": 6,
    "browse-menu-title": "Browse Balloons",
    "confirmation-menu-height": 1,
    "confirmation-menu-title": "Confirm",
    "add-browse-button": true,
    "browse-button-item": "minecraft:chest",
    "browse-button-location": [
      1,
      6
    ],
    "confirm-button-item": "minecraft:emerald",
    "confirm-button-location": [
      7,
      1
    ],
    "cancel-button-location": [
      3,
      1
    ]
  },
  "storage-type": "SQLITE",
  "database": {
    "host": "localhost",
    "port": 3306,
    "user": "username",
    "password": "secret",
    "filepath": "cosmetic.sqlite",
    "max-pool-size": 10,
    "ssl-enabled": false,
    "database-name": "balloon_db",
    "connection-timeout": 30000,
    "idle-timeout": 600000,
    "keepalive-time": 300000,
    "validation-timeout": 5000,
    "use-srv": false
  },
  "balloons": [
    {
      "id": "test:one",
      "item": {
        "id": "minecraft:cobblestone",
        "count": 1
      },
      "data": {
        "model": "flower_balloon"
      },
      "glint": false,
      "lore": [],
      "permission-level": 0
    },
    {
      "id": "test:two",
      "item": {
        "id": "minecraft:stone",
        "count": 1
      },
      "data": {
        "model": "satyr_balloon"
      },
      "glint": false,
      "lore": [],
      "permission-level": 0
    },
    {
      "id": "test:three",
      "item": {
        "id": "minecraft:stone",
        "count": 1
      },
      "data": {
        "model": "apple_balloon",
        "glint": true
      },
      "glint": false,
      "lore": [],
      "permission-level": 0
    },
    {
      "id": "test:segments",
      "item": {
        "id": "minecraft:stone",
        "count": 1
      },
      "data": {
        "segments": [
          {
            "model": "dragon1",
            "distance": 0.5
          },
          {
            "model": "dragon2",
            "distance": 0.5
          },
          {
            "model": "dragon3",
            "distance": 0.5
          }
        ],
        "tilt": false,
        "model": "dragon_root"
      },
      "glint": false,
      "permission-level": 0
    }
  ]
}

Each balloon entry includes:

  • id: Internal identifier for the balloon.
  • item (optional): The item used to represent the balloon. Supports components
  • title (optional): Formatted title
  • lore (optional): List of formatted lore lines
  • glint (optional): Flag whether the balloon has an enchantment glint
  • data.model: The model filename (without extension or path), e.g., "balloon_model" for balloons from config/ballons/ or for filament managed models with a namespace: "mynamespace:balloon_model".
  • data.animation (optional): Name of the animation to use. Defaults to "idle".
  • data.show_leash (optional): Whether the leash is shown. Defaults to true.
  • data.tilt (optional): Whether the balloon tilts (pitch) while following the entity. Defaults to true.
  • data.rotate (optional): Whether the balloon rotates (yaw). Defaults to true.
  • data.follow_speed (optional): How quickly the balloon follows its target. Defaults to 0.25.
  • data.drag (optional): Drag factor slowing the balloon's movement when the attached entity stopped moving. Defaults to 0.2.
  • data.bob_frequency (optional): Frequency of the bobbing motion. Defaults to 0.2.
  • data.bob_amplitude (optional): Amplitude (height) of the bobbing motion. Defaults to 0.2.
  • data.offset (optional): Position offset relative to the attached entity.
  • data.segments (optional): List of additional segments for the balloon

Segment format:

  • model: Model filename, same as the model for the main balloon segment
  • animation: Name of the animation to play
  • distance: Distance to the previous segment

Commands

This mod adds simple commands to allow permanent attachment of the balloon to the player and to remove it.

/balloon show <id>
/balloon hide

Example:

/balloon show test:one

This will attach the balloon with ID test:one (from your config) to the player. The balloon will respawn immediately after the player respawns.

To add balloons to the players available selection, use /balloon give <player> <id or *> To remove balloons from the players available selection, use /balloon remove <player> <id or *>

/balloon will display the selection UI

/balloon <id> run by a player will set the balloon with the given id as active

/balloon reload to reload the config and db connection


Components

  • balloons:token: For voucher items that can be redeemed by using the item (the item won't be consumed if the player already has the balloon available to them)

  • balloons:balloon: For items that should display the balloon if worn as equipment or trinket. Has the same fields the "data" object in the config has, for example "model", "animation", "show_leash", etc.


filament support

Filament based items with the balloons:balloon will be automatically added as option to the /balloon show <id> command, using the items' id. The mod will also try to load blockbench models from filament datapacks if its installed and has the model loaded. Make sure to specify a namespace in this case!

Notes

  • This is a backend mod only — it doesn't add items, recipes, or models directly.
  • You'll need to provide your own models.
  • Useful for customized servers, cosmetics, or just for fun.

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