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Baubley Elytra
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Fixes lots of bugs with Baubles & Lets players put their elytra in the baubles body slot!
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Must be installed on both the client and the server.
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A very light-weight mod that lets players put their elytra in the baubles body slot. The bauble slots elytra can be put in is configurable.
This mod has to be installed on both the client & server to work, it also requires Baubles.

If you're a modpack developer wanting to add Baubley Elytra to a modpack distributed outside of CurseForge or Modrinth, use File Director to avoid reuploading Baubley Elytra's files.
Baubley Elytra also fixes the following bugs with Baubles (as of the latest version):
- The Baubles inventory button can now be accessed through the creative inventory!
- When a player dies, all of the items within the Baubles inventory will be properly added to the player.capturedDrops list, this has the following effects:
- Baubles item drops can now be manipulated by other mods using the PlayerDropsEvent (this fixes a lot of mod compat bugs in of itself, mainly with gravestone mods).
- Dropped player loot item entities created from items within Baubles slots are now consistent with vanilla's item entity placement & other logic.
- Item capabilities are no longer desynced with the client when equipping a Bauble that has any.
- Many more enchantments (including modded ones, like Soulbound) now work with items in baubles slots (the key ones being Mending, Curse of Binding, and Curse of Vanishing).
Each Baubles patch added by Baubley Elytra can be toggled off if desired, since they tend to cause issues with newer Baubles forks that implement the patches themselves. Toggling these settings off requires ConfigAnytime to be present (so the config settings can be read super early into the mod lifecycle).
This mod will not be ported, for similar functionality on later versions check out Elytra Slot.
A very light-weight mod that lets players put their elytra in the baubles body slot. The bauble slots elytra can be put in is configurable.
This mod has to be installed on both the client & server to work, it also requires Baubles.
If you're a modpack developer wanting to add Baubley Elytra to a modpack distributed outside of CurseForge or Modrinth, use File Director to avoid reuploading Baubley Elytra's files.
Baubley Elytra also fixes the following bugs with Baubles (as of the latest version):
-
The Baubles inventory button can now be accessed through the creative inventory!
-
When a player dies, all of the items within the Baubles inventory will be properly added to the player.capturedDrops list, this has the following effects:
-
Baubles item drops can now be manipulated by other mods using the PlayerDropsEvent (this fixes a lot of mod compat bugs in of itself, mainly with gravestone mods).
-
Dropped player loot item entities created from items within Baubles slots are now consistent with vanilla's item entity placement & other logic.
-
Item capabilities are no longer desynced with the client when equipping a Bauble that has any.
-
Many more enchantments (including modded ones, like Soulbound) now work with items in baubles slots (the key ones being Mending, Curse of Binding, and Curse of Vanishing).
-
Each Baubles patch added by Baubley Elytra can be toggled off if desired, since they tend to cause issues with newer Baubles forks that implement the patches themselves. Toggling these settings off requires ConfigAnytime to be present (so the config settings can be read super early into the mod lifecycle).
This mod will not be ported, for similar functionality on later versions check out Elytra Slot.
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