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Bed Spawn Ward
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Stops hostile mobs from spawning naturally around a bed you have lived near.
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Makes hostile mobs stop spawning naturally around a bed you have lived near. It blocks them the same way the Mega Torch from Torchmaster does, but the protection comes from your home instead of a torch.
Set a bed as your respawn point and spend time near it. After 90 minutes of play within 96 blocks of that bed, it becomes your home, and you get one message: "This place now feels like home." From then on, hostile mobs do not spawn naturally within 128 blocks of the bed, also while you are away. Nothing shows your progress before that.
You can break or move the bed. While no bed is there, the home does not protect, but it keeps its progress. Set a new respawn bed within 96 blocks and it protects again at once, with no new wait. A respawn bed farther away starts a new home with its own 90 minutes. If your old bed is still standing, your old home keeps protecting until the new one is ready.
AI usage disclaimer: This mod was developed with AI-agent assistance using this agent workflow. The project owner reviewed the work during development.
Ward Lantern: a craftable block that adds 32 blocks of protection around itself. Most bases do not need it, because a home already protects an area 257 blocks wide around the bed. It is for bases larger than that. A lantern works only while its area touches an area that is already protected, so a chain of lanterns can reach far from the bed. An active lantern glows violet and gives light. Right-click a lantern to see if it is active.
What it blocks: only natural spawns of mobs the game counts as monsters, which is the same rule Torchmaster uses. Spawners, spawn eggs, commands and bosses are not affected, and mobs that already exist are left alone. The config can add or remove mobs by id. It already blocks Mycosis and the Mimicrab from Fish's Undead Rising, which the game counts as animals although they attack. Without that mod, these two entries do nothing.
How homes work:
- Time counts only while you are alive, in the bed's dimension and within range. More players do not make it faster. Progress is never lost.
- A player whose respawn bed is within 96 blocks of an existing home joins that home.
- A home protects only in its own dimension. The mod never loads chunks.
Configuration: every number above can be changed in config/bedspawnward.cfg. Operators can apply an edited file with /bedspawnward reload and inspect a home with /bedspawnward report.
Install on both the client and the server.
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