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better-boat-movement
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Improves (ice) boating by allowing you to step up blocks
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Must be installed on both the client and the server.
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Description
Better Boat Movement
Jump your boat! Adds the ability to jump with boats and customize some boat behavior for a more dynamic water adventure.
Take control of your voyage with new boat-jumping mechanics and personalizable settings!
✨ Features
- Obstacle-Aware Jumping: Boats automatically jump reachable obstacles using their actual collision shapes instead of trying to boost over walls that are too tall.
- Optional Manual Jumping: Enable the jump keybind to jump once per keypress; it defaults to <kbd>H</kbd> and can be reassigned.
- Adjustable Behavior: Fine-tune how boat jumping works to best fit your play style.
- Multiplayer Friendly: Fabric, NeoForge, Paper, Folia, and Purpur servers validate movement and synchronize their gameplay settings to connected modded players. Paper-family automatic jumping also works for vanilla clients.
🎬 Demo - See the boat jump
Settings: stepHeight = 0.4, extraCollisionDetectionRange = 2.0

⚙️ Configuration
Fabric and NeoForge use config/better-boat-movement.json. Paper, Folia, and Purpur use plugins/better-boat-movement/better-boat-movement.json.
Installation
| Platform | Install location | Required dependencies |
|---|---|---|
| Fabric / Quilt | mods |
Fabric API, Fabric Language Kotlin, and YACL |
| NeoForge | mods |
KotlinLangForge and YACL |
| Paper / Folia / Purpur | plugins |
None |
Players can join a Paper, Folia, or Purpur server without installing the mod and still receive automatic boat boosts. However, installing the matching client mod is strongly recommended: its smoother client-side prediction makes boat movement feel much more immediate and satisfying. It also enables the manual jump keybind and the synchronized read-only server settings screen.
On Paper-family servers, the two client options differ as follows:
- Vanilla client: Automatic boosts and configured ejection timing work entirely through the server plugin. There is no manual jump keybind or settings screen.
- Client mod installed (strongly recommended): Adds smoother client-side boost prediction, making jumps feel more responsive and satisfying, plus the optional manual jump keybind and a read-only view of the server's synchronized settings. The server remains authoritative.
Configure your boat-jumping experience with the same JSON options on every platform:
{
"version": 7, // just ignore this, this is for migration purposes only
"config": {
"stepHeight": 0.35, // Sets the upward velocity applied by an automatic boost.
"playerEjectTicks": 200.0, // Sets how many ticks the game waits before ejecting a player who has lost control of a boat.
"boosting": {
"boostStates": [
"UNDER_WATER",
"ON_LAND",
"IN_WATER",
"UNDER_FLOWING_WATER"
], // Sets the preferences under which states the boat should be boosted.
"allowedSupportingBlocks": [], // Restricts boosts to boats resting on these block IDs or #tags. An empty list allows every block.
"allowedCollidingBlocks": [], // Restricts boosts to the nearest block ID or #tag hit by the boat's path. An empty list allows every block.
"onlyForPlayers": true, // Restricts automatic boosts to boats carrying a player.
"extraCollisionDetectionRange": 0.5, // Looks this many blocks farther along the boat's path so it can boost before contact.
"heightTolerance": 0.25 // Allows an obstacle to exceed the boat's predicted rise by this many blocks and still trigger a boost.
},
"keybind": {
"allowJumpKeybind": false, // Enables manual boat jumping with the configurable keybind.
"keybindJumpHeightMultiplier": 1.2, // Specifies the multiplier applied to stepHeight for a manual jump.
"onlyKeybindJumpOnGroundOrWater": true // Prevents manual jumping while the boat is in the air.
}
}
}
Changes made in the local or singleplayer configuration screen apply when saved. A remote server's gameplay configuration is shown read-only and is authoritative. Dedicated-server file changes require a restart.
Detailed behavior
For the precise automatic-boost, collision, manual-jump, and multiplayer authority rules, see the gameplay behavior reference.
ℹ️ Note on Multiplayer Safety
Prior to v1.1.1 it is possible to get flagged by anti-cheat on multiplayer servers. Please use v1.1.1 or higher to be on the safe side.
💬 Support & Feedback
Better Boat Movement
Jump your boat! Adds the ability to jump with boats and customize some boat behavior for a more dynamic water adventure.
Take control of your voyage with new boat-jumping mechanics and personalizable settings!
✨ Features
- Obstacle-Aware Jumping: Boats automatically jump reachable obstacles using their actual collision shapes instead of trying to boost over walls that are too tall.
- Optional Manual Jumping: Enable the jump keybind to jump once per keypress; it defaults to H and can be reassigned.
- Adjustable Behavior: Fine-tune how boat jumping works to best fit your play style.
- Multiplayer Friendly: Fabric, NeoForge, Paper, Folia, and Purpur servers validate movement and synchronize their gameplay settings to connected modded players. Paper-family automatic jumping also works for vanilla clients.
🎬 Demo - See the boat jump
Settings: stepHeight = 0.4, extraCollisionDetectionRange = 2.0

⚙️ Configuration
Fabric and NeoForge use config/better-boat-movement.json. Paper, Folia, and Purpur use plugins/better-boat-movement/better-boat-movement.json.
Installation
| Platform | Install location | Required dependencies |
|---|---|---|
| Fabric / Quilt | mods |
Fabric API, Fabric Language Kotlin, and YACL |
| NeoForge | mods |
KotlinLangForge and YACL |
| Paper / Folia / Purpur | plugins |
None |
Players can join a Paper, Folia, or Purpur server without installing the mod and still receive automatic boat boosts. However, installing the matching client mod is strongly recommended: its smoother client-side prediction makes boat movement feel much more immediate and satisfying. It also enables the manual jump keybind and the synchronized read-only server settings screen.
On Paper-family servers, the two client options differ as follows:
- Vanilla client: Automatic boosts and configured ejection timing work entirely through the server plugin. There is no manual jump keybind or settings screen.
- Client mod installed (strongly recommended): Adds smoother client-side boost prediction, making jumps feel more responsive and satisfying, plus the optional manual jump keybind and a read-only view of the server's synchronized settings. The server remains authoritative.
Configure your boat-jumping experience with the same JSON options on every platform:
{
"version": 7, // just ignore this, this is for migration purposes only
"config": {
"stepHeight": 0.35, // Sets the upward velocity applied by an automatic boost.
"playerEjectTicks": 200.0, // Sets how many ticks the game waits before ejecting a player who has lost control of a boat.
"boosting": {
"boostStates": [
"UNDER_WATER",
"ON_LAND",
"IN_WATER",
"UNDER_FLOWING_WATER"
], // Sets the preferences under which states the boat should be boosted.
"allowedSupportingBlocks": [], // Restricts boosts to boats resting on these block IDs or #tags. An empty list allows every block.
"allowedCollidingBlocks": [], // Restricts boosts to the nearest block ID or #tag hit by the boat's path. An empty list allows every block.
"onlyForPlayers": true, // Restricts automatic boosts to boats carrying a player.
"extraCollisionDetectionRange": 0.5, // Looks this many blocks farther along the boat's path so it can boost before contact.
"heightTolerance": 0.25 // Allows an obstacle to exceed the boat's predicted rise by this many blocks and still trigger a boost.
},
"keybind": {
"allowJumpKeybind": false, // Enables manual boat jumping with the configurable keybind.
"keybindJumpHeightMultiplier": 1.2, // Specifies the multiplier applied to stepHeight for a manual jump.
"onlyKeybindJumpOnGroundOrWater": true // Prevents manual jumping while the boat is in the air.
}
}
}
Changes made in the local or singleplayer configuration screen apply when saved. A remote server's gameplay configuration is shown read-only and is authoritative. Dedicated-server file changes require a restart.
Detailed behavior
For the precise automatic-boost, collision, manual-jump, and multiplayer authority rules, see the gameplay behavior reference.
ℹ️ Note on Multiplayer Safety
Prior to v1.1.1 it is possible to get flagged by anti-cheat on multiplayer servers. Please use v1.1.1 or higher to be on the safe side.
💬 Support & Feedback
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