(Better) Shared Advancements
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Share advancements between teams or the whole server, online or offline, with more configurability! Server-side!
Does not follow a specific thematic focus apart from vanilla Minecraft.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Includes tools and features for server management.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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🫂 (Better) Shared Advancements

✅ Features
- Server-side with no incompatibilities to the client
- Offline support, it doesn't matter who is online when; everyone will share
- Team or globally shared, and changeable in the config
- Advancements can opt-out by adding
"shared_advancement:shared": falseto their file - Advancements without a display will not be shared by default, allowing datapack triggers to go unhindered
- Optionally disable advancements for Creative players, as to not interfere with the group
All these features can be toggled in the config!
⚙️ Configuration
Configuration can be found in config\shared_advancements.json.
merge_broadcast_message:true|false- When
true, only for the player gaining the advancement for the group will there be a chat message announcing their achievement. All players will still receive a toast notification. Defaults totrue.
- When
share_displayless:true|false- When
false, advancements without a display (a.k.a. technical advancements that will never show to the player, such as advancements managing recipes) are not shared. Defaults tofalse.
- When
creative_disabled:true|false- When
true, creative or spectator players will not achieve any advancements. Defaults tofalse.
- When
global_group:true|false- When
true, teamless players will share advancements with other teamless players. Defaults totrue.
- When
🫂 (Better) Shared Advancements

✅ Features
- Server-side with no incompatibilities to the client
- Offline support, it doesn't matter who is online when; everyone will share
- Team or globally shared, and changeable in the config
- Advancements can opt-out by adding
"shared_advancement:shared": falseto their file - Advancements without a display will not be shared by default, allowing datapack triggers to go unhindered
- Optionally disable advancements for Creative players, as to not interfere with the group
All these features can be toggled in the config!
⚙️ Configuration
Configuration can be found in config\shared_advancements.json.
merge_broadcast_message:true|false- When
true, only for the player gaining the advancement for the group will there be a chat message announcing their achievement. All players will still receive a toast notification. Defaults totrue.
share_displayless:true|false- When
false, advancements without a display (a.k.a. technical advancements that will never show to the player, such as advancements managing recipes) are not shared. Defaults tofalse.
- When
creative_disabled:true|false- When
true, creative or spectator players will not achieve any advancements. Defaults tofalse.
- When
global_group:true|false- When
true, teamless players will share advancements with other teamless players. Defaults totrue.
- When
- When
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