(Better) Shared Advancements

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(Better) Shared Advancements

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Share advancements between teams or the whole server, online or offline, with more configurability! Server-side!

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Adventure/Exploration
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Minecraft

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About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
[1.21.9] (Better) Shared Advancements 1.1
Authors
CurseForge
Modrinth

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Description

🫂 (Better) Shared Advancements

Steve, Alex & Zuri with their arms & heads upwards at a diamond

✅ Features

  • Server-side with no incompatibilities to the client
  • Offline support, it doesn't matter who is online when; everyone will share
  • Team or globally shared, and changeable in the config
  • Advancements can opt-out by adding "shared_advancement:shared": false to their file
  • Advancements without a display will not be shared by default, allowing datapack triggers to go unhindered
  • Optionally disable advancements for Creative players, as to not interfere with the group

All these features can be toggled in the config!

⚙️ Configuration

Configuration can be found in config\shared_advancements.json.

  • merge_broadcast_message: true|false
    • When true, only for the player gaining the advancement for the group will there be a chat message announcing their achievement. All players will still receive a toast notification. Defaults to true.
  • share_displayless: true|false
    • When false, advancements without a display (a.k.a. technical advancements that will never show to the player, such as advancements managing recipes) are not shared. Defaults to false.
  • creative_disabled: true|false
    • When true, creative or spectator players will not achieve any advancements. Defaults to false.
  • global_group: true|false
    • When true, teamless players will share advancements with other teamless players. Defaults to true. Sunny has shot the Skeleton from 50 blocks away, when Noor was just about to attack it

🫂 (Better) Shared Advancements

Steve, Alex & Zuri with their arms & heads upwards at a diamond

✅ Features

  • Server-side with no incompatibilities to the client
  • Offline support, it doesn't matter who is online when; everyone will share
  • Team or globally shared, and changeable in the config
  • Advancements can opt-out by adding "shared_advancement:shared": false to their file
  • Advancements without a display will not be shared by default, allowing datapack triggers to go unhindered
  • Optionally disable advancements for Creative players, as to not interfere with the group

All these features can be toggled in the config!

⚙️ Configuration

Configuration can be found in config\shared_advancements.json.

  • merge_broadcast_message: true|false
    • When true, only for the player gaining the advancement for the group will there be a chat message announcing their achievement. All players will still receive a toast notification. Defaults to true.
    • share_displayless: true|false
      • When false, advancements without a display (a.k.a. technical advancements that will never show to the player, such as advancements managing recipes) are not shared. Defaults to false.
    • creative_disabled: true|false
      • When true, creative or spectator players will not achieve any advancements. Defaults to false.
    • global_group: true|false
      • When true, teamless players will share advancements with other teamless players. Defaults to true. Sunny has shot the Skeleton from 50 blocks away, when Noor was just about to attack it

Screenshots

Gallery

  • Diamonds!
    Diamonds! Steve, Alex & Zuri just found their first diamond! They all got the advancement.
  • Sniper Duel
    Sniper Duel Just when Noor was going to hit the Skeleton, Sunny snipes it from 50 blocks away. It doesn't matter though, they both gain the advancement!

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