Better Soul Torches

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Better Soul Torches

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Better Soul Torches turns soul torches and soul lanterns into anti-mob protection lights that prevent hostile mobs from spawning and push them out of protected zones

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Project Details

Type
Mod
License
All Rights Reserved
Latest Version
better-soul-torches-1.0.0.jar
Authors
CurseForge
Modrinth

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About

Description

Anti-Mob Protection Using Soul Fire

perfect for safer bases without ugly lighting.

- Soul Torches create small safe zones

-  Soul Lanterns create larger safe zones

-  Hostile mobs cannot spawn inside the light

-  Mobs entering the zone are smoothly repelled

-  Fully server-side & optimized for performance


What It Does

Anti-Mob Light Zones

Soul lights create invisible protection zones:

Block Range Effect
Soul Torch Configurable Prevents spawns + repels mobs
Soul Lantern Larger range Stronger protection

✔ Hostile mobs cannot spawn inside
✔ Existing mobs are pushed out
✔ Works above & below the torch (vertical range)
✔ Multiple torches combine into larger safe areas


 Smart Repel System

- Smooth push — no teleporting or rubber-banding

- Prevents mobs getting stuck in walls

- Lifts mobs if pushed into blocks

- Works on all dangerous mobs (zombies, creepers, etc.)

- Ignores bosses (Ender Dragon, Wither, Warden)


Lag-Free Design

Built for servers:

- Chunk-indexed torch lookup (no world scans)

- Only checks mobs near players

- Torch placement/removal updates instantly

- Multiple torches merge into one protection field


Optional Visual Feedback

Configurable particles when mobs hit the border:

- Low-spam

- Only triggers on impact

- Can be disabled


Configurable Options

config/better-soul-torches.json

- Torch & lantern range

- Repel strength

- Prevent natural spawns toggle

- Affect angry neutral mobs

- Particle effects toggle

- Client config sync


Use Cases

✔ Safe bases without lighting spam
✔ Protected villages & towns
✔ Mob-free farms & storage areas
✔ Adventure maps & modpacks


Performance

Designed for multiplayer servers:

- No heavy loops

- No tick lag

- Scales with player count


Notes

- Soul campfires are unchanged (purely cosmetic)

- Does not affect passive mobs or players

- Boss mobs are ignored for balance

Anti-Mob Protection Using Soul Fire

perfect for safer bases without ugly lighting.

  • Soul Torches create small safe zones
  •  Soul Lanterns create larger safe zones
  •  Hostile mobs cannot spawn inside the light
  •  Mobs entering the zone are smoothly repelled
  •  Fully server-side & optimized for performance

# What It Does Anti-Mob Light Zones

Soul lights create invisible protection zones: Block | Range | Effect

Soul Torch | Configurable | Prevents spawns + repels mobs

Soul Lantern | Larger range | Stronger protection

✔ Hostile mobs cannot spawn inside

✔ Existing mobs are pushed out

✔ Works above & below the torch (vertical range)

✔ Multiple torches combine into larger safe areas

Smart Repel System

  • Smooth push — no teleporting or rubber-banding
  • Prevents mobs getting stuck in walls
  • Lifts mobs if pushed into blocks
  • Works on all dangerous mobs (zombies, creepers, etc.)
  • Ignores bosses (Ender Dragon, Wither, Warden)

Lag-Free Design Built for servers:

  • Chunk-indexed torch lookup (no world scans)
  • Only checks mobs near players
  • Torch placement/removal updates instantly
  • Multiple torches merge into one protection field

Optional Visual Feedback Configurable particles when mobs hit the border:

  • Low-spam
  • Only triggers on impact
  • Can be disabled

Configurable Options

config/better-soul-torches.json

  • Torch & lantern range
  • Repel strength
  • Prevent natural spawns toggle
  • Affect angry neutral mobs
  • Particle effects toggle
  • Client config sync

Use Cases

✔ Safe bases without lighting spam

✔ Protected villages & towns

✔ Mob-free farms & storage areas

✔ Adventure maps & modpacks

Performance Designed for multiplayer servers:

  • No heavy loops
  • No tick lag
  • Scales with player count

Notes

  • Soul campfires are unchanged (purely cosmetic)
  • Does not affect passive mobs or players
  • Boss mobs are ignored for balance

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