Better Soul Torches
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Better Soul Torches turns soul torches and soul lanterns into anti-mob protection lights that prevent hostile mobs from spawning and push them out of protected zones
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
Anti-Mob Protection Using Soul Fire
perfect for safer bases without ugly lighting.
- Soul Torches create small safe zones
- Soul Lanterns create larger safe zones
- Hostile mobs cannot spawn inside the light
- Mobs entering the zone are smoothly repelled
- Fully server-side & optimized for performance
What It Does
Anti-Mob Light Zones
Soul lights create invisible protection zones:
| Block | Range | Effect |
|---|---|---|
| Soul Torch | Configurable | Prevents spawns + repels mobs |
| Soul Lantern | Larger range | Stronger protection |
✔ Hostile mobs cannot spawn inside
✔ Existing mobs are pushed out
✔ Works above & below the torch (vertical range)
✔ Multiple torches combine into larger safe areas
Smart Repel System
- Smooth push — no teleporting or rubber-banding
- Prevents mobs getting stuck in walls
- Lifts mobs if pushed into blocks
- Works on all dangerous mobs (zombies, creepers, etc.)
- Ignores bosses (Ender Dragon, Wither, Warden)
Lag-Free Design
Built for servers:
- Chunk-indexed torch lookup (no world scans)
- Only checks mobs near players
- Torch placement/removal updates instantly
- Multiple torches merge into one protection field
Optional Visual Feedback
Configurable particles when mobs hit the border:
- Low-spam
- Only triggers on impact
- Can be disabled
Configurable Options
config/better-soul-torches.json
- Torch & lantern range
- Repel strength
- Prevent natural spawns toggle
- Affect angry neutral mobs
- Particle effects toggle
- Client config sync
Use Cases
✔ Safe bases without lighting spam
✔ Protected villages & towns
✔ Mob-free farms & storage areas
✔ Adventure maps & modpacks
Performance
Designed for multiplayer servers:
- No heavy loops
- No tick lag
- Scales with player count
Notes
- Soul campfires are unchanged (purely cosmetic)
- Does not affect passive mobs or players
- Boss mobs are ignored for balance
Anti-Mob Protection Using Soul Fire
perfect for safer bases without ugly lighting.
- Soul Torches create small safe zones
- Soul Lanterns create larger safe zones
- Hostile mobs cannot spawn inside the light
- Mobs entering the zone are smoothly repelled
- Fully server-side & optimized for performance
# What It Does Anti-Mob Light Zones
Soul lights create invisible protection zones: Block | Range | Effect
Soul Torch | Configurable | Prevents spawns + repels mobs
Soul Lantern | Larger range | Stronger protection
✔ Hostile mobs cannot spawn inside
✔ Existing mobs are pushed out
✔ Works above & below the torch (vertical range)
✔ Multiple torches combine into larger safe areas
Smart Repel System
- Smooth push — no teleporting or rubber-banding
- Prevents mobs getting stuck in walls
- Lifts mobs if pushed into blocks
- Works on all dangerous mobs (zombies, creepers, etc.)
- Ignores bosses (Ender Dragon, Wither, Warden)
Lag-Free Design Built for servers:
- Chunk-indexed torch lookup (no world scans)
- Only checks mobs near players
- Torch placement/removal updates instantly
- Multiple torches merge into one protection field
Optional Visual Feedback Configurable particles when mobs hit the border:
- Low-spam
- Only triggers on impact
- Can be disabled
Configurable Options
config/better-soul-torches.json
- Torch & lantern range
- Repel strength
- Prevent natural spawns toggle
- Affect angry neutral mobs
- Particle effects toggle
- Client config sync
Use Cases
✔ Safe bases without lighting spam
✔ Protected villages & towns
✔ Mob-free farms & storage areas
✔ Adventure maps & modpacks
Performance Designed for multiplayer servers:
- No heavy loops
- No tick lag
- Scales with player count
Notes
- Soul campfires are unchanged (purely cosmetic)
- Does not affect passive mobs or players
- Boss mobs are ignored for balance
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