BGM Fields

Quick rating

Community listing page, reviews here may not be monitored by the author.

BGM Fields

By oj1755Owner , Onmi

No reviews yet

BGM Fields lets servers create area-based music and visual zones in Minecraft. Place a block to change BGM, sky color, fog, particles, and atmosphere with smooth fades. Server-authoritative, multiplayer-safe, and perfect for cinematic builds.

World Gen Improvements
Mod Loaders
Forge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
LicenseRef-
Latest Version
BgmField 1.4.0.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

BGM Fields (Forge 1.20.1)

🎥 **Watch the BGM Fields demo:**  
https://www.youtube.com/shorts/meaJewowPdg

BGM Fields lets you place Realm Blocks that create server-authoritative “BGM zones” (Realms). When a player is inside a Realm, the Realm can:

  • Switch BGM (single track or playlist)
  • Apply “Vision” visuals (fog / overlay / sky-only tint / particles / colored precipitation)
  • Optionally render a glowing boundary ring (visible from inside and outside)

This mod does not send .ogg audio files over the network. Music is referenced by Sound Event IDs; you provide the actual audio via a client resource pack (per-player) or a server-pushed resource pack.


Requirements

  • Minecraft 1.20.1
  • Forge 47.x
  • Java 17

Multiplayer: install the mod on both the server and all clients.


Getting Started

1) Craft and place a Realm Block.

alt text

2) Right-click the Realm Block to open the settings screen.

3) Set:

  • Radius (max 300)
  • Y-range (optional; you can limit the realm vertically)
  • Realm color (used by visuals)
  • BGM settings (track or playlist)
  • Per-realm BGM volume (0–100, default 80)

Only the owner can edit the Realm. OPs (permission level 2) can also edit.


Realm Placement Rules

  • If another player’s Realm overlaps the new one, placement is denied.
  • Even for the same owner, partial overlap is denied.
  • Full nesting is allowed (one Realm completely inside the other).

BGM: How Tracks Work

A track is a Sound Event ID (namespace:path). Examples:

  • Vanilla music: minecraft:music.overworld
  • User BGM generated by this mod: bgmfieldmod:bgm.my_song

BGM Modes:

  • Single: play one Sound Event.
  • Playlist: multiple entries; each entry has:
    • track (Sound Event ID)
    • loop (true/false)

Add Your Own Music (Client-side, per player)

BGM Fields auto-creates a folder resource pack called:

  • BGMFields_UserBGM

Put your .ogg files under:

resourcepacks/BGMFields_UserBGM/assets/bgmfieldmod/sounds/bgm/

Then reload resources (in-game “Reload” button or F3+T).

You do not need to write sounds.json yourself; BGM Fields generates it automatically.

Sound ID mapping:

  • my_song.oggbgmfieldmod:bgm.my_song
  • dungeon/boss.oggbgmfieldmod:bgm.dungeon.boss

Notes:

  • Filenames are sanitized to valid resource paths (spaces, uppercase, etc. are converted).
  • The resource pack still needs to be enabled in Minecraft’s Resource Packs menu (that is vanilla behavior). There is also an optional client config that can attempt to auto-enable it.

Provide Music to Everyone (Server Resource Pack Push)

BGM Fields can ask clients to apply a server resource pack on join.

Two modes:

  • external-url: set serverResourcePack.url to a public URL to a .zip resource pack.
  • internal-http: leave serverResourcePack.url empty; the server hosts the .zip via a built-in HTTP server.

Config keys (in the Forge common config):

  • serverResourcePack.enabled
  • serverResourcePack.required
  • serverResourcePack.publicHost
  • serverResourcePack.url
  • serverResourcePack.port
  • serverResourcePack.packFile
  • serverResourcePack.sha1
  • serverResourcePack.prompt

Zip requirements:

  • pack.mcmeta and assets/ must be at the zip root (zipping the parent folder often breaks this).

Vision (Visual Effects)

Each Realm has a “Vision” visual module (server-authoritative settings synced to nearby clients). You can control:

  • Master enable
  • Strength (0–100)
  • Ramp up/down (fade in/out)
  • Fog
  • Overlay
  • Sky Tint (sky-only)
    • Gradient is optional
    • Can follow the realm color or use an independent RGB
  • Particles
  • Colored precipitation (rain/snow via custom particles)
  • Boundary visualization (glowing ring)

Realm Vision Keybind (Owner Utility)

There is a client keybind:

  • V = toggle “Realm Vision” ON/OFF

This is used for owners to reveal the real Realm Block when the Realm is disguised:

  • Owner + Realm Vision ON + Sneak (Shift) → show the real block

Commands (OP)

  • /bgmfields_rp start
  • /bgmfields_rp stop
  • /bgmfields_rp send
  • /bgmfields_rp reload

Notes / Tips

  • If your particle setting is “Minimal”, some Vision particles/precipitation may be hard to see.
  • The boundary ring is designed to be visible both from inside and outside the Realm (useful for large radii). 

BGM Fields (Forge 1.20.1)

🎥 **Watch the BGM Fields demo:**  
https://www.youtube.com/shorts/meaJewowPdg

BGM Fields lets you place Realm Blocks that create server-authoritative “BGM zones” (Realms). When a player is inside a Realm, the Realm can:

  • Switch BGM (single track or playlist)
  • Apply “Vision” visuals (fog / overlay / sky-only tint / particles / colored precipitation)
  • Optionally render a glowing boundary ring (visible from inside and outside)

This mod does not send .ogg audio files over the network. Music is referenced by Sound Event IDs; you provide the actual audio via a client resource pack (per-player) or a server-pushed resource pack.


Multiplayer: install the mod on both the server and all clients.


Getting Started

  1. Craft and place a Realm Block.

alt text

  1. Right-click the Realm Block to open the settings screen.

  1. Set:
  • Radius (max 300)
  • Y-range (optional; you can limit the realm vertically)
  • Realm color (used by visuals)
  • BGM settings (track or playlist)
  • Per-realm BGM volume (0–100, default 80)

Only the owner can edit the Realm. OPs (permission level 2) can also edit.


Realm Placement Rules

  • If another player’s Realm overlaps the new one, placement is denied.
  • Even for the same owner, partial overlap is denied.
  • Full nesting is allowed (one Realm completely inside the other).

BGM: How Tracks Work

A track is a Sound Event ID (namespace:path). Examples:

  • Vanilla music: minecraft:music.overworld
  • User BGM generated by this mod: bgmfieldmod:bgm.my_song

BGM Modes:

  • Single: play one Sound Event.
  • Playlist: multiple entries; each entry has:
    • track (Sound Event ID)
    • loop (true/false)

Add Your Own Music (Client-side, per player)

BGM Fields auto-creates a folder resource pack called:

  • BGMFields_UserBGM

Put your .ogg files under:

resourcepacks/BGMFields_UserBGM/assets/bgmfieldmod/sounds/bgm/

Then reload resources (in-game “Reload” button or F3+T).

You do not need to write sounds.json yourself; BGM Fields generates it automatically.

Sound ID mapping:

  • my_song.oggbgmfieldmod:bgm.my_song
  • dungeon/boss.oggbgmfieldmod:bgm.dungeon.boss

Notes:

  • Filenames are sanitized to valid resource paths (spaces, uppercase, etc. are converted).
  • The resource pack still needs to be enabled in Minecraft’s Resource Packs menu (that is vanilla behavior). There is also an optional client config that can attempt to auto-enable it.

Provide Music to Everyone (Server Resource Pack Push)

BGM Fields can ask clients to apply a server resource pack on join.

Two modes:

  • external-url: set serverResourcePack.url to a public URL to a .zip resource pack.
  • internal-http: leave serverResourcePack.url empty; the server hosts the .zip via a built-in HTTP server.

Config keys (in the Forge common config):

  • serverResourcePack.enabled
  • serverResourcePack.required
  • serverResourcePack.publicHost
  • serverResourcePack.url
  • serverResourcePack.port
  • serverResourcePack.packFile
  • serverResourcePack.sha1
  • serverResourcePack.prompt

Zip requirements:

  • pack.mcmeta and assets/ must be at the zip root (zipping the parent folder often breaks this).

Vision (Visual Effects)

Each Realm has a “Vision” visual module (server-authoritative settings synced to nearby clients). You can control:

  • Master enable
  • Strength (0–100)
  • Ramp up/down (fade in/out)
  • Fog
  • Overlay
  • Sky Tint (sky-only)
    • Gradient is optional
    • Can follow the realm color or use an independent RGB
    • Particles
    • Colored precipitation (rain/snow via custom particles)
    • Boundary visualization (glowing ring)

Realm Vision Keybind (Owner Utility)

There is a client keybind:

  • V = toggle “Realm Vision” ON/OFF

This is used for owners to reveal the real Realm Block when the Realm is disguised:

  • Owner + Realm Vision ON + Sneak (Shift) → show the real block

Commands (OP)

  • /bgmfields_rp start
  • /bgmfields_rp stop
  • /bgmfields_rp send
  • /bgmfields_rp reload

Notes / Tips

  • If your particle setting is “Minimal”, some Vision particles/precipitation may be hard to see.
  • The boundary ring is designed to be visible both from inside and outside the Realm (useful for large radii).

Screenshots

Gallery

  • BGMFirlds top.png
    BGMFirlds top.png BGMFirlds top.png
  • Twilight.png
    Twilight.png Twilight.png
  • Green.png
    Green.png Green.png
  • Darkred.png
    Darkred.png Darkred.png
  • Sunshine2.png
    Sunshine2.png Sunshine2.png
  • Twilight Field
    Twilight Field
  • Red Field
    Red Field
  • Mystic Field
    Mystic Field
  • Red rain Field
    Red rain Field
  • Realm Showing mode on
    Realm Showing mode on
  • Recipe.png
    Recipe.png
  • GUI1.png
    GUI1.png GUI1.png
  • GUI2.png
    GUI2.png GUI2.png
  • GUI3.png
    GUI3.png GUI3.png
  • GUI4.png
    GUI4.png GUI4.png
  • GUI5.png
    GUI5.png GUI5.png

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Total Downloads
CurseForge
<1,000
Modrinth
<1,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works