Bibliomania
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Craft Personalized Books, Store Items/Fluids/Energy/ExStorap/Etc, Put Books in a Library Multiblock and Access all your storage at once.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Features machines that process raw materials or automation processes.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Features systems for better item storage and organization.
Provides a framework or library for other mods to use.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Welcome to Bibliomania!
Bibliomania meaning: Passionate enthusiasm for collecting and possessing books.
This mod will follow my (mowmaster), his Non-GUI style modding style.
This mod requires MowLib as a required Dep: link
Concept:
Book Item, crafted very early game (flint, wood, stone, grass, and sugar cane required)
Acts sort of like a bundle, but it'll be able to store a limited amount of 4 kinds of items.
How you process the materials that go into the crafting of the book(s) will apply a 'Quality' modifier to them which can increase stack size among other traits.
Crafting Books:
There will be an early game option you can craft, but ultimately there will be a multi step automatable custom crafting system for making better books. Manually going through the effort to hand craft books will be more rewarding though.
Manual Paper/Parchment Making Process:
Paper Making Process
- Fill Pot (Over fire) With water.
- Add Fibers (4???)
- Boil until finished (fiber items look disfigured, maybe change color too)
- Stir pot till items disappear and liquid turns white.
- Use 'Empty' Mold and Deckle on pot to get a 'Filled' one.
- Use 'Filled' Mold and Deckle on a Drying rack to 'Empty' it
- Drying rack will dry 'Wet' paper and paper will change shape/color when done.(or itll pop off, not decided)
Parchment Making Process
- Similar start, except use Hide as an ingredient for the Pot
- After boiling, remove Hides, place on Work Table
- 'Attack' Work Table with Hide to 'Scrape' it (item will look different after)
- Remove from Table and Put on Drying Rack till dry
Book Binding Process
Early Game
- Craft a Book Signature (basically a bunch of paper), with binding thread, and 2 book cloths
- This will limit the player to 4-8 pages each storing 4 items.
(This is intended to be used more for storing seeds and various junk items as you explore before settling down into a base)
Later In the Game
- There will be various workstations for making the materials that can be used to make books.
- Putting multiple sheets of custom paper onto a [redacted] and right clicking binding thread on it, will create signature blocks (4-32 pages each), stacking signature blocks in a similar manner and again right clicking binding thread on the workstation will make a Book Block these are needed to craft books.
- Sandwiching a BookBlock between two Book Cloth/Leather(s) on [redacted] then adding some metal accents, and finally using Binding Thread on the workstation will create a book.
(These late game books can have up to 8 signature blocks in a book [up to 256 paper/slots of storage] and depending on the accent used and the quality of the materials used, you can store up to 64 items in each slot [16.4k storage basically])
Use/Interaction:
- Book Item can be place on the ground, in this state it can be interacted with similar to a pedestal, to insert and extract items. You'll also be able to click near the edges of the book to 'turn pages' so you can interact with all slots in the book.
- Crouch Right Clicking the Book will return the book item to your inventory.
(by default it wont absorb items from your inventory into it, but that will be an option later on)
- Placing the book on a lectern will act similarly to how it is on the ground, with the added benefit that it will expose the book to handler capabilities, enabling the use of automation blocks to insert/extract from it as well.
Book Cases (BC) for storing books will also be available, while youll loose the capability to interact with the books individually, youll gain the ability to store more in a single block space and still be able to use automation with it.
Card Catalog (CC) can be used to select book cases, you can 'bind' bookcases to the CC and the block will update its texture based on how many cases are bound (16 cases per CC block) Right Clicking an item on this will locate the first bound BC containing the item.
Lectern Can be bound to CC's, this enables the CC's to send the lectern the 'call number' for the selected BC. The lectern can then access all the items on the BC,
you can cycle through all the items in the selected BC and manually access them in a similar way to when you place a book on it.
[redacted] blocks can be setup with a pattern, a redstone pulse on the block can pull out the patterned items from the system automatically and they can be extracted with automation to be used in external autocrafting setups.
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