Big Water

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Big Water

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Spreads Water & Lava textures across larger areas to reduce small-scale repetition

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NeoForge
Minecraft

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Latest Version
bigwater-1.0.1-26.1.1.jar
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Description

Unoficial port from Fabric of Big Water to NeoForge.

Tired of looking at the same 16x16 water or lava texture repeated for every single block with no differences? Yearning for a little less Moiré?

Big Water changes things up, bringing more small-scale variation with large-scale textures! Resource packs can provide fluid textures at double, triple, quadruple size and beyond, then define how many blocks they should cover. You can also change the scale to your heart's content via the config screen, even if no compatible packs are active!

Comparison between BigWater lava and vanilla lava

Included in the mod are 3 sample packs:

  • Vanilla. As close to vanilla as I could make it but with a more varied texture covering 4x4 blocks
  • Rekindled. Similar to Fire Rekindled. Also scaled to 4x4 blocks.
  • Stylized. Similar to Stylized Liquids. Also scaled to 4x4 blocks

All of these also include animated normal maps for any shaders that support it.

And yes, I know that diagonally flowing textures are far from perfect. If you're a developer feel free to check out the code, I would appreciate suggestions for handling those better.

For resource pack creators:

Put your bigger textures in assets/bigwater/textures/block/, then include a file like this:

assets/bigwater/config/bigwater.json

{
   "textureScale":{
      "minecraft:water":4,
      "minecraft:lava":4
   }
}

If the mod doesn't find any custom textures in the folder above it will use the ones in the minecraft/textures/block folder instead.

Disclaimers:

  • While the scale can be set for each fluid independently, it applies to both still and flowing textures.
  • Normal and specular textures work as expected, but POM will run into the same issues as repeat CTM on blocks, i.e. seams on every block.

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