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Binders! ⌨️

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Binders! ⌨️

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An easy way to highlight important keybinds in Minecraft!

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Project Details

Type
Mod
License
MIT License
Latest Version
binders-forge_1.20.1_1.0.1.jar
Authors
CurseForge
Modrinth

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About

Description

Binders

Binders is a lightweight utility mod and API designed for modpack and mod developers who want to highlight important keybinds to players. No more confusion or hunting through menus to figure out a specific keybind. Binders makes critical keybinds stand out!


Features

📌 On-Screen Keybind Highlights
Show keybinds directly on the screen with customizable icons, labels, and locations.

🧩 Fully Configurable
JSON or in-game configuration support to control what keybinds are shown, when, and how.

🎮 Context-Aware Display
Make keybinds appear only during specific mod contexts (e.g., when flying, while holding a specific item, etc.).

🎨 Custom Styling
Tweak the appearance with colors, fonts, and animations to match your modpack’s theme.

🔄 Dynamic Updates
Automatically responds to key remapping, so your on-screen display always stays accurate.

⌨️ Utility Command
Use /binders dump to paste all keybinds and their keybind IDs into the chat and latest.log


Perfect For

  • Modpack creators who want to guide new players.
  • Adventure or quest-based modpacks where specific actions are important.
  • Tutorials or training scenarios.
  • Any experience where highlighting keybinds matters.

Compatibility

  • Minecraft Forge (1.20.1)
  • (Hopefully) Works alongside most HUD and GUI mods.

Binders

Binders is a lightweight utility mod and API designed for modpack and mod developers who want to highlight important keybinds to players. No more confusion or hunting through menus to figure out a specific keybind. Binders makes critical keybinds stand out!

Alt Text

Features

📌 On-Screen Keybind Highlights Show keybinds directly on the screen with customizable icons, labels, and locations.

🧩 Fully Configurable JSON configuration support to control what keybinds are shown, when, and how. Supports regex matching for advanced users.

🎮 Context-Aware Display Make keybinds appear only during specific situations (e.g., when flying, while holding a specific item, in the Nether, etc.).

🎨 Custom Styling Tweak the appearance with colors, fonts, and animations to match your modpack’s theme.

🔄 Dynamic Updates Automatically responds to key remapping, so your on-screen display always stays accurate.

⌨️ Utility Command Use /binders dump to log all available keybind IDs to latest.log for easy reference. Use /binders reload to reload your config without restarting the game.

Configuration Guide

Binders are defined in config/binders/binders_definitions.json.

Example Definition

{
  "keyBinding": "key.jump",
  "label": "Jump",
  "iconItem": "minecraft:feather",
  "context": "always",
  "contextLogic": "OR",
  "color": "#FFFFFF",
  "scale": 1.0,
  "showLabel": true,
  "maxPresses": -1,
  "resetOnLog": false,
  "isRegex": false,
  "dynamicIcon": false
}

Context System

The context field determines when a binder is visible. You can list multiple contexts separated by commas.

Logic:

  • "contextLogic": "OR" (Default): The binder shows if ANY of the listed contexts are true.
  • "contextLogic": "AND": The binder shows only if ALL of the listed contexts are true.

Basic Contexts

  • always: Always visible.
  • flying: Visible when flying (creative or survival).
  • creative: Visible in Creative mode.
  • survival: Visible in Survival or Adventure mode.
  • sneaking: Visible when crouching.
  • sprinting: Visible when sprinting.
  • swimming: Visible when swimming.
  • on_ground: Visible when standing on solid ground.
  • riding: Visible when riding any entity (horse, boat, etc.).
  • raining: Visible when it is raining.
  • thundering: Visible during a thunderstorm.

Advanced Contexts

  • Holding Items:
    • holding:<item_id>: Holding item in either hand.
    • holding_main:<item_id>: Holding item in main hand.
    • holding_off:<item_id>: Holding item in off hand.
    • Wearing Armor:
      • wearing_head:<item_id>
      • wearing_chest:<item_id>
      • wearing_legs:<item_id>
      • wearing_feet:<item_id>
    • World & Player State:
      • dimension:<dimension_id>: e.g., dimension:minecraft:the_nether
      • biome:<biome_id>: e.g., biome:minecraft:plains
      • health_below:<value>: e.g., health_below:10 (Shows when under 5 hearts).
      • hunger_below:<value>: e.g., hunger_below:6 (Shows when under 3 food shanks).
    • Looking At:
      • looking_at_block:<block_id>: e.g., looking_at_block:minecraft:chest
      • looking_at_entity:<entity_id>: e.g., looking_at_entity:minecraft:villager
      • looking_at_tag:<tag_id>: e.g., looking_at_tag:minecraft:logs

Wildcards & Regex

  • You can use *, any, or *:* as a wildcard for items, blocks, or entities.
    • Example: looking_at_entity:* (Visible when looking at ANY entity).
    • If "isRegex": true, you can use Regular Expressions for item/block IDs.
      • Example: holding:.*_sword (Visible when holding any sword).

Dynamic Icons

If "dynamicIcon": true, the binder will try to use the item that triggered the context as the icon.

  • Example: If context is holding:minecraft:diamond_sword, the icon will become the Diamond Sword.

Perfect For

  • Modpack creators who want to guide new players.
  • Adventure maps where specific actions are context-sensitive.
  • Tutorials or training scenarios.

Compatibility

  • Minecraft Forge (1.20.1)
  • Works alongside most HUD and GUI mods.

Screenshots

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  • binders.png
    binders.png Binders Example

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