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Biolith

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Biolith

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A biome placement mod focusing on configurability and consistent distribution of modded biomes

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World Gen Improvements
API/Library
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Forge
NeoForge
Fabric
Quilt
Minecraft
26.2

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About

Project Details

Type
Mod
License
GNU Lesser General Public License v3.0 only
Latest Version
Biolith Neoforge v3.1.13 for 1.21.2
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Description

Biolith

Biolith is a biome placement and world surface generation server library mod focusing on configurability and consistent, immersive distribution of modded biomes. Fabric, Forge, NeoForge, and Quilt loaders are presently supported. You can see Biolith in action by trying out the Terraformers biome mods listed below:

 

Extent of Current Features

At this time, aside from any new things I've implemented and forgotten to update here, the following features are present:

  • From v1.2.0-alpha.1, Biolith supports all four major mod loaders!
  • From v2.0.0-alpha.1, biome placement and surface rules can be added via datapacks.
  • Place an Overworld, Nether, or End biome at a specified noise point.
  • Remove a vanilla/datapack Overworld, Nether, or End biome from all noise points.
  • Replace an Overworld, Nether, or End biome entirely or in part.
  • Add a sub-biome to an Overworld, Nether, End, or modded biome.
    • (End biome placement uses custom noise and is only available in 1.20+.)
  • Register custom surface rules.
  • Override vanilla surfaces using custom surface builders.
  • Fully compatible with TerraBlender and Fabric Biome API biomes.
  • Somewhat compatible with BcLiB (biome placement will be modified by bClIb).
  • Can place biomes in Modern Beta worlds in 1.2.0-beta.1 (1.20.4 - 1.20.6).
  • Can place biomes in Moderner Beta worlds since 3.0.3 (1.21+).
  • Automatically prevents feature order cycle crashes since 3.0.5.

Biolith

Biolith is a biome placement and world surface generation server library mod focusing on configurability and consistent, immersive distribution of modded biomes. Fabric, Forge, NeoForge, and Quilt loaders are presently supported. You can see Biolith in action by trying out the Terraformers biome mods listed below:

Extent of Current Features

At this time, aside from any new things I've implemented and forgotten to update here, the following features are present:

  • From v1.2.0-alpha.1, Biolith supports all four major mod loaders!
  • From v2.0.0-alpha.1, biome placement and surface rules can be added via datapacks.
  • Place an Overworld, Nether, or End biome at a specified noise point.
  • Remove a vanilla/datapack Overworld, Nether, or End biome from all noise points.
  • Replace an Overworld, Nether, or End biome entirely or in part.
  • Add a sub-biome to an Overworld, Nether, End, or modded biome.
    • (End biome placement uses custom noise and is only available in 1.20+.)

  • Register custom surface rules.
  • Override vanilla surfaces using custom surface builders.

  • Fully compatible with TerraBlender and Fabric Biome API biomes.
  • Somewhat compatible with BClib (biome placement will be modified by BClib).
  • Can place biomes in Modern Beta worlds in 1.2.0-beta.1 (1.20.4 - 1.20.6).
  • Can place biomes in Moderner Beta worlds since 3.0.3 (1.21+).
  • Automatically prevents feature order cycle crashes since 3.0.5.

Screenshots

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  • Mixed Placement
    Mixed Placement Biolith's multi-octave open simplex biome replacement noise provides more immersive biome placement when multiple mods replace the same biome.
  • End Woodlands
    End Woodlands Using Biolith to replace End Midlands and End Highlands with OG Birch and Pine forests.

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2.2m
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CurseForge
1.4m
Modrinth
~780,000
Last Updated
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