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Biolith
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A biome placement mod focusing on configurability and consistent distribution of modded biomes
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Provides a framework or library for other mods to use.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Biolith
Biolith is a biome placement and world surface generation server library mod focusing on configurability and consistent, immersive distribution of modded biomes. Fabric, Forge, NeoForge, and Quilt loaders are presently supported. You can see Biolith in action by trying out the Terraformers biome mods listed below:
Extent of Current Features
At this time, aside from any new things I've implemented and forgotten to update here, the following features are present:
- From v1.2.0-alpha.1, Biolith supports all four major mod loaders!
- From v2.0.0-alpha.1, biome placement and surface rules can be added via datapacks.
- Place an Overworld, Nether, or End biome at a specified noise point.
- Remove a vanilla/datapack Overworld, Nether, or End biome from all noise points.
- Replace an Overworld, Nether, or End biome entirely or in part.
- Add a sub-biome to an Overworld, Nether, End, or modded biome.
- (End biome placement uses custom noise and is only available in 1.20+.)
- Register custom surface rules.
- Override vanilla surfaces using custom surface builders.
- Fully compatible with TerraBlender and Fabric Biome API biomes.
- Somewhat compatible with BcLiB (biome placement will be modified by bClIb).
- Can place biomes in Modern Beta worlds in 1.2.0-beta.1 (1.20.4 - 1.20.6).
- Can place biomes in Moderner Beta worlds since 3.0.3 (1.21+).
- Automatically prevents feature order cycle crashes since 3.0.5.
Biolith
Biolith is a biome placement and world surface generation server library mod focusing on configurability and consistent, immersive distribution of modded biomes. Fabric, Forge, NeoForge, and Quilt loaders are presently supported. You can see Biolith in action by trying out the Terraformers biome mods listed below:
Extent of Current Features
At this time, aside from any new things I've implemented and forgotten to update here, the following features are present:
- From v1.2.0-alpha.1, Biolith supports all four major mod loaders!
- From v2.0.0-alpha.1, biome placement and surface rules can be added via datapacks.
- Place an Overworld, Nether, or End biome at a specified noise point.
- Remove a vanilla/datapack Overworld, Nether, or End biome from all noise points.
- Replace an Overworld, Nether, or End biome entirely or in part.
- Add a sub-biome to an Overworld, Nether, End, or modded biome.
- (End biome placement uses custom noise and is only available in 1.20+.)
- Register custom surface rules.
- Override vanilla surfaces using custom surface builders.
- Fully compatible with TerraBlender and Fabric Biome API biomes.
- Somewhat compatible with BClib (biome placement will be modified by BClib).
- Can place biomes in Modern Beta worlds in 1.2.0-beta.1 (1.20.4 - 1.20.6).
- Can place biomes in Moderner Beta worlds since 3.0.3 (1.21+).
- Automatically prevents feature order cycle crashes since 3.0.5.
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