Biome Extractor

Quick rating

Biome Extractor

No reviews yet

A mod that allows you to transplant biome data from one place to another.

QoL & Tweaks
Mod Loaders
NeoForge
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
biomeextractor-neoforge-26.1-1.1.0.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

🌐 Biome Extractor

Biome Extractor is a multi-loader utility mod for Minecraft that allows players to seamlessly identify, extract, and visualize biome data in the world. Built natively for both Fabric and NeoForge, it provides powerful in-game UI tools and real-time 3D rendering to help you understand the exact boundaries of the biomes around you.

✨ Key Features

The Biome Extractor Enchantment: Enchant your tools to harvest biome data! Breaking a block with an enchanted tool will store the exact biome data of that location directly into the dropped item.

Smart Tooltips: Hover over any extracted block in your inventory to see a color-coded tooltip displaying its stored biome data (e.g., Stored Biome: minecraft:jungle).

Transplant Your World: Place an extracted block back down anywhere in the world to permanently overwrite that chunk's biome data with the stored biome.

The 3D Biome Matrix: Press B (configurable) to toggle a custom 3D holographic grid. This matrix highlights the exact biome cell you are standing in with a thick neon outline, and draws the surrounding cells with faded lines so you can accurately plan your terraforming.

Three transplant sizes: Press V (configurable) to cycle through the small(4x4x4), medium(12x12x12), and large(20x20x12) sizes. Allowing you to convert a larger area before making smaller adjustments around the edges.

⚠️ Technical Mechanics (How Biomes Actually Work)

Minecraft handles biome data in a very specific, mathematical way. When using this mod, you will notice two unique mechanics that are hardcoded into the base game:

The 4x4x4 Limitation

Minecraft does not store biome data block-by-block. Instead, the world is divided into a strict grid of 4x4x4 chunks. When you place a block with stored biome data, you are updating the entire 4x4x4 chunk that the block was placed inside. (Use the B keybind to see exactly where these chunk borders lie!)

Seeded Spatial Jitter

If you place a new biome and notice the visual border looks jagged and organic instead of perfectly matching the 4x4x4 grid, this is not a bug! To prevent biomes from looking like ugly checkerboards, Minecraft's rendering engine applies a "Spatial Jitter." It uses the world's random seed to scramble the coordinates by 1-2 blocks in every direction before applying the biome color. The 3D matrix shows the true data, but the game will always visually scramble the edges to make it look natural.

Biome Blend

Your in-game "Biome Blend" video setting determines how smoothly these jagged borders fade together.

Visualizing Biome Blends:

Biome Blend: OFF - Shows the raw, un-blurred Spatial Jitter. No biome blend

Biome Blend: 5x5 - A standard, smooth fade between the transplanted biome and the surrounding world. Biome blend 5x5

Biome Blend: 9x9 - A massive, gradual gradient between the biomes. Biome blend 9x9

Biome Blend: 15x15 - A massive, gradual gradient between the biomes. Biome blend 15x15

⚙️ Installation & Compatibility

Requires Fabric API (if playing on Fabric).

Built natively for Minecraft 26.1.x (Supports 26.1.0, 26.1.1, and 26.1.2) and 1.21/1.21.1.

I will be working on backporting it to 1.21.x, starting with 1.21.1. Beyond that I will not be backporting to any version below 1.21.

Highly optimized and compatible with major rendering engines including Sodium, Lithium, C2ME, and More Culling.

📜 License

Biome Extractor is open-source and licensed under the MIT License. Feel free to use it in your modpacks!

🌐 Biome Extractor

Biome Extractor is a multi-loader utility mod for Minecraft (Fabric & NeoForge) that allows you to literally harvest, store, and transplant biomes across your world. Complete with a custom 3D holographic rendering engine, this mod gives you total control and visibility over your environment's biome data.

✨ Key Features

The Biome Extractor Enchantment: Enchant your tools to harvest biome data! Breaking a block with an enchanted tool will store the exact biome data of that location directly into the dropped item.

Smart Tooltips: Hover over any extracted block in your inventory to see a color-coded tooltip displaying its stored biome data (e.g., Stored Biome: minecraft:jungle).

Transplant Your World: Place an extracted block back down anywhere in the world to permanently overwrite that chunk's biome data with the stored biome.

The 3D Biome Matrix: Press B (configurable) to toggle a custom 3D holographic grid. This matrix highlights the exact biome cell you are standing in with a thick neon outline, and draws the surrounding cells with faded lines so you can accurately plan your terraforming.

Three transplant sizes: Press V (configurable) to cycle through the small(4x4x4), medium(12x12x12), and large(20x20x12) sizes. Allowing you to convert a larger area before making smaller adjustments around the edges.

⚠️ Technical Mechanics (How Biomes Actually Work)

Minecraft handles biome data in a very specific, mathematical way. When using this mod, you will notice two unique mechanics that are hardcoded into the base game:

The 4x4x4 Limitation

Minecraft does not store biome data block-by-block. Instead, the world is divided into a strict grid of 4x4x4 chunks. When you place a block with stored biome data, you are updating the entire 4x4x4 chunk that the block was placed inside. (Use the B keybind to see exactly where these chunk borders lie!)

Seeded Spatial Jitter

If you place a new biome and notice the visual border looks jagged and organic instead of perfectly matching the 4x4x4 grid, this is not a bug! To prevent biomes from looking like ugly checkerboards, Minecraft's rendering engine applies a "Spatial Jitter." It uses the world's random seed to scramble the coordinates by 1-2 blocks in every direction before applying the biome color. The 3D matrix shows the true data, but the game will always visually scramble the edges to make it look natural.

Biome Blend

Your in-game "Biome Blend" video setting determines how smoothly these jagged borders fade together.

Visualizing Biome Blends:

Biome Blend: OFF - Shows the raw, un-blurred Spatial Jitter. No biome blend

Biome Blend: 5x5 - A standard, smooth fade between the transplanted biome and the surrounding world. Biome blend 5x5

Biome Blend: 9x9 - A massive, gradual gradient between the biomes. Biome blend 9x9

Biome Blend: 15x15 - A massive, gradual gradient between the biomes. Biome blend 15x15

⚙️ Installation & Compatibility

Requires Fabric API (if playing on Fabric).

Built natively for Minecraft 26.1.x (Supports 26.1.0, 26.1.1, and 26.1.2) and 1.21/1.21.1.

I will be working on backporting it to 1.21.x, starting with 1.21.1. Beyond that I will not be backporting to any version below 1.21.

Highly optimized and compatible with major rendering engines including Sodium, Lithium, C2ME, and More Culling.

📜 License

Biome Extractor is open-source and licensed under the MIT License. Feel free to use it in your modpacks!

Screenshots

Gallery

  • 2026-05-13_14.44.04.png
    2026-05-13_14.44.04.png 2026-05-13_14.44.04.png
  • 2026-05-13_14.43.53.png
    2026-05-13_14.43.53.png 2026-05-13_14.43.53.png
  • 2026-05-13_14.43.48.png
    2026-05-13_14.43.48.png 2026-05-13_14.43.48.png
  • Testing in Planarium 2.
    Testing in Planarium 2. In the Planarium form Ars Nouveau, biomeswevegone:windswept_desert biome dotted around.
  • Testing the Planarium 1.
    Testing the Planarium 1. In the Planarium form Ars Nouveau, Jungle biome.
  • Tooltip
    Tooltip Showing the tooltip with stored biome data.
  • Tooltip
    Tooltip Shows what biome is stored in the block.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Total Downloads
CurseForge
<1,000
Modrinth
<1,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works