Mod
Block Limits
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Limits of blocks per chunk, per claim. With optional adjacency rules to prevent blocks from being placed next to forbidden neighbors
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
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Description
Block Limits gives server admins fine-grained control over block placement - perfect for preventing lag machines, griefing, or overuse of powerful blocks on modpacks and SMP servers.
Server side - required. Client side - optional
What it does
Configure hard limits on how many of any block can exist:
- Per chunk - e.g. max 1 beacon per chunk
- Per FTB Chunks claim - e.g. max 3 beacons per claimed area (requires FTB Chunks)
- Adjacency rules - e.g. prevent TNT from being placed next to lava or fire
All rules are enforced even when pistons push tracked blocks across chunk or claim boundaries.
Features
- Simple TOML config - just a list of
"modid:block=count"strings - Passive mode - log and notify violations without cancelling placement
- Item tooltips - players can see the limits directly in the item tooltip
- Lightweight in-memory cache with configurable TTL to keep performance impact minimal
- Broadcasts violation messages to nearby players within a configurable radius
Configuration example
#Per-chunk block limits. Format: "modid:blockname=count"chunk_limits = ["minecraft:beacon=1", "minecraft:conduit=2"]
#Per-FTB-claim block limits. Format: "modid:blockname=count"claim_limits = ["minecraft:beacon=3"]
#Adjacency rules. Format: "modid:blockname=modid:forbidden1,modid:forbidden2"adjacency_rules = ["minecraft:tnt=minecraft:lava,minecraft:fire"]
#When true, violations are reported to nearby players but block placements are NOT cancelledpassive_mode = false
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