Blood Dynamo
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A Simple BloodMagic to RF solution.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Features machines that produce and store energy or resources.
Focuses on cooking, recipes, and food-related mechanics.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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This mod add blood magic related items (created originally for my modpack but you can use it without permission anywhere ;) )
- Blood Dynamo : a thermal-like dynamo wich work by pumping life essence into it and produce Forge Energy.
-Mixed Blood Dynamo, Configurable dynamo allowing you to produce RF with blood and another Fluid (configurable in the config file)
**(Every feature listed below need to be enabled in the configs from Version 1.6)**
-blood lemon tree : a small, 2 blocks tall bush wich grow on netherrack and give blood lemons on right click. The fruits give regeneration I when eated.
-Item Packing System a needed mechanic for me : add the NBT Tag "blood_packed:{count:9}" to any ItemStack to create a packed item.
This item while automaticcly unpack in a player inventory or by crafting it , you can change the number of given items with the "count" tag.
exemple : /give @p stone 1 0 {blood_packed:{count:9}}
Disabled tools : a mod config allowing you to disable any durability-based tools : add the id on the config and the durability of the item will be caped to 2 (will break after 2 uses)
This mod add blood magic related items (created originally for my modpack but you can use it without permission anywhere ;) )
- Blood Dynamo : a thermal-like dynamo wich work by pumping life essence into it and produce Forge Energy.
-Mixed Blood Dynamo, Configurable dynamo allowing you to produce RF with blood and another Fluid (configurable in the config file)
(Every feature listed below need to be enabled in the configs from Version 1.6)
-blood lemon tree : a small, 2 blocks tall bush wich grow on netherrack and give blood lemons on right click. The fruits give regeneration I when eated.
-Item Packing System a needed mechanic for me : add the NBT Tag "blood_packed:{count:9}" to any ItemStack to create a packed item.
This item while automaticcly unpack in a player inventory or by crafting it , you can change the number of given items with the "count" tag.
exemple : /give @p stone 1 0 {blood_packed:{count:9}}
Disabled tools : a mod config allowing you to disable any durability-based tools : add the id on the config and the durability of the item will be caped to 2 (will break after 2 uses)
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