Blood & Gold [FORGE]
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A mod that introduces mechanics and elements from NecroDancer
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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0.2 and further versions onward requires the Curios
Hosting this mod's jars on 9Minecraft, MC-mod.net or similar sites is against my mod's license, which prohibits hosting the jars outside of Curseforge.
A mod that adds new weapon materials, new weapon types and shrines, all from Crypt of the NecroDancer. The mod has just received a new update that adds some of the rings, charms and spells + a mini-update that adds a little bit of the Synchrony DLC content!
Gitlab | Wiki | Issue Tracker | Discord Server
Features (see wiki for further info!)
*Shrines: Underground object that balance reward with...risk
*Blood Weapons: Kills heals you
*Glass Weapons: Strong as diamond but they break if you take melee damage
*Obsidian Weapons: their power grows if you run around frequently and kill enemies with them
*Titanium Weapons: nothing special but they are long lasting, decently strong and durable
*Crimson Weapons: Better blood weapons. Halved kill requirement to get heals but no damage-bonus from low health
*Jade Weapons: Enemies get poisoned from strikes
*Daggers: One block reach
*Spears: Extended reach
*Flails: Swings have a chance to produce AOE attacks
*Rapiers: lunge forward when you swing
*Daggers and spears can be thrown with the R key (reconfigurable in controls)
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