Mod
Bloom - Overworld Expansion
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A vanilla-style Overworld expansion featuring new & improved biomes, flora, blocks, crops & more.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Enhances farming mechanics and introduces new crops and livestock.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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About
Description
Made as part of Legacies, with the aim of reimagining the core principles of vanilla Minecraft. Explore, adventure and survive in an all-new world. If you like Bloom, I highly recommend you check out Legacies!
Bloom is a vanilla-styled expansion upon many facets of the Overworld - from its flora to its biomes to even farming and caves. As such, Bloom features a plethora of new Biomes, flowers, blocks & more as detailed below.
Images may be found in the gallery linked here.
New Biomes
Golden Forest
- made up of new Golden Birch trees
- temperate biome that is placed between Forests and Taigas
- the ground flora features a plethora of shrubs, tulips, Goldenrods & more
Golden Fields
- sparse variant of the Golden Forest which borders on nearby plains
Golden River
- variant of Rivers which match the colors of Golden Forests
Fen
- swamp-like biome placed near Taigas
- consists of Birch & Spruce trees, alongside Reeds, Wildflowers & more
Lavender Fields
- rare plains variant which is typically placed in climates similar to Flower Forests
- features a substantial amount of Lavender, small patches of Alliums and sparse Oak and new Jacaranda trees
Windswept Jungle
- variant of Jungles that is placed in windswept terrain
- features a large amount of Rose Bushes, alongside Jacaranda trees
Sparse Windswept Jungle
- sparse variant of Windswept Jungles
Pine Taiga
- Taiga variant which has new Pine trees mixed in with Spruce trees
- generates adjacent to the newly-overhauled Old Growth Pine Taiga
Snowy Pine Taiga
- snowy variant of the Pine Taiga
- replaces Taigas in low-temperature regions
Tropical River
- muddy, Jungle variant of Rivers
Tropical Beach
- tropical-water-color variant of Beaches
Warm Beach
- Desert variant of Rivers featuring coarse dirt & dry grass
Arid Shore
- coarse dirt variant of Stony Shores which replaces them in Deserts / Badlands
Lukewarm River
- savanna-water-color variant of Rivers
Lukewarm Beach
- savanna-water-color variant of Beaches
Cold River
- Taiga variant of Rivers featuring a more fitting water colour and more Gravel
Cold Beach
- Taiga variant of Beaches made of Gravel instead of Sand
Snowy Shore
- frozen variant of Stony Shores made of Dolerite
Additional Flora
Flowers
- Hellebore (Taigas)
- Bromeliad (Jungles)
- Pink Orchid (Jungles)
- Bellflowers (Dark Forest, Flower Forest, Jungles)
- Hydrangea (Forest, Flower Forest, Cherry Grove, Golden Forest)
- Calla Lily (Savannas, Flower Forest)
- Dianthus (Snowy Taiga, Snowy Plains, Snowy Pine Taiga)
- Goldenrod (Sunflower Plains, Golden Forest)
- Orange Daisy (Old Growth Birch Forest)
- Scilla (Snowy Taiga, Snowy Plains, Ice Spikes, Windswept Forest, Windswept Hills, Windswept Gravelly Hills, Snowy Pine Taiga)
- Hyacinth (Dark Forest, Swamp, Fen)
- Queencup (Windswept Hills, Windswept Forest, Windswept Gravelly Hills)
Bushes
- Succulent (Badlands)
- Reeds (Swamp, Fen)
Pine Trees
- all-new Pine Trees replace vanilla's Pine Trees with a new woodset
- these are used in a plethora of places, from Old Growth Pine Taigas to Groves
Underground Variation
Biome Depth
- Andesite is the base stone below cold-temperate regions such as Taigas
- Diorite is the base stone for high-y-level tropical regions (such as Windswept Jungles)
- Granite is the base stone for arid regions such as Savannas
- Dolerite is the base stone for freezing regions (wherever it can snow)
- Sandstone extends deeper in Deserts
- Red Sandstone extends deeper in Badlands
Dolerite
- the new base stone type in freezing (snowy) regions
- has Polished, Brick and Tile variants
Ore Variants
- ore variants have been added for Andesite, Diorite, Granite, Tuff, Sandstone, Red Sandstone & Dolerite
- ore variants are for each Overworld ore, with modded support for Legacies and Legends' Sapphire
Farming
Cotton
- seeds are found in Jungle Temples, Dungeons & Woodland Mansions
- drops Cotton & Cotton Seeds when fully grown
- Cotton can be crafted into Yarn
- Yarn can be used to make Sleeping Bags, which allow you to sleep without setting your spawn
- Yarn can be used to make Rugs, which are like a Carpet version of Glazed Terracotta wherein each Rug color has its own unique pattern
- Yarn can be crafted into String or sold to Shepherds
QOL
- hoes can be right-clicked on fully-grown crops to instantly harvest and replant them
Misc Tweaks
Water & Foliage Colors
- Taigas and related biomes now use unique water colors
- Savannas and related biomes now use unique water colors, alongside tweaked foliage colors
- Deserts and related biomes now use unique water colors
- Jungles and related biomes now use unique water colors
- freezing biomes now have a darker water color
Extra Biome Tweaks
- Coarse Dirt Patches (Savannas, Golden Forest)
- Underwater Mud (Swamps, Jungles)
- Water-level Mud (Swamps)
Music
- Lock and Key plays in Golden Forests and Taigas
Config
Everything is configurable. Much of Bloom is configured by a regular json / in-game config, however to modify whether or where certain features (such as new flowers) can spawn, you must create a datapack to edit the biome tags listed here.
Default Config
{
"biomes": {
"golden_forest": true,
"golden_fields": true,
"golden_river": true,
"fen": true,
"pine_taiga": true,
"snowy_pine_taiga": true,
"lavender_fields": true,
"windswept_jungle": true,
"sparse_windswept_jungle": true,
"arid_shore": true,
"warm_river": true,
"cold_beach": true,
"cold_river": true,
"lukewarm_beach": true,
"lukewarm_river": true,
"snowy_shore": true,
"tropical_beach": true,
"tropical_river": true
},
"worldgen": {
"improved_taiga_placement": true,
"taiga_tweaks": true,
"pine_trees": true,
"stony_cliffs": true,
"ore_variants": true,
"stone_variant_depth": true,
"sandstone_depth": true,
"dolerite_depth": true
},
"farming": {
"hoe_replanting": true,
"cotton": true
}
}
Made as part of Legacies, with the aim of reimagining the core principles of vanilla Minecraft. Explore, adventure and survive in an all-new world. If you like Bloom, I highly recommend you check out Legacies!
Bloom is a vanilla-styled expansion upon many facets of the Overworld - from its flora to its biomes to even farming and caves. As such, Bloom features a plethora of new Biomes, flowers, blocks & more as detailed below.
New Biomes
Golden Forest
- made up of new Golden Birch trees
- temperate biome that is placed between Forests and Taigas
- the ground flora features a plethora of shrubs, tulips, Goldenrods & more
Golden Fields
- sparse variant of the Golden Forest which borders on nearby plains
Golden River
- variant of Rivers which match the colors of Golden Forests
Fen
- swamp-like biome placed near Taigas
- consists of Birch & Spruce trees, alongside Reeds, Wildflowers & more
Lavender Fields
- rare plains variant which is typically placed in climates similar to Flower Forests
- features a substantial amount of Lavender, small patches of Alliums and sparse Oak and new Jacaranda trees
Windswept Jungle
- variant of Jungles that is placed in windswept terrain
- features a large amount of Rose Bushes, alongside Jacaranda trees
Sparse Windswept Jungle
- sparse variant of Windswept Jungles
Pine Taiga
- Taiga variant which has new Pine trees mixed in with Spruce trees
- generates adjacent to the newly-overhauled Old Growth Pine Taiga
Snowy Pine Taiga
- snowy variant of the Pine Taiga
- replaces Taigas in low-temperature regions
Tropical River
- muddy, Jungle variant of Rivers
Tropical Beach
- tropical-water-color variant of Beaches
Warm Beach
- Desert variant of Rivers featuring coarse dirt & dry grass
Arid Shore
- coarse dirt variant of Stony Shores which replaces them in Deserts / Badlands
Lukewarm River
- savanna-water-color variant of Rivers
Lukewarm Beach
- savanna-water-color variant of Beaches
Cold River
- Taiga variant of Rivers featuring a more fitting water colour and more Gravel
Cold Beach
- Taiga variant of Beaches made of Gravel instead of Sand
Snowy Shore
- frozen variant of Stony Shores made of Dolerite
Additional Flora
Flowers
- Hellebore (Taigas)
- Bromeliad (Jungles)
- Pink Orchid (Jungles)
- Bellflowers (Dark Forest, Flower Forest, Jungles)
- Hydrangea (Forest, Flower Forest, Cherry Grove, Golden Forest)
- Calla Lily (Savannas, Flower Forest)
- Dianthus (Snowy Taiga, Snowy Plains, Snowy Pine Taiga)
- Goldenrod (Sunflower Plains, Golden Forest)
- Orange Daisy (Old Growth Birch Forest)
- Scilla (Snowy Taiga, Snowy Plains, Ice Spikes, Windswept Forest, Windswept Hills, Windswept Gravelly Hills, Snowy Pine Taiga)
- Hyacinth (Dark Forest, Swamp, Fen)
- Queencup (Windswept Hills, Windswept Forest, Windswept Gravelly Hills)
Bushes
- Succulent (Badlands)
- Reeds (Swamp, Fen)
Pine Trees
- all-new Pine Trees replace vanilla's Pine Trees with a new woodset
- these are used in a plethora of places, from Old Growth Pine Taigas to Groves
Underground Variation
Biome Depth
- Andesite is the base stone below cold-temperate regions such as Taigas
- Diorite is the base stone for high-y-level tropical regions (such as Windswept Jungles)
- Granite is the base stone for arid regions such as Savannas
- Dolerite is the base stone for freezing regions (wherever it can snow)
- Sandstone extends deeper in Deserts
- Red Sandstone extends deeper in Badlands
Dolerite
- the new base stone type in freezing (snowy) regions
- has Polished, Brick and Tile variants
Ore Variants
- ore variants have been added for Andesite, Diorite, Granite, Tuff, Sandstone, Red Sandstone & Dolerite
- ore variants are for each Overworld ore, with modded support for Legacies and Legends' Sapphire
Farming
Cotton
- seeds are found in Jungle Temples, Dungeons & Woodland Mansions
- drops Cotton & Cotton Seeds when fully grown
- Cotton can be crafted into Yarn
- Yarn can be used to make Sleeping Bags, which allow you to sleep without setting your spawn
- Yarn can be used to make Rugs, which are like a Carpet version of Glazed Terracotta wherein each Rug color has its own unique pattern
- Yarn can be crafted into String or sold to Shepherds
QOL
- hoes can be right-clicked on fully-grown crops to instantly harvest and replant them
Misc Tweaks
Water & Foliage Colors
- Taigas and related biomes now use unique water colors
- Savannas and related biomes now use unique water colors, alongside tweaked foliage colors
- Deserts and related biomes now use unique water colors
- Jungles and related biomes now use unique water colors
- freezing biomes now have a darker water color
Extra Biome Tweaks
- Coarse Dirt Patches (Savannas, Golden Forest)
- Underwater Mud (Swamps, Jungles)
- Water-level Mud (Swamps)
Music
- Lock and Key plays in Golden Forests and Taigas
Config
Everything is configurable. Much of Bloom is configured by a regular json / in-game config, however to modify whether or where certain features (such as new flowers) can spawn, you must create a datapack to edit the biome tags listed here.
Default Config
{
"biomes": {
"golden_forest": true,
"golden_fields": true,
"golden_river": true,
"fen": true,
"pine_taiga": true,
"snowy_pine_taiga": true,
"lavender_fields": true,
"windswept_jungle": true,
"sparse_windswept_jungle": true,
"arid_shore": true,
"warm_river": true,
"cold_beach": true,
"cold_river": true,
"lukewarm_beach": true,
"lukewarm_river": true,
"snowy_shore": true,
"tropical_beach": true,
"tropical_river": true
},
"worldgen": {
"improved_taiga_placement": true,
"taiga_tweaks": true,
"pine_trees": true,
"stony_cliffs": true,
"ore_variants": true,
"stone_variant_depth": true,
"sandstone_depth": true,
"dolerite_depth": true
},
"farming": {
"hoe_replanting": true,
"cotton": true
}
}
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