Bonefire Relics

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Three relics. Endless growth. Server-safe.

Mod Loaders
Minecraft

About

Description

# Bonefire Relics

A progression-focused relic mod for **Minecraft 1.20.1 (Fabric)** — relic lines that grow with you, with
every upgrade validated server-side. No client-side exploits, no shortcuts: you earn your power.

> The English and Simplified Chinese localizations are both complete — item names, lore, tooltips, the
> guide book and advancements all follow your game language.

---

## The relics

**Endless Iron Pickaxe** — 7 material tiers (Diamond Plating → Netherite·Diamond) with Efficiency and
Fortune upgrades; at the top tier it can even mine bedrock. *Skill · Supply:* every 150 blocks mined
grants 5 seconds of Supply, restoring hunger and saturation each second. Swap forms into the **Bone Axe**
whenever you like.

**Trophy Bone** — main-hand weapon up to +50 damage, with Fire Aspect, Looting and Lifesteal.
*Skill · Bone Fire:* every 3 hits strikes up to 3 nearby monsters with fire-magic damage, scaling from 8
to 20 with attack. *Skill · Bone Fissure:* once attack reaches 20, every hit also deals 8% of the target's
current health.

**Relic Wand** — a spell weapon built into the Spell Engine ecosystem. While held it grants **+30 Fire,
Frost and Arcane spell power**, so any spell-book skill (wizards, paladins, archers…) lands at full power
through your relic. Upgrades raise its spell power to 30/30 and add Lifesteal and Explosion (up to XII in
its soul form); transform it into the **Nether Soul Wand** for soul-blue flames. Without spell_power
installed it degrades gracefully into a pure melee weapon instead of crashing.

**Relic Bone Armor** — requires the Nether.
- *Armor Over-Cap Conversion:* above 40 total armor, **each point grants +1% all-type damage reduction,
  +1% max health and +1% magic resistance**.
- *Bone Armor Guard:* take 80% of your max health in one hit — or 200% cumulatively within 20 seconds —
  and gain Resistance and Regeneration for 5 seconds.
- *Plating:* armor caps at 20, then 30 with Diamond Plating and 50 with Alloy Plating.

**Arcane Core → Void Heart** *(endgame)* — the Arcane Core levels from 1 to 30 as you kill, granting
attributes, magnetic pickup, execution and resurrection. Max all three main attributes (pickaxe material
6/6, bone damage 41/41, wand spell power 30/30) and every relic fuses into the core, which becomes the
**Void Heart**: immunity to all non-player damage, execution of anything that strikes you, permanent
flight, night vision, Regeneration, and full bone-armor inheritance — with a 35-second fusion cinematic
you can replay in Creative at any time.

---

## Features

- **Cheat-resistant server validation** — every upgrade, grant and mode switch is verified server-side.
- **One-click max upgrades** — in Creative, a Max button next to each attribute tops it out instantly, free
  of materials and XP.
- **Quality-system compatible** — works with Tierify quality rolls; rarity words and their attributes
  apply, and survive upgrades.
- **Trinkets slot support** — wear a spell book in a trinket slot and cast with the Relic Wand.
- **Kept on death** — relics, trinket slots included, come back with you — even with grave mods installed.
- **Fireproof relics** — they will not burn up in fire or lava.
- **Six-chapter guide book** *Bone and Fire*, plus a vanilla advancement for every chapter with XP and
  material rewards. The book and a starter relic set are granted the first time you join.

---

## Requirements

| | |
|---|---|
| Minecraft | 1.20.1 |
| Mod loader | Fabric Loader ≥ 0.15.0 |
| Java | 17+ |
| Required | Fabric API |

**Forge support is planned for a future release.**

**Optional integrations** — the mod degrades gracefully when they are absent (verified):

| Mod | What it adds |
|---|---|
| Trinkets (+ Cardinal Components) | Trinket slots — the Arcane Core and spell books can be worn |
| Spell Engine + Spell Power + wizards | Spell books, spell-power scaling, wand spell integration |
| Tierify + Necronomicon | Rarity ("Mythic") support for relic tooltips |

---

MIT licensed — free to use, modify, and redistribute, including in modpacks, as long as the copyright
notice is kept.

Bonefire Relics

A progression-focused relic mod for Minecraft 1.20.1 (Fabric) — relic lines that grow with you, with every upgrade validated server-side. No client-side exploits, no shortcuts: you earn your power.

The English and Simplified Chinese localizations are both complete — item names, lore, tooltips, the guide book and advancements all follow your game language.


The relics

Endless Iron Pickaxe — 7 material tiers (Diamond Plating → Netherite·Diamond) with Efficiency and Fortune upgrades; at the top tier it can even mine bedrock. Skill · Supply: every 150 blocks mined grants 5 seconds of Supply, restoring hunger and saturation each second. Swap forms into the Bone Axe whenever you like.

Trophy Bone — main-hand weapon up to +50 damage, with Fire Aspect, Looting and Lifesteal. Skill · Bone Fire: every 3 hits strikes up to 3 nearby monsters with fire-magic damage, scaling from 8 to 20 with attack. Skill · Bone Fissure: once attack reaches 20, every hit also deals 8% of the target's current health.

Relic Wand — a spell weapon built into the Spell Engine ecosystem. While held it grants +30 Fire, Frost and Arcane spell power, so any spell-book skill (wizards, paladins, archers…) lands at full power through your relic. Upgrades raise its spell power to 30/30 and add Lifesteal and Explosion (up to XII in its soul form); transform it into the Nether Soul Wand for soul-blue flames. Without spell_power installed it degrades gracefully into a pure melee weapon instead of crashing.

Relic Bone Armor — requires the Nether.

  • Armor Over-Cap Conversion: above 40 total armor, each point grants +1% all-type damage reduction,   +1% max health and +1% magic resistance.
  • Bone Armor Guard: take 80% of your max health in one hit — or 200% cumulatively within 20 seconds —   and gain Resistance and Regeneration for 5 seconds.
  • Plating: armor caps at 20, then 30 with Diamond Plating and 50 with Alloy Plating.

Arcane Core → Void Heart (endgame) — the Arcane Core levels from 1 to 30 as you kill, granting attributes, magnetic pickup, execution and resurrection. Max all three main attributes (pickaxe material 6/6, bone damage 41/41, wand spell power 30/30) and every relic fuses into the core, which becomes the Void Heart: immunity to all non-player damage, execution of anything that strikes you, permanent flight, night vision, Regeneration, and full bone-armor inheritance — with a 35-second fusion cinematic you can replay in Creative at any time.


Features

  • Cheat-resistant server validation — every upgrade, grant and mode switch is verified server-side.
  • One-click max upgrades — in Creative, a Max button next to each attribute tops it out instantly, free   of materials and XP.
  • Quality-system compatible — works with Tierify quality rolls; rarity words and their attributes   apply, and survive upgrades.
  • Trinkets slot support — wear a spell book in a trinket slot and cast with the Relic Wand.
  • Kept on death — relics, trinket slots included, come back with you — even with grave mods installed.
  • Fireproof relics — they will not burn up in fire or lava.
  • Six-chapter guide book Bone and Fire, plus a vanilla advancement for every chapter with XP and   material rewards. The book and a starter relic set are granted the first time you join.

Requirements

Minecraft 1.20.1
Mod loader Fabric Loader ≥ 0.15.0
Java 17+
Required Fabric API

Forge support is planned for a future release.

Optional integrations — the mod degrades gracefully when they are absent (verified):

Mod What it adds
Trinkets (+ Cardinal Components) Trinket slots — the Arcane Core and spell books can be worn
Spell Engine + Spell Power + wizards Spell books, spell-power scaling, wand spell integration
Tierify + Necronomicon Rarity ("Mythic") support for relic tooltips

MIT licensed — free to use, modify, and redistribute, including in modpacks, as long as the copyright notice is kept.