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Extra Spell Attributes (RPG Series Tweaks)
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More RPG Attributes!
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Introduces new enchantments and/or changes the vanilla enchantment system.
Introduces player leveling systems with skills and abilities.
Adds skill trees or abilities for character progression.
Introduces new armor, which may add special properties.
Introduces new tools, which may add enhanced capabilities.
Adds extra equipment such special items and accessories specifically using the Baubles or Curios mods.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Extra RPG Attributes adds a bunch of attributes related to RPG or magical mechanics typically found in video games. Many of these attributes are inspired by video games such as Path of Exile and Last Epoch.
About half of these attributes correspond with an enchantment added to the registry that can be bound using an enchantment table or found on gear.
Reabsorption restores yellow hearts after not taking damage for 2 seconds, up to a maximum. The corresponding enchantment is Warding
Glancing Blows is a mechanic that mitigates 35% of the damage something would do. The corresponding enchantment is Evasion
Spell Suppression mitigates 50% of the damage a spell would do. The corresponding enchantment is Suppressing.
Defiance is subtracted from the damage you take, and has diminishing returns. The corresponding enchantment is Defiance
Spellbreak % is the % chance a suppressed spell instead deals no damage. This caps at 75%. The corresponding enchantment is Spellbreaking.
% Determination is the % of damage that gets regenerated over time for the next 4 seconds. The corresponding enchantment is Battle Rouse.
% Damage Absorbed is the % of total damage your armor mitigated that gets regenerated as Absorption hearts. The corresponding enchantment is Absorbing.
Endurance is a value similar to armor that reduces the amount of damage you take past your Endurance Threshold. You have 5 Endurance by default, if you have any endurance threshold. The corresponding enchantment is Enduring.
Endurance Threshold is the value corresponding to your current health at which you take less damage, based on your endurance. You have 0 Endurance Threshold by default. The corresponding enchantment is Fortified.
This mod comes with several trinkets to get you started with the attributes, but it's encouraged to use this mod with other mods that give the attributes through other means.
Extra RPG Attributes adds a bunch of attributes related to RPG or magical mechanics typically found in video games. Many of these attributes are inspired by video games such as Path of Exile and Last Epoch.
Reabsorption restores yellow hearts after not taking damage for 2 seconds, up to a maximum.
Glancing Blows is a mechanic that mitigates 35% of the damage something would do.
Spell Suppression mitigates 50% of the damage a spell would do.
Endurance % is the % of your health that is deducted from the damage a glancing blow would do.
Serenity % is the % chance a suppressed spell instead deals no damage.
% Determination is the % of damage that gets regenerated over time for the next 4 seconds.
This mod comes with several trinkets to get you started with the attributes, but it's recommended to use this mod with other mods that give the attributes through other means.
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