Mod
Bonemeal Tweaker
No reviews yet
A highly-configurable modpack utility that modifies the way plants are spawned when bonemeal is applied on blocks, also an efficient surface foliage generator.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Enhances plant life and foliage in the game world.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Provides tools specifically for customizing modpacks.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
Bonemeal Tweaker
Not bad to the bone!
A highly-configurable modpack utility that modifies the way plants are spawned when bonemeal is applied on blocks, also an efficient surface foliage generator.
Configuration is handled by JSON-based config files per blocks in the config/bonemealtweaker directory. Example for the vanilla grass block (vanilla_grass.json):
{
"blocks": [
"minecraft:grass"
],
"replaceBlock": "minecraft:air",
"adjacentBlock": "minecraft:grass",
"iterations": 128,
"applyMode": "BONEMEAL",
"genDensity": 0,
"biomes": [
"minecraft:plains",
"minecraft:forest"
],
"dimensions": [
0
],
"spawnBlocks": [
{
"block": "minecraft:tallgrass[type=tall_grass]",
"weight": 60
},
{
"block": "flowerEntry",
"weight": 20
}
]
}
blocks: An array of blocks (preferably IGrowable for full support) to apply custom bonemeal logic onreplaceBlock: An optional block to be replaced with foliage aboveblock, can be omitted to replace airadjacentBlock: An optional block required horizontally adjacent toblock, can be omitted to allow anyiterations: The density of blocks/plants to spawnapplyMode: The logic to apply, can beBONEMEAL(on bonemealing, default),SURFACE(natural surface world generation) orBOTH(bonemealing + world generation)genDensity: The amount of generation cycles for surface world generation, required whenapplyModeisSURFACEorBOTHbiomes: An optional list of whitelisted biomes, can be left empty to allow anydimensions: An optional list of whitelisted dimensions, can be left empty to allow anyspawnBlocks: An array of blocks/plants by resource location to spawn on the specifiedblock, flowerEntry picks a random flowerweight: The relative chance to spawn across allspawnBlocksentries
This mod was commissioned for Minecraft 1.12.2.
Bonemeal Tweaker
Not bad to the bone!
A highly-configurable modpack utility that modifies the way plants are spawned when bonemeal is applied on blocks, also an efficient surface foliage generator.
Configuration is handled by JSON-based config files per blocks in the config/bonemealtweaker directory. Example for the vanilla grass block (vanilla_grass.json):
{
"blocks": [
"minecraft:grass"
],
"replaceBlock": "minecraft:air",
"adjacentBlock": "minecraft:grass",
"iterations": 128,
"applyMode": "BONEMEAL",
"genDensity": 0,
"biomes": [
"minecraft:plains",
"minecraft:forest"
],
"dimensions": [
0
],
"spawnBlocks": [
{
"block": "minecraft:tallgrass[type=tall_grass]",
"weight": 60
},
{
"block": "flowerEntry",
"weight": 20
}
]
}
blocks: An array of blocks (preferably IGrowable for full support) to apply custom bonemeal logic onreplaceBlock: An optional block to be replaced with foliage aboveblock, can be omitted to replace airadjacentBlock: An optional block required horizontally adjacent toblock, can be omitted to allow anyiterations: The density of blocks/plants to spawnapplyMode: The logic to apply, can beBONEMEAL(on bonemealing, default),SURFACE(natural surface world generation) orBOTH(bonemealing + world generation)genDensity: The amount of generation cycles for surface world generation, required whenapplyModeisSURFACEorBOTHbiomes: An optional list of whitelisted biomes, can be left empty to allow anydimensions: An optional list of whitelisted dimensions, can be left empty to allow anyspawnBlocks: An array of blocks/plants by resource location to spawn on the specifiedblock, flowerEntry picks a random flowerweight: The relative chance to spawn across allspawnBlocksentries
This mod was commissioned for Minecraft 1.12.2.
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers