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Boss Checklist Additions
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Shows the real boss stats of your modpack in Boss Checklist (Dynamic Difficulty, Dungeon Difficulty), plus location, zone, loot level and missing bosses.
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Boss Checklist Additions
📖 See how strong a boss really is in your modpack. Boss Checklist shows the base stats of every boss, but in a modpack with Dynamic Difficulty or Dungeon Difficulty those numbers can be far off: Ignis is listed with 450 health and ends up with 8,550. Boss Checklist Additions replaces them with the stats the boss actually has in your pack, shows where it's found and how dangerous that place is, and brings back bosses that Boss Checklist leaves out.
🔎 Overview
| Parameter | Specification |
|---|---|
| 🎮 Minecraft | 1.21.1 |
| ⚙️ Modloader | NeoForge |
| 🖥️ Side | Client & Server (required on both for the real stats) |
| 📚 Requires | Boss Checklist 5.3.x |
| 🤝 Works with | Dynamic Difficulty and/or Dungeon Difficulty (both optional) |
⚔️ Real Boss Stats
- The Health and Armor tooltip in the boss info screen shows the real values instead of the base values, for example
Health: 8550 (Base 450). - Bosses that have a level range in Dynamic Difficulty show the full range, for example
Health: 2975–5600 (Base 350)andLvl 50–100. - All values are solo values, the way you'll meet the boss when playing alone.
- The numbers aren't typed in by hand: the server calculates them live from the configs that are actually active. Change your balancing, run
/reload, and the checklist is up to date.
📑 Pack Info Tab
A new green bookmark in the boss book opens the Pack Info page:
- Strength — level, health, armor and attack, each next to its base value.
- Location — dimension and structure (or biome, or summoned / roams freely).
- Zone — the Dungeon Difficulty zone of that place and its loot level, so you know whether the trip is worth it.
🏰 Dungeon Difficulty
If Dungeon Difficulty is installed, the zone of the boss is resolved from your Dungeon Difficulty config using the dimension and the location of its pack file, and the attribute bonuses of that zone are included in the stats. Random bonuses are shown as their average and marked with ≈. Like everything else, this is the solo value.
👻 Missing Bosses
Boss Checklist drops every entry whose entity namespace isn't a loaded mod id — which hides bosses from mods that register their entities under a different name (Remnant Bosses, for example). Boss Checklist Additions keeps those entries as long as the entity exists, and can hide broken entries whose entity doesn't exist at all.
🛠️ For Modpack Developers
Everything pack-specific comes from data files, so the addon works in any pack. With a datapack or KubeJS you can describe each boss in data/<namespace>/boss_checklist_additions/bosses/<name>.json:
{
"entity": "cataclysm:ignis",
"dimension": "minecraft:the_nether",
"location": { "type": "structure", "id": "cataclysm:burning_arena" }
}
location.typecan bestructure,biome,summonedornatural.base_attributesoverrides the base health, armor and attack for bosses that only set their real values when they spawn.hidden: trueleaves a boss completely untouched.- Structure names use the same
structure.<namespace>.<path>translation keys as Explorer's Compass, so both show the same name. - New bosses are added through Boss Checklist's own files (
bosses.json,server_bosses_ids.jsonand its lang file) — the addon makes sure they aren't filtered out. - Commands for checking your setup:
/bcadditions dumplists all calculated stats,/bcadditions comparecompares the prediction with the boss you're looking at,/bcadditions observedandforget <entity>manage the base values learned from spawned bosses.
The full format is documented in the README.
🌐 Multiplayer & Servers
All stats are calculated on the server and sent to the clients when they join and after every /reload — in singleplayer and on dedicated servers alike. If the server doesn't have the addon, Boss Checklist simply stays as it is and the Pack Info tab tells you why.
📌 Good to Know
- Bosses without their own Dynamic Difficulty settings get their level from wherever they spawn. For those, the addon can't include the Dynamic Difficulty level of their location and marks them as depends on location.
- Zones need a place. A zone comes from the structure or biome in the pack file. A summoned or free-roaming boss gets no structure or biome zone, only the entity entries (for example Wither or Ender Dragon) and the dimension-wide difficulty of Dungeon Difficulty apply.
- Dungeon Difficulty has no public API. The zone is read through internal classes, so a future Dungeon Difficulty update may temporarily break it. If that happens, the addon switches the zone off and logs it once — your game keeps running.
- Tied to Boss Checklist 5.3.x. The addon hooks into Boss Checklist's screens. If a new Boss Checklist version changes them, the extra info simply disappears instead of crashing until the addon is updated.
⚙️ Configuration
- Client (
config/boss_checklist_additions-client.toml): replace the stats, show the Pack Info tab, hide broken entries. - Server (
<world>/serverconfig/boss_checklist_additions-server.toml): learn base values from spawned bosses, include Dungeon Difficulty, debug logging.
🙏 Credits
- Built for Boss Checklist by Yori3o. Boss Checklist Additions is an unofficial addon and not affiliated with Boss Checklist.
- Works with Dynamic Difficulty by MuonR and Dungeon Difficulty by ZsoltMolnarrr.
- Source code on GitHub under the MIT license. Bug reports and suggestions are welcome in the issue tracker or in the comments.
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