Mod
Better Questing - Multiblock and Structure Integration
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BetterQuesting Expansion for Multiblock and Structure compatability.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Adds extra features or content to an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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About
Description
BetterQuesting Expansion for Multiblock and Structure compatability.
Tasks-
Locate Structure: Allows for any structure generated by Recurrent Complex to be selected as a location that must be traveled to for completion of quest.
-This mod handles its own data files to keep track of RecComplex structures to help improve performance.
-This mod needs to be present through world generation to work, if added to existing worlds it will only work for chunks generated after adding the mod.
Multiblock: Allows for custom defined multiblock structures to be used as completion requirements when the player right-clicks a selected "keyBlock".
-The block you must click and what item you must click it with can be set in task details. (Leave the item as air if you want to just right click with an empty hand.)
-Store multiblock text files in/as "config/betterquesting/resources/name.txt"
-Length, width, and height must be defined in task details, these values are based on your text file layout.
-Length is blocks read from top to bottom, width is blocks read from left to right, and height is y-layers, separated in the file by "."
-The block to be clicked on is marked as "keyBlock" in the text file.
-If there are blocks you do not care about what they are within the bounding box, they can be marked as "wildcard".
-If you use many wildcard blocks in your multiblocks, you should set "wildcardOptimization" to true in task details.
-Metadata of blocks is used, if you do not care what the metadata is just use ":*" rather than a number.
-There is compatability with the mod GameStages, you can require the player to have reached a certain stage before the quest can be completed. (For use alongside MultiBlock Stages)
-You can set an image to be used for each task, defined in the same way that the BetterQuesting home image is.
Commands-
/getStructureName
-Returns the name of the structure at the player's location.
/getStructureName <DimensionID> <X Coordinate> <Z Coordinate>
-Returns the name of the structure at the specified location.
/getMultiblockCache
-Returns a list of cached multiblock files.
/clearMultiblockCache
-Clears the cached multiblock files and returns the names for confirmation. (Use this if you edit multiblock files while still in-game to refresh them)
Example Multiblock:
-Task Details:
fileName = dirthouse.txt
length = 4
width = 4
height = 3
targetItem = minecraft:air
targetBlock = minecraft:wooden_door
Right-clicking the top section of the wooden door will complete this task
-Text File:
minecraft:dirt:*, minecraft:dirt:*, minecraft:dirt:*, minecraft:dirt:*
minecraft:dirt:*, wildcard, minecraft:chest:*, minecraft:dirt:*
minecraft:dirt:*, wildcard, minecraft:crafting_table:*, minecraft:dirt:*
minecraft:dirt:*, minecraft:wooden_door:*, minecraft:dirt:*, minecraft:dirt:*
.
minecraft:dirt:*, minecraft:dirt:*, minecraft:dirt:*, minecraft:dirt:*
minecraft:dirt:*, minecraft:torch:*, wildcard, minecraft:dirt:*
minecraft:dirt:*, wildcard, wildcard, minecraft:dirt:*
minecraft:dirt:*, keyBlock, minecraft:dirt:*, minecraft:dirt:*
.
minecraft:dirt:*, minecraft:dirt:*, minecraft:dirt:*, minecraft:dirt:*
minecraft:dirt:*, minecraft:dirt:*, minecraft:dirt:*, minecraft:dirt:*
minecraft:dirt:*, minecraft:dirt:*, minecraft:dirt:*, minecraft:dirt:*
minecraft:dirt:*, minecraft:dirt:*, minecraft:dirt:*, minecraft:dirt:*
-Image of building:
More task types and capabilities will likely be added in the future.
Dependency:
Better Questing by Funwayguy
Optional Dependencies:
Recurrent Complex by Ivorforce
GameStages by Darkhax
Multiblock Stages by Sky_Som
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Need a server? Click the banner below for 25% off your first month with Bisect Hosting:
BetterQuesting Expansion for Multiblock and Structure compatability.
Tasks:
Locate Structure: Allows for any structure generated by Recurrent Complex to be selected as a location that must be traveled to for completion of quest.
-This mod handles its own data files to keep track of RecComplex structures to help improve performance.
-This mod needs to be present through world generation to work, if added to existing worlds it will only work for chunks generated after adding the mod.
Multiblock: Allows for custom defined multiblock structures to be used as completion requirements when the player right-clicks a selected "keyBlock".
-The block you must click and what item you must click it with can be set in task details. (Leave the item as air if you want to just right click with an empty hand.)
-Store multiblock text files in/as "config/betterquesting/resources/name.txt"
-Length, width, and height must be defined in task details, these values are based on your text file layout.
-Length is blocks read from top to bottom, width is blocks read from left to right, and height is y-layers, separated in the file by "."
-The block to be clicked on is marked as "keyBlock" in the text file.
-If there are blocks you do not care about what they are within the bounding box, they can be marked as "wildcard".
-If you use many wildcard blocks in your multiblocks, you should set "wildcardOptimization" to true in task details.
-Metadata of blocks is used, if you do not care what the metadata is just use ":*" rather than a number.
-There is compatability with the mod GameStages, you can require the player to have reached a certain stage before the quest can be completed. (For use alongside MultiBlock Stages)
-You can set an image to be used for each task, defined in the same way that the BetterQuesting home image is.
Commands:
/getStructureName
-Returns the name of the structure at the player's location.
/getStructureName <DimensionID> <X Coordinate> <Z Coordinate>
-Returns the name of the structure at the specified location.
/getMultiblockCache
-Returns a list of cached multiblock files.
/clearMultiblockCache
-Clears the cached multiblock files and returns the names for confirmation. (Use this if you edit multiblock files while still in-game to refresh them)
Example Multiblock:
Task Details:
Click
fileName = dirthouse.txt
length = 4
width = 4
height = 3
targetItem = minecraft:air
targetBlock = minecraft:wooden_door
Right-clicking the top section of the wooden door will complete this task
Text File:
Click
minecraft:dirt:*, minecraft:dirt:*, minecraft:dirt:*, minecraft:dirt:*
minecraft:dirt:*, wildcard, minecraft:chest:*, minecraft:dirt:*
minecraft:dirt:*, wildcard, minecraft:crafting_table:*, minecraft:dirt:*
minecraft:dirt:*, minecraft:wooden_door:*, minecraft:dirt:*, minecraft:dirt:*
.
minecraft:dirt:*, minecraft:dirt:*, minecraft:dirt:*, minecraft:dirt:*
minecraft:dirt:*, minecraft:torch:*, wildcard, minecraft:dirt:*
minecraft:dirt:*, wildcard, wildcard, minecraft:dirt:*
minecraft:dirt:*, keyBlock, minecraft:dirt:*, minecraft:dirt:*
.
minecraft:dirt:*, minecraft:dirt:*, minecraft:dirt:*, minecraft:dirt:*
minecraft:dirt:*, minecraft:dirt:*, minecraft:dirt:*, minecraft:dirt:*
minecraft:dirt:*, minecraft:dirt:*, minecraft:dirt:*, minecraft:dirt:*
minecraft:dirt:*, minecraft:dirt:*, minecraft:dirt:*, minecraft:dirt:*
Dependency:
Better Questing by Funwayguy
Optional Dependencies:
Recurrent Complex by Ivorforce
GameStages by Darkhax
Multiblock Stages by Sky_Som
Need to get in contact with me, or want to support me? Click the badges below:
Need a server? Click the banner below and use code "fonny" for 25% off your first month with Bisect Hosting:

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