revreS nekorB ehT (LEGACY)
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The things down here care not for you.
Designed to be spooky or terrifying, often including dark environments, scary monsters, and survival horror mechanics.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Introduces new dimensions with unique biomes, resources, and challenges.
Features structures of no particular theme, or meant as background decoration.
Adds or enhances hostile creatures and enemies.
A mod made using MCreator, which is a tool for creating custom mods without programming knowledge.
A project that is no longer receiving updates.
A reimagined or remade version of an existing mod or modpack.
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Description
This mod is getting revamped, play it once and you'll immediately understand why.
You open up an old server from some time ago, updated from the early days of 1.8 into the oddly corporate game it is now. But something is off from what you can remember, as you are pretty sure dropped items from animals would despawn after several years of inactivity, and that they don't get occupied by pigmen noises when near their drops. Old achievements being given as advancements, which is quite odd.
You take a deep breath towards these relatively cool glitches and make your stay on this broken and abandoned server permanant once again.
Some features:
-Weird structures
-No obnoxiously loud sounds for no reasons
-Mobs are meant to test your skill and grow it
-Events are subtle mobs instead of usual "Hey look, the sky is red and the moon is dead" type stuff
-You will be harshly punished for approaching rare entities that watch you, because you aren't supposed to mess with things that don't mess with you
-If you get certain achievements, your minecraft world will permanently end (so don't use this on servers)
-Random occurances like mob drops and sounds without seemingly any entity making them
-At the start of any world, you get an advancement "coin toss" that determines the entities and the frequency of their spawning. This is meant to add more replayability once there are enough unique events and such to make a different experience depending on what you got.
-Due the biome requirements and rarity of the event entities, this mod should be treated more like a suppliment to The Broken Script or similar mods instead of something you base a whole mod pack around. It may or may not remain in that state for the remaining time it gets active support.
Credit to 2RAM0ZIP, the creator of the defunct Rapture mod, for helping me with some of the block breaking.
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