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Mr. Burger's Mo'betta Overworld
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Improves mountain peaks, ocean depth, and increases cave complexity down to -128 while maintaining the ambience of Vanilla worldgen.
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Mo' Betta Overworld
Mo' Betta is a tongue-in-cheek way to say something is "better" than another. This datapack takes Vanilla Worldgen as its base but the gripes I have with it have been modified or corrected.
What Features are Mo' Betta?
- Deep Oceans can go to roughly
y = 10and have a "continental shelf" effect - The world depth has been expanded to
y = -128, and Ancient Cities reflect this. A mod is required to ensure the lava level is correctly altered - Far Inland (technical term) mountain ranges with low erosion are now much more grand, with their peaks often reaching 250+ blocks above sea level
- Large Caverns are less frequent near the surface but more frequent deeper underground
- Beta Sand/Gravel shores are included
- There is a higher chance for "weird" terrain that makes for excellent building spots, such as natural towers
- Deep Dark is less common but sprawls more when it spawns
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