ButcherCraft: Farm to Table

Quick rating

ButcherCraft: Farm to Table

No reviews yet

Build and manage your own meat processing operation with realistic production, machinery, and food processing.

Tech
QoL & Tweaks
Food & Culinary
Mod Loaders
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
butchercraft-0.10.3-alpha.1.jar
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

 
 

🥩 ButcherCraft

Build the Plant. Lead the Workforce. Grow the Business.

Welcome to the next generation of Minecraft business simulation.

ButcherCraft is a deep meat processing and management mod where you don't simply automate machines—you build and operate an entire processing plant.

Start as a single butcher performing every task by hand. Expand your facility, purchase industrial equipment, hire employees, organize departments, and eventually oversee a fully functioning production plant powered by the same deterministic systems you use yourself.

Every workstation, employee, production order, and business system is designed to work together as one cohesive simulation.

No magic item teleportation.

No hidden automation.

No shortcuts.

Only authentic production.


🚀 New in v0.10.3-alpha.1

Employee Operations Update

The workforce has officially begun working.

Employees are no longer just standing around waiting for assignments—they can now perform their first real production task.

Once assigned to a Grinder, an employee can process Beef Trim into Ground Beef through the exact same Execution, Scheduler, and Workstation pipeline used by the player.

This milestone represents the first step toward fully automated production while preserving ButcherCraft's deterministic architecture.


🔥 Current Features

🥩 Meat Processing

✔ Grinder

✔ Patty Former

✔ Multiple meat products

✔ Data-driven recipes

✔ Data-driven processing

✔ Multi-workstation production chains


👷 Workforce

✔ Persistent employees

✔ Employment records

✔ Departments

✔ Business hours

✔ Shift system

✔ Employee navigation

✔ Workstation reservations

✔ Employee-operated Grinder

✔ Detailed diagnostics


🏭 Business Simulation

✔ Production Orders

✔ Business Runtime

✔ Business Calendar

✔ Production deadlines

✔ Persistent business state

✔ Deterministic architecture


🧭 Current Development Roadmap

✅ Complete

  • Grinder
  • Patty Former
  • Production Orders
  • Business Runtime
  • Workforce Foundation
  • Employee Navigation
  • Workstation Reservations
  • Employee Grinder Operation

🚧 Coming Soon

  • Product transportation
  • Employee Patty Former operation
  • Automated production chains
  • Production-driven task assignment
  • Customer orders
  • Retail simulation
  • Expanded business management

🧪 Testing Commands

The following development commands are available for anyone who wants to experiment with the current systems.

Employees

Create an employee

 
/butchercraft employee create
 

Create a named employee

 
/butchercraft employee create Tom
 

List employees

 
/butchercraft employee list
 

Employee status

 
/butchercraft employee status #1
 

Mark employee present

 
/butchercraft employee set-presence #1 present
 

Mark employee absent

 
/butchercraft employee set-presence #1 absent
 

Assign department

 
/butchercraft employee assign-department #1 processing
 

Assign workstation

 
/butchercraft employee assign-workstation #1
 

Operate Grinder

 
/butchercraft employee operate #1
 

Release workstation

 
/butchercraft employee release-workstation #1
 

Departments

List departments

 
/butchercraft department list
 

Department status

 
/butchercraft department status processing
 

Move department anchor

 
/butchercraft department set-anchor processing
 

Business Runtime

Business Runtime status

 
/butchercraft business status
 

World time status

 
/butchercraft worldtime status
 

🎮 Current Gameplay Loop

Today you can:

  1. Build your processing plant.
  2. Place industrial equipment.
  3. Hire employees.
  4. Assign departments.
  5. Reserve workstations.
  6. Load Beef Trim into a Grinder.
  7. Command an employee to process it.
  8. Watch the Grinder complete its work through the existing deterministic production pipeline.

Employees currently do not:

  • Carry products
  • Operate the Patty Former
  • Claim Production Orders
  • Work autonomously

Those features are actively in development.


🏗 Design Philosophy

ButcherCraft is not an automation mod.

It is a business simulation.

Automation is earned by understanding the production process first.

Every employee uses the same production systems as the player.

Every workstation follows the same validation.

Every operation follows the same deterministic Execution pipeline.

This philosophy keeps gameplay transparent, expandable, and realistic while avoiding hidden mechanics.


❤️ Follow Development

ButcherCraft is under active development.

Every release focuses on complete, player-visible systems instead of isolated features.

Your feedback directly influences future milestones, and every bug report helps make the simulation stronger.

Welcome to the future of industrial Minecraft.

Build the plant.

Lead the workforce.

Grow the business.

🚧 Current Alpha Limitations

The workforce is only beginning.

Employees currently **do not**:

- Transport products.
- Operate the Patty Former.
- Claim Production Orders automatically.
- Perform autonomous production.
- Carry inventory.
- Run complete production chains.

Those features are actively under development.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works