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BUTTERFINGERS

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BUTTERFINGERS

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A clumsy-but-earnest servo arm that sorts your chests, plus sentry turrets and a missile battery to guard the city, and a wearable exoskeleton jacket with shoulder guns — all drawn as runtime vector machinery.

Mod Loaders
Minecraft
26.2

About

Description

BUTTERFINGERS

Patreon

Working machines for your base. A clumsy-but-earnest servo arm that sorts your chests, greets you at the door and puts out fires; sentry turrets for close defence; a missile battery built to be mounted on high ground, watching over a whole city; a four-legged Spider Quad that walks your perimeter; a Field Hand that farms on its own; security cameras you can watch from a monitor; and a wearable exoskeleton jacket with shoulder-mounted guns.

Every machine is drawn as runtime vector geometry in a gunmetal, military hardware style: armour plate, rivets, hazard striping, cooling fins, worn paint. No film assets.

The machines

The machines: servo arm, sentry turret, missile battery, spider quad, field hand, security camera, surveillance monitor, camera arm

  • Servo Arm — place it between two containers and it moves items across, showing what it carries in its claw. Four duties: sorting, greeting, fire watch, cleaning. A config screen tunes it.
  • Sentry Turret — close-range self-defence. Tracks the nearest hostile, leads the shot, and holds fire on friendlies.
  • Missile Battery — long-range area defence for a fortified position. Slow to traverse, hits hard, and aims at the densest cluster of hostiles instead of the closest one. Needs high ground to earn its keep.
  • Spider Quad — a four-legged walking turret. Plants its feet on stairs and uneven ground, carries a rapid-fire cannon and a missile tube, and won't fire through your own bots or villagers. Click it bare-handed to switch between follow, guard and stay; sneak to pick it up. Hostile mobs go after it, so it draws fire away from you.
  • Field Hand — a farm bot that lives on a dock. It tills, plants and harvests the field around the dock on its own and unloads the crop into the chest next to it. Click the dock bare-handed to start or stop its rounds; sneak to change the radius.
  • Security Camera and Surveillance Monitor — mount cameras on a wall or ceiling and watch their feed on the monitor.
  • Camera Arm — the servo arm's partner, with a camera for a head. Its view shows on the Surveillance Monitor too.

The exoskeleton

The UDF Combat Jacket with both shoulder guns raised

A wearable exoskeleton, inspired by the combat suits of Edge of Tomorrow: the UDF Combat Jacket. The frame, the back power pack, the chest plate and harness, the shoulder gun arms, the forearm rifle and the hydraulics are all drawn as runtime geometry over a 64x64 skin.

  • The jacket — chest slot, armor 6 and toughness 1, knockback resistance 0.2. The set is the UDF Helmet, Jacket Frame, Shoulder Gun Rig, Jacket Cell, Ammo Belt and Jacket Rocket; craft the jacket with the shoulder rig to fit the guns.
  • Shoulder guns — H raises or stows them in three stages: the base swings up through the back, then the elbow straightens, then the gun tips forward to the target, each stage stopping with its own clunk. The right arm carries a long autocannon (Mouse 4, heat and overheat), the left a 16-tube rocket box (Mouse 5). They aim at the living thing under the crosshair within 35 degrees.
  • Forearm rifle — Mouse 4 while the shoulder guns are stowed. Twenty rounds, with the count shown as an amber dot-matrix figure on top of the rifle in first person.
  • Slide and slide punch — sprint + sneak to slide, double-tap A / D to sidestep. Punch while sliding to hit with the slide's momentum: extra damage that grows with speed, once per slide, and the target is launched along the slide.
  • Landings — the jacket absorbs a fall (cell power instead of health above 4 blocks).
  • Jacket HUD — (1.21.1 Fabric, 0.6.0 and later) only while you wear the UDF Helmet with the jacket, a green targeting HUD takes over in first person. Each hostile in sight is bracketed by a white square. . switches the HUD on and off, , switches AUTO / MAN, Y locks a target. Take the helmet off and the HUD disappears, leaving the small readout column.

"Never wear one. It's a distraction." — Edge of Tomorrow (2014)

The shoulder gun arm raising in three stages: base, elbow, gun

Community & support

Bug reports, build previews and the live known-issues list live on the Discord:

Join the VECTOR MODS Discord

  • #bug-reports — a template that asks for the four things I always end up asking for anyway.
  • #known-issues — confirmed bugs and workarounds, so you can check before writing one up.
  • #releases — every published build, newest first.

The CurseForge comment thread is read and answered too — Discord is just faster for back-and-forth.

Notes

  • Needed on both server and client — these are blocks, not a HUD.
  • Sibling projects: VECTOR HUD (client-only flight and combat HUD) and VECTOR HOLOGRAM ITEMS (holographic monitors and projectors). All three are independent.

NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.

Support

Support VECTOR MODS on Patreon.