Calmer Nights

Quick rating

Calmer Nights

No reviews yet

Reduces spawn rates of hostile (or any other) mobs in your world

QoL & Tweaks
Mod Loaders
Forge
NeoForge
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
[v1.1] Fabric 1.21.5

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description


Description

A mod that makes nights more peaceful by controlling hostile mob spawning.

You decide:

  • Which mobs have spawn restrictions
  • How often they can spawn
  • Their maximum number in the world
  • Whether they spawn only at night or at any time

Key features

Customizable mob lists – add or remove mobs and fine-tune their relative spawn chances.

Time-based control – restrict spawns to nighttime or allow them anytime.

Dynamic population control – automatically prevents mob overcrowding.

Simple config file – no coding needed.


Default configuration

["General Settings"]
max_hostile_mobs = 20
spawn_cooldown = 10
spawns_per_window = 3
debug_mode = false

["Mob Spawn Settings"]
mobs = [
"minecraft:zombie,0.1,false", 
"minecraft:zombie_villager,0.1,false", 
"minecraft:skeleton,0.1,false", 
"minecraft:creeper,0.1,false", 
"minecraft:spider,0.1,false", 
"minecraft:enderman,0.1,false", 
"minecraft:witch,0.1,false", 
"minecraft:phantom,0.1,true", 
"minecraft:drowned,0.1,false", 
"minecraft:husk,0.1,false", 
"minecraft:stray,0.1,false", 
"minecraft:slime,0.1,false"]

max_hostile_mobs – maximum allowed number of mobs from the list that can exist in the world simultaneously.

spawn_cooldown – delay (in seconds) between mob spawn attempts.

spawns_per_window – maximum number of mobs that can spawn between cooldown periods.

debug_mode – toggles debug messages in the chat.

mobs – list of mobs with custom spawn rules in the format: namespace:entity,spawn_chance,night_only

  • namespace:entity – the mob's ID (e.g., minecraft:zombie). Supports modded mobs.
  • spawn_chance – relative spawn probability (e.g., 0.1 = 10% chance compared to other mobs in the list)
  • night_only – if true, spawn restrictions apply only at night. This means that mobs from the list will only spawn at night and will not spawn, for example, during the day on the surface or in caves. If false, always active.

Use /calmernights reload to reload the mod and config

Description

A mod that makes nights more peaceful by controlling hostile mob spawning.

You decide:

  • Which mobs have spawn restrictions

  • How often they can spawn

  • Their maximum number in the world

  • Whether they spawn only at night or at any time

Key features

Customizable mob lists – add or remove mobs and fine-tune their relative spawn chances.

Time-based control – restrict spawns to nighttime or allow them anytime.

Dynamic population control – automatically prevents mob overcrowding.

Simple config file – no coding needed.

Default configuration

["General Settings"]
	max_hostile_mobs = 20
	spawn_cooldown = 10
	spawns_per_window = 3
	debug_mode = false

["Mob Spawn Settings"]
	mobs = [
    "minecraft:zombie,0.1,false", 
    "minecraft:zombie_villager,0.1,false", 
    "minecraft:skeleton,0.1,false", 
    "minecraft:creeper,0.1,false", 
    "minecraft:spider,0.1,false", 
    "minecraft:enderman,0.1,false", 
    "minecraft:witch,0.1,false", 
    "minecraft:phantom,0.1,true", 
    "minecraft:drowned,0.1,false", 
    "minecraft:husk,0.1,false", 
    "minecraft:stray,0.1,false", 
    "minecraft:slime,0.1,false"
    ]

max_hostile_mobs – maximum allowed number of mobs from the list that can exist in the world simultaneously.

spawn_cooldown – delay (in seconds) between mob spawn attempts.

spawns_per_window – maximum number of mobs that can spawn between cooldown periods.

debug_mode – toggles debug messages in the chat.

mobs – list of mobs with custom spawn rules in the format: namespace:entity,spawn_chance,night_only

  • namespace:entity – the mob's ID (e.g., minecraft:zombie). Supports modded mobs.
  • spawn_chance – relative spawn probability (e.g., 0.1 = 10% chance compared to other mobs in the list)
  • night_only – if true, spawn restrictions apply only at night. This means that mobs from the list will only spawn at night and will not spawn, for example, during the day on the surface or in caves. If false, always active.

Use /calmernights reload to reload the mod and config

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~9,000
Total Downloads
CurseForge
~4,000
Modrinth
~5,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works