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Camera Entity Fade
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Fades the camera entity when it gets too close to the camera.
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Runs entirely on the client. Works on vanilla servers.
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Description
Fades the camera entity when it gets too close to the camera.
This client-side mod uses the active perspective's third_person trait from
Perspective API to decide when
camera-entity fading applies.
Fades the camera entity when it gets too close to the camera.
This client-side mod uses the active perspective's third_person trait from
Perspective API to decide when
camera-entity fading applies.
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