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Canyons_and_Cliffs_and_Biomes
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The generation probability of canyons has been adjusted, and their size has been increased, while height limits have been optimized. The maximum height limit is now 1664, and the minimum height limit is -256. The resulting terrain generation will be improv
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- 这一段是英文部分: The generation probability of canyons has been adjusted, and their size has been increased, while height limits have been optimized. The maximum height limit is now 1664, and the minimum height limit is -256. The resulting terrain generation will be improv
- 这一段是中文部分: 优化峡谷与洞穴生成参数,提升地形表现效果:减小了峡谷的生成概率,同时降低了洞穴的生成概率但增大了其尺寸。地形高度限制调整为最高1664、最低-256。在此基础上,同步优化了生物群系的生成规则——群系规模更大、分布更合理,既保留了适当的分散特征,也增强了区域内的集中度,同时河流宽度也相应增加。整体地形将更加疏密有致、结构鲜明。
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