Capture Nets

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Capture Nets

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A reusable net that captures any passive or neutral mob — including modded ones — and releases them anywhere with full NBT preserved. Named pets, color variants, ages, and tame state all survive the trip.

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Mod Loaders
NeoForge
Fabric
Minecraft
26.2

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About

Project Details

Type
Mod
License
MIT License
Latest Version
0.3.3+mc1.21.11
Authors
CurseForge
Modrinth

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About

Description

Capture Net for Fabric / Neoforge

Capture Net

A simple, reusable utility for relocating animals in Minecraft 26.1.x — without having to herd, lead, or boat them across half the world.

Available for both Fabric and NeoForge.


What it does

  • Right-click an animal with an empty net → the mob is stored inside the net.
  • Right-click a block with a filled net → the mob is released on the clicked face.
  • The net is reusable — no consumable charges, no durability loss.
  • A single net holds one mob at a time.

Full NBT preservation

When you capture a mob, the net saves the entity's complete NBT — not just the type. That means:

  • Your named pets keep their names
  • Pink sheep stay pink
  • Tamed wolves still belong to you on release
  • Baby chickens stay baby
  • Modded entities with custom data extensions work transparently — no special compatibility patches needed

Rich tooltip

The net's tooltip tells you exactly what's inside, including:

  • The mob's custom name (if any)
  • Color / variant / breed (sheep color, cat coat, wolf type, axolotl variant, etc.)
  • A "baby" marker for juveniles

Examples:

Contains: Bessie · Pink Sheep Contains: Wild Axolotl · baby Contains: Whiskers · Calico Cat

Modded mobs without a registered variant adapter degrade gracefully — they still show name + entity type, just without the variant prefix.

What can be captured

Allowed: any passive or neutral living entity — animals, villagers, golems, allays, axolotls, modded creatures, etc.

Blocked: players, bosses (Ender Dragon, Wither, Warden), and anything in the MONSTER mob category. A future reinforced net tier may unlock hostile capture.

Recipe

Crafting Recipe for Capture Net

For modpack authors and other mod developers

This mod publishes the item tag #capturenet:nets, which contains all capture-net items shipped by any mod. If you're building a feature that should accept "any capture net" (e.g., a husbandry block, a custom recipe), read this tag rather than checking for specific item IDs.

Status

This is an early release. Planned future work:

  • Reinforced Capture Net — a higher-tier net capable of capturing hostile mobs (single-use, expensive)
  • Datapack tags for blocking/allowing specific entities per modpack
  • Optional extended tooltip (shift-hold) with health, owner, etc.

License

CC0-1.0 — public domain, do anything you want with this code.

Capture Net for Fabric / Neoforge

Capture Net

A simple, reusable utility for relocating animals in Minecraft 26.1.x — without having to herd, lead, or boat them across half the world.

Available for both Fabric and NeoForge.


What it does

  • Right-click an animal with an empty net → the mob is stored inside the net.
  • Right-click a block with a filled net → the mob is released on the clicked face.
  • The net is reusable — no consumable charges, no durability loss.
  • A single net holds one mob at a time.

Full NBT preservation

When you capture a mob, the net saves the entity's complete NBT — not just the type. That means:

  • Your named pets keep their names
  • Pink sheep stay pink
  • Tamed wolves still belong to you on release
  • Baby chickens stay baby
  • Modded entities with custom data extensions work transparently — no special compatibility patches needed

Rich tooltip

The net's tooltip tells you exactly what's inside, including:

  • The mob's custom name (if any)
  • Color / variant / breed (sheep color, cat coat, wolf type, axolotl variant, etc.)
  • A "baby" marker for juveniles

Examples:

Contains: Bessie · Pink Sheep Contains: Wild Axolotl · baby Contains: Whiskers · Calico Cat

Modded mobs without a registered variant adapter degrade gracefully — they still show name + entity type, just without the variant prefix.

What can be captured

Allowed: any passive or neutral living entity — animals, villagers, golems, allays, axolotls, modded creatures, etc.

Blocked: players, bosses (Ender Dragon, Wither, Warden), and anything in the MONSTER mob category. A future reinforced net tier may unlock hostile capture.

Recipe

Crafting Recipe for Capture Net

For modpack authors and other mod developers

This mod publishes the item tag #capturenet:nets, which contains all capture-net items shipped by any mod. If you're building a feature that should accept "any capture net" (e.g., a husbandry block, a custom recipe), read this tag rather than checking for specific item IDs.

Status

This is an early release. Planned future work:

  • Reinforced Capture Net — a higher-tier net capable of capturing hostile mobs (single-use, expensive)
  • Datapack tags for blocking/allowing specific entities per modpack
  • Optional extended tooltip (shift-hold) with health, owner, etc.

License

CC0-1.0 — public domain, do anything you want with this code.

Screenshots

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  • Crafting Recipe for Capture Net
    Crafting Recipe for Capture Net Crafting Recipe for Capture Net. Find a passive animal with the capture net in your hotbar and when you're in range your right click to capture, right click to release.

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~6,000
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CurseForge
~4,000
Modrinth
~1,000
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CurseForge
Modrinth
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