Capture Nets
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A reusable net that captures any passive or neutral mob — including modded ones — and releases them anywhere with full NBT preserved. Named pets, color variants, ages, and tame state all survive the trip.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Capture Net
A simple, reusable utility for relocating animals in Minecraft 26.1.x — without having to herd, lead, or boat them across half the world.
Available for both Fabric and NeoForge.
What it does
- Right-click an animal with an empty net → the mob is stored inside the net.
- Right-click a block with a filled net → the mob is released on the clicked face.
- The net is reusable — no consumable charges, no durability loss.
- A single net holds one mob at a time.
Full NBT preservation
When you capture a mob, the net saves the entity's complete NBT — not just the type. That means:
- Your named pets keep their names
- Pink sheep stay pink
- Tamed wolves still belong to you on release
- Baby chickens stay baby
- Modded entities with custom data extensions work transparently — no special compatibility patches needed
Rich tooltip
The net's tooltip tells you exactly what's inside, including:
- The mob's custom name (if any)
- Color / variant / breed (sheep color, cat coat, wolf type, axolotl variant, etc.)
- A "baby" marker for juveniles
Examples:
Contains: Bessie · Pink Sheep Contains: Wild Axolotl · baby Contains: Whiskers · Calico Cat
Modded mobs without a registered variant adapter degrade gracefully — they still show name + entity type, just without the variant prefix.
What can be captured
✅ Allowed: any passive or neutral living entity — animals, villagers, golems, allays, axolotls, modded creatures, etc.
❌ Blocked: players, bosses (Ender Dragon, Wither, Warden), and anything in the MONSTER mob category. A future reinforced net tier may unlock hostile capture.
Recipe

For modpack authors and other mod developers
This mod publishes the item tag #capturenet:nets, which contains all capture-net items shipped by any mod. If you're building a feature that should accept "any capture net" (e.g., a husbandry block, a custom recipe), read this tag rather than checking for specific item IDs.
Status
This is an early release. Planned future work:
- Reinforced Capture Net — a higher-tier net capable of capturing hostile mobs (single-use, expensive)
- Datapack tags for blocking/allowing specific entities per modpack
- Optional extended tooltip (shift-hold) with health, owner, etc.
License
CC0-1.0 — public domain, do anything you want with this code.

Capture Net
A simple, reusable utility for relocating animals in Minecraft 26.1.x — without having to herd, lead, or boat them across half the world.
Available for both Fabric and NeoForge.
What it does
- Right-click an animal with an empty net → the mob is stored inside the net.
- Right-click a block with a filled net → the mob is released on the clicked face.
- The net is reusable — no consumable charges, no durability loss.
- A single net holds one mob at a time.
Full NBT preservation
When you capture a mob, the net saves the entity's complete NBT — not just the type. That means:
- Your named pets keep their names
- Pink sheep stay pink
- Tamed wolves still belong to you on release
- Baby chickens stay baby
- Modded entities with custom data extensions work transparently — no special compatibility patches needed
Rich tooltip
The net's tooltip tells you exactly what's inside, including:
- The mob's custom name (if any)
- Color / variant / breed (sheep color, cat coat, wolf type, axolotl variant, etc.)
- A "baby" marker for juveniles
Examples:
Contains: Bessie · Pink Sheep Contains: Wild Axolotl · baby Contains: Whiskers · Calico Cat
Modded mobs without a registered variant adapter degrade gracefully — they still show name + entity type, just without the variant prefix.
What can be captured
✅ Allowed: any passive or neutral living entity — animals, villagers, golems, allays, axolotls, modded creatures, etc.
❌ Blocked: players, bosses (Ender Dragon, Wither, Warden), and anything in the MONSTER mob category. A future reinforced net tier may unlock hostile capture.
Recipe

For modpack authors and other mod developers
This mod publishes the item tag #capturenet:nets, which contains all capture-net items shipped by any mod. If you're building a feature that should accept "any capture net" (e.g., a husbandry block, a custom recipe), read this tag rather than checking for specific item IDs.
Status
This is an early release. Planned future work:
- Reinforced Capture Net — a higher-tier net capable of capturing hostile mobs (single-use, expensive)
- Datapack tags for blocking/allowing specific entities per modpack
- Optional extended tooltip (shift-hold) with health, owner, etc.
License
CC0-1.0 — public domain, do anything you want with this code.
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