Cargo Boats

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Cargo Boats

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Spiritual successor to Little Logistics: Automated motorboats for cheap long distance item/fluid water transport

Energy & Resource Systems
Automation & Processing
Player Transport
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NeoForge
Minecraft

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About

Project Details

Type
Mod
License
Apache License 2.0
Latest Version
cargoboats-1.21.1-1.0.3.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

Cargo Boats

This mod adds item and fluid motorboats that can be automated for cheap long-distance logistics.

Discord: https://discord.gg/aXQExaHfgR

Patchouli guide is available for this mod

Getting Started

Craft a motorboat as follows (there is a fluid version as well; check JEI):

image

The motorboat loads a 3x3 of chunks around itself and can be placed just like a regular boat. Then craft 2 or more docks; items, fluids, and/or energy (to power up the motorboat) can be transferred from/to docked boats in range. Note that the front of the dock is the side marked with the anchor.

image

Optionally craft buoys, which can be placed on water and can function as intermediate nodes in motorboat pathing (and needed at least every 200 meters for longer paths). Buoys can have their position offset; furthermore with clever placement they can be used with e.g. bubble columns or drops for boat elevators. Buoys also have no collision box.

image

Once the docks have been placed, craft a Motorboat Programmer.

image

With the Motorboat Programmer, right-click the docks and buoys with it in the order that you wish to visit them. (The path can also be edited as well to specify e.g. the time to stop at a dock.) Afterwards, right-click a motorboat to program it with the schedule. The motorboat will then follow the schedule, consuming 5 RF/t when moving automatically. Note that the motorboat needs 3x3 of free space for pathfinding.

Cargo Boats

This mod adds item and fluid motorboats that can be automated for cheap long-distance logistics.

Discord: https://discord.gg/aXQExaHfgR

Patchouli guide is available for this mod

Getting Started

Craft a motorboat as follows (there is a fluid version as well; check JEI):

image

The motorboat loads a 3x3 of chunks around itself and can be placed just like a regular boat. Then craft 2 or more docks; items, fluids, and/or energy (to power up the motorboat) can be transferred from/to docked boats in range. Note that the front of the dock is the side marked with the anchor.

image

Optionally craft buoys, which can be placed on water and can function as intermediate nodes in motorboat pathing (and needed at least every 200 meters for longer paths). Buoys can have their position offset; furthermore with clever placement they can be used with e.g. bubble columns or drops for boat elevators. Buoys also have no collision box.

image

Once the docks have been placed, craft a Motorboat Programmer.

image

With the Motorboat Programmer, right-click the docks and buoys with it in the order that you wish to visit them. (The path can also be edited as well to specify e.g. the time to stop at a dock.) Afterwards, right-click a motorboat to program it with the schedule. The motorboat will then follow the schedule, consuming 5 RF/t when moving automatically. Note that the motorboat needs 3x3 of free space for pathfinding.

Screenshots

Gallery

  • Motorboat in motion
    Motorboat in motion
  • Programming the motorboat
    Programming the motorboat
  • Motorboat upgrading
    Motorboat upgrading
  • Output Dock
    Output Dock
  • Input dock
    Input dock

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~4,000
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CurseForge
~3,000
Modrinth
<1,000
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CurseForge
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CurseForge
Modrinth
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