Cave Chimes

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Cave Chimes

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Adds an unused sound loop from 2009 to the game through a new, naturally generating block.

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Cave Improvements
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Music & Sound
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Minecraft

Community voices

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Mod
Latest Version
cavechimes-1.12_beta-1.1.jar
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Description

Adds a new block: Cave Chimes! They generate uncommonly deep underground and fill the surrounding area with unsettling ringing noises.

NOTE: Not only is this mod still in beta, but it's currently only in a semi-stable state for 1.12. More versions will hopefully be released soon. If you encounter any bugs, don't hesitate to leave a comment!

A dark cave, with a set of golden windchimes hanging from the ceiling.

The Cave Chimes will generate at y = 16-35 by default, always attached to the bottom of a solid block. They can be obtained by breaking them with a pickaxe, through crafting, or by having a Witch kill a Creeper.

If they receive a redstone signal, the Cave Chimes will adjust their volume according to the signal strength, with a full signal disabling them altogether.

description_e39ecd2f-6c26-41f9-a234-2c7b2365a63e.png

Features config options for customizing how these creepy windchimes behave in your world.

You can configure:

  • Worldgen (y-levels, biomes/dimensions, frequency)
  • Obtaining (block drops, silk touch requirement, crafting recipe, Creeper drops)
  • Various client-side options (simplified model, local volume, local animation speed, and some technical stuff)

Credits go to C418 for the Cave Chimes sound loop.

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