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CC: BallistiX Updated
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Adds support for BallistiX silos to CC: Tweaked
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features a method of a programmable language system, ranging from pictographs to real programming languages.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
A modified or ported version of an existing mod.
Adds extra features or content to an existing mod.
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This is a fork I made to update the mod "cc-ballistx" originally by Presti, which adds a peripheral which allows control over the missile silo from the BallistX mod. Also thanks to CamoHax for the block model.
REQUIRES: CC: Tweaked (1.21.1 version cannot be found on curseforge)
To interact with BallistiX Silos with a Computer you will need to place the Silo Controller below the center block of the Silo. After that you can access the peripheral, via its name "siloController" (e.g. peripheral.find("siloController"), or using the wrap function to get it from a direction (e.g. peripheral.wrap("top").
The silo controller has these functions:
- launch() & launchWithPosition(int x, int y, int z)
- getFrequency() & setFrequency(int freq)
- getPosition() & setPosition(int x, int y, int z)
- getExplosiveType() & getExplosiveAmount()
- getMissileType() & getMissileAmount()
- getPower() & getMaxPower()
This is a fork I made to update the mod "cc-ballistx" originally by Presti, which adds a peripheral which allows control over the missile silo from the BallistX mod. Also thanks to CamoHax for the block model.
To interact with BallistiX Silos with a Computer you will need to place the Silo Controller below the center block of the Silo. After that you can access the peripheral, via its name "siloController" (e.g. peripheral.find("siloController"), or using the wrap function to get it from a direction (e.g. peripheral.wrap("top").
The silo controller has these functions:
- launch() & launchWithPosition(int x, int y, int z)
- getFrequency() & setFrequency(int freq)
- getPosition() & setPosition(int x, int y, int z)
- getExplosiveType() & getExplosiveAmount()
- getMissileType() & getMissileAmount()
- getPower() & getMaxPower()
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